---
title: "How &#8216;Revelation&#8217; Won: Final Fantasy 7 Director Reveals Naming Choices"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch-2/how-revelation-won-final-fantasy-7-director-reveals-naming-choices/"
description: "Final Fantasy 7 Revelation naming revealed by Naoki Hamaguchi, why 'Resolve' wasn't chosen and what Revelation means."
author: "Patrick Dankers"
published at: "2026-10-05 18:23:21"
image: "https://www.nintendoreporters.com/storage/files/how-revelation-won-final-fantasy-7-director-reveals-naming-choices.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch-2/how-revelation-won-final-fantasy-7-director-reveals-naming-choices.md"
---

How 'Revelation' Won: Final Fantasy 7 Director Reveals Naming Choices | Nintendo Switch 2 News | NintendoReporters

 [![How ‘Revelation’ Won: Final Fantasy 7 Director Reveals Naming Choices](https://www.nintendoreporters.com/storage/files/how-revelation-won-final-fantasy-7-director-reveals-naming-choices.jpeg "How ‘Revelation’ Won: Final Fantasy 7 Director Reveals Naming Choices")](https://www.nintendoreporters.com/storage/files/how-revelation-won-final-fantasy-7-director-reveals-naming-choices.jpeg)**Summary:**

Final Fantasy 7 Revelation’s director Naoki Hamaguchi has clarified how the game’s subtitle was chosen, revealing that Revelation beat out two other final contenders and explaining why the English word Resolve was never formally on the table. Hamaguchi explains the Japanese concept ketsui – often translated as resolve – and why its sound and translation affected title decisions. The development team and creative director Tetsuya Nomura discussed multiple options, but held off on sharing the other finalists to avoid needless online debate while the game is still unreleased. Fans can expect the full trilogy to conclude with Revelation on April 8, 2027 across multiple platforms, including Nintendo Switch 2. The director also confirmed technical decisions like sticking with Unreal Engine 4 to preserve workflow and deliver the game sooner.

---

## [](#director-hamaguchi-explains-the-final-fantasy-7-title-decision)Director Hamaguchi explains the Final Fantasy 7 title decision

Naoki Hamaguchi has been upfront about the thought that went into naming the finale of the remake trilogy, and his explanation makes the creative process feel refreshingly human. He says the team had three final contenders and that Revelation was chosen after conversations with Tetsuya Nomura and the wider team. That decision came from more than just how a word sounds or a cool meaning – it was about tone, cadence and how a title would land in different languages and markets. The studio weighed meaning, phonetics and the emotional weight each option carried, then decided Revelation best captured the story they wanted to close with. For fans who have followed the trilogy, this kind of nuance shows how much care went into a single word that will now headline the finale for years to come.

### [](#the-ketsui-versus-resolve-language-nuance)The ‘ketsui’ versus ‘Resolve’ language nuance

One of the more interesting points Hamaguchi shared is the language nuance behind the idea of ‘resolve.’ In Japanese the term the team was using is ketsui, which carries the right meaning but not the same English sound pattern – specifically it lacks that RE prefix that makes Resolve feel thematic in English. Hamaguchi explained that while the team did use the concept internally, they did not treat the English word Resolve as a primary contender during title selection. Language matters when you are naming a global blockbuster: a term that feels powerful in one tongue can sound flat or odd in another, and developers must balance faithfulness to themes with clarity and emotional impact worldwide. That cross-language balancing act helps explain why Revelation won out even though the idea of resolve was central to the story’s themes.

### [](#three-finalists-and-nomuras-role-in-the-final-choice)Three finalists and Nomura’s role in the final choice

Hamaguchi revealed that the team narrowed the options to three final contenders and that he discussed these directly with creative director Tetsuya Nomura before settling on Revelation. That process matters because Nomura’s vision and the remake trilogy’s tone helped shape what adjective or subtitle would feel right for the finale. While Hamaguchi declined to name the other two finalists for now, his decision not to share them immediately signals a desire to keep focus on the game itself rather than spark pre-release arguments over hypothetical alternatives. This kind of restraint suggests the team is setting the stage for players to form opinions after they play, rather than debating titles in forums and comment threads beforehand.

## [](#why-square-enix-deferred-revealing-the-other-title-options)Why Square Enix deferred revealing the other title options

Hamaguchi’s reasoning for withholding the other finalists is straightforward: reveal them too early and you risk fueling speculation and comparisons that distract from the game. He said that even though the North American team had seen the options and agreed Revelation was the best fit, announcing the other names now could encourage fans to claim another choice would have been better. That kind of discourse can spiral into unhelpful debates, obscure the actual work the developers are doing, and even skew expectations. By keeping the alternatives private until after the game’s release, the team preserves creative control and ensures reaction is grounded in the final product and not hypothetical what-ifs.

## [](#what-the-name-revelation-signals-about-the-games-themes)What the name Revelation signals about the game’s themes

A title like Revelation evokes revelation, discovery and finality – all themes you want for a trilogy closer. It suggests a narrative that pulls threads together and unveils hidden truths, which fits the idea of a finale that ties up long-running arcs and emotional journeys. Using Revelation as the subtitle signals to fans that this chapter will aim to clarify mysteries, resolve tensions and deliver the catharsis players expect from a trilogy conclusion. It also creates a tonal contrast with previous subtitles in the series, offering a sense of closure and weight. Whether Revelation points to revelations in character backstory, the world itself, or the broader mythos, the word primes players for answers and the end of a long, evolving story.

