---
title: "Precognition Announced for Nintendo Switch 2 With Spring 2028 Release"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch-2/precognition-announced-for-nintendo-switch-2-with-spring-2028-release/"
description: "Kinetic Publishing and Half Mermaid Productions have officially revealed Precognition, the game previously known as Project C, with Nintendo Switch 2 confirmed among its planned platforms."
author: "Patrick Dankers"
published at: "2026-08-23 21:27:56"
image: "https://www.nintendoreporters.com/storage/files/precognition-announced-for-nintendo-switch-2-with-spring-2028-release.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch-2/precognition-announced-for-nintendo-switch-2-with-spring-2028-release.md"
---

Precognition Announced for Nintendo Switch 2 With Spring 2028 Release | Nintendo Switch 2 News | NintendoReporters

 [![Precognition Announced for Nintendo Switch 2 With Spring 2028 Release](https://www.nintendoreporters.com/storage/files/precognition-announced-for-nintendo-switch-2-with-spring-2028-release.jpeg "Precognition Announced for Nintendo Switch 2 With Spring 2028 Release")](https://www.nintendoreporters.com/storage/files/precognition-announced-for-nintendo-switch-2-with-spring-2028-release.jpeg)**Summary:**

Kinetic Publishing and Half Mermaid Productions have officially revealed Precognition, the game previously known as Project C, with Nintendo Switch 2 confirmed among its planned platforms. Scheduled for Spring 2028, Precognition is a live-action sci-fi horror experience created by Sam Barlow and Half Mermaid Productions in collaboration with filmmaker Brandon Cronenberg. Rather than presenting players with a straightforward sequence of events, the game revolves around Diana, a woman who gains the ability to see possible future events after receiving an experimental implant in her brain.

Those glimpses are more than passive visions. Players can investigate individual moments and decide which details Diana commits to memory in the present. The catch is particularly intriguing: remembering something from the future can cause that future to change. Precognition therefore turns knowledge itself into a gameplay mechanic, creating a constantly shifting relationship between investigation, memory and consequence. The project follows the non-linear philosophy behind Half Mermaid’s Immortality while introducing a stronger cause-and-effect structure intended to give players meaningful control over how Diana’s story develops. Cronenberg’s involvement also brings a filmmaker known for subjective, psychologically unsettling horror into a format where every player can potentially experience events differently.

---

## [](#precognition-brings-sam-barlows-latest-live-action-mystery-to-nintendo-switch-2)Precognition Brings Sam Barlow’s Latest Live-Action Mystery to Nintendo Switch 2

Precognition is officially heading to Nintendo Switch 2, giving the platform another unusually ambitious narrative game to look forward to. Kinetic Publishing and Half Mermaid Productions revealed the project recently, confirming that the title previously teased as Project C now has a proper name and a clearer identity. Sam Barlow, whose previous work includes Her Story, Telling Lies and Immortality, is once again building a game around live-action performances, investigation and a story that players aren’t expected to experience in one fixed order. This time, however, the premise pushes further into science fiction and horror. Precognition asks what would happen if someone could see the future, remember pieces of it before they happen, and then discover that the simple act of remembering those events has already begun changing them. It’s the sort of premise that sounds useful for about five seconds before the existential dread starts knocking at the door.

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[Link](https://www.nintendoreporters.com/en/news/nintendo-switch-2/precognition-announced-for-nintendo-switch-2-with-spring-2028-release/)

### [](#half-mermaid-turns-the-former-project-c-into-a-full-sci-fi-horror-experience)Half Mermaid Turns the Former Project C Into a Full Sci-Fi Horror Experience

Before its formal reveal, Precognition was known publicly as Project C, one of the mysterious projects associated with Barlow and Half Mermaid Productions. Its new identity makes the direction much clearer. Precognition is being developed as a cinematic sci-fi horror game using live-action sequences, but the performances aren’t simply there to carry players between traditional gameplay sections. They form a fundamental part of how the mystery is explored. Much like Half Mermaid’s previous work, players are expected to interact with recorded moments as pieces of a much larger puzzle rather than watch events unfold from beginning to end. The science-fiction premise gives that established formula an interesting new playground. Instead of investigating something that has already happened, Diana is looking at events that haven’t happened yet. That distinction creates an immediate problem: can you really investigate the future without interfering with it? Precognition seems determined to make that question uncomfortable.

#### [](#dianas-experimental-implant-lets-players-look-into-a-future-that-refuses-to-stay-still)Diana’s Experimental Implant Lets Players Look Into a Future That Refuses to Stay Still

At the heart of Precognition is Diana, a woman