---
title: "Sensor Tower: Dragalia Lost &#8211; 2nd most successful mobile title"
url: "https://www.nintendoreporters.com/en/news/general/sensor-tower-dragalia-lost-2nd-most-successful-mobile-title/"
description: "Sensor Tower has released lots of data ever since Dr. Mario World launched earlier. However, this data gives some positive news for a different Nintendo mobile game."
author: "Patrick Dankers"
published at: "2019-07-31 22:10:36"
image: "https://www.nintendoreporters.com/storage/files/sensor-tower-dragalia-lost-2nd-most-successful-mobile-title.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/general/sensor-tower-dragalia-lost-2nd-most-successful-mobile-title.md"
---

Sensor Tower: Dragalia Lost - 2nd most successful mobile title | General News | NintendoReporters

 [![Sensor Tower: Dragalia Lost – 2nd most successful mobile title](https://www.nintendoreporters.com/storage/files/sensor-tower-dragalia-lost-2nd-most-successful-mobile-title.jpeg "Sensor Tower: Dragalia Lost – 2nd most successful mobile title")](https://www.nintendoreporters.com/storage/files/sensor-tower-dragalia-lost-2nd-most-successful-mobile-title.jpeg)Sensor Tower has released lots of data ever since Dr. Mario World launched earlier. However, this data gives some positive news for a different Nintendo mobile game.

## [](#dragalia-is-not-lost)Dragalia is not Lost

Sensor Tower confirmed that Dragalia Lost has now surpassed $100,000,000 in worldwide player spending “on 3,000,000 downloads”, making it Nintendo’s second-most successful mobile game. Previously, this belonged to Animal Crossing: Pocket Camp.

Nintendo’s most successful mobile game still belongs to Fire Emblem Heroes, which has $591,000,000 in worldwide player spending.

### [](#sensor-data)Sensor Data

> Dragalia Lost has generated its largest portion of revenue from Japan, where players have spent more than $58,000,000 in the title to date. The United States is the game’s second largest market at 21% of spending or $21 million. Hong Kong leads the way in terms of revenue per download at $63, compared to Japan’s $47 and $17 in the U.S

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> Generated: 2026-09-02 16:30:48
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