### [](#release-date-platforms-and-the-nintendo-switch-2-mention)Release date, platforms, and the Nintendo Switch 2 mention

Square Enix has scheduled Final Fantasy 7 Revelation to launch on April 8, 2027 across several platforms, and that includes a release on Nintendo Switch 2. If you want the Switch-focused perspective or ongoing Switch 2 coverage, NintendoReporters will track Switch 2 news closely. For context, Nintendo’s own announcement confirmed pre-orders and platform support, and Square Enix published the global release window earlier in June. Knowing the launch date and platforms helps fans plan playthrough order and save transfers from the previous entries. If you plan to play on Switch 2, make sure to check platform-specific pre-order bonuses and any save-data perks carried over from older remake entries.

#### [](#why-the-team-stuck-with-unreal-engine-4)Why the team stuck with Unreal Engine 4

Another notable confirmation from developer interviews is the decision to keep working on Unreal Engine 4 rather than switching to Unreal Engine 5. Hamaguchi and other developers explained that the team had already built extensive custom systems and workflows on UE4 across the remake series. Moving everything to UE5 would have meant reworking and rebuilding those systems, which could add significant time to development. Instead, the team chose to enhance and modify their existing pipeline so they could deliver the game sooner without sacrificing the visual quality and systems they had already created. That pragmatic call reflects a priority: get a polished finale into players’ hands while preserving the investment made in earlier development work.

#### [](#how-fans-reacted-and-what-to-expect-in-community-conversations)How fans reacted and what to expect in community conversations

Reaction to a subtitle can be surprisingly passionate among fans, especially for a series as beloved as Final Fantasy 7. Some players will celebrate Revelation as the perfect endcap, while others will speculate about what the other finalists might have implied. Given Hamaguchi’s warning about stirring online debates, expect the discussion to be lively but also remember it is just one part of the game’s broader reception. Most debates will settle once players experience how the title ties into story beats and character arcs. In the meantime, forums, social feeds and Discord servers will buzz with theorycraft and hot takes – and that conversation is part of the fun of being in a community centered on a major franchise.

##### [](#conclusion)Conclusion

Hamaguchi’s explanation of the naming process shows a careful balance of language, meaning and timing. Revelation was selected because it best captured the tone the team wanted for the trilogy’s endpoint, and the decision to withhold the other finalists confirms a preference for letting the game speak first. The language nuance around ketsui and Resolve highlights how translation choices influence global branding, and the team’s choice to remain on UE4 reflects a focus on delivering a finished product without unnecessary delays. As the April 8, 2027 release approaches, the name Revelation now frames expectations for the final chapter and invites players to experience the answers it promises on their own terms.

##### [](#faqs)FAQs

- **Was ‘Resolve’ ever a contender for the game’s English title?**
    - Hamguchi clarified that while the concept of resolve – ketsui in Japanese – was part of internal discussions, the English word Resolve was not formally listed as a final contender. The team focused on how words sounded and felt across languages before choosing Revelation.
- **How many final title options were there?**
    - Hamaguchi said there were three final contenders. He and Tetsuya Nomura discussed them, but the other two names were not revealed to avoid unnecessary pre-release debates.
- **When does Final Fantasy 7 Revelation release and on which platforms?**
    - Final Fantasy 7 Revelation is set to launch on April 8, 2027 on multiple platforms including PlayStation 5, Xbox Series X|S, PC storefronts and Nintendo Switch 2. Check platform storefronts for pre-order details and bonuses.
- **Why did the team keep using Unreal Engine 4?**
    - The developers decided to stick to UE4 because the series already has deep, custom tooling on that engine. Porting everything to UE5 would likely have delayed the game, so they enhanced their existing systems to meet quality goals faster.
- **Will the other title contenders ever be revealed?**
    - Hamaguchi suggested the team might share those other options at some point after release, but for now they are keeping them private to keep the focus on the finished game.

##### [](#sources)Sources

- [Final Fantasy 7 Revelation: Our Big Interview with Director Naoki Hamaguchi and Battle Director Teruki Endo](https://tech.yahoo.com/gaming/articles/final-fantasy-7-revelation-big-120000856.html), IGN, Sep 10, 2026
- [FINAL FANTASY VII REVELATION Now Available for Pre-order on Nintendo eShop](https://www.nintendo.com/sg/news/article/7BqN6j2hxxYtDe6hPFT8Xa), Nintendo, Sep 15, 2026
- [「ファイナルファンタジーVII リメイクシリーズ」完結編『ファイナルファンタジーVII リベレーション』2027年春、マルチプラットフォームで世界同時発売](https://jp.finalfantasy.com/news/6040), SQUARE ENIX, June 8, 2026
- [［インタビュー］「FINAL FANTASY VII REVELATION」，プレイヤー目線でのテストプレイを繰り返すディレクターが語る「進化し続けるシリーズ」](https://document.4gamer.net/games/013/G101379/20260607016/), 4Gamer, June 9, 2026

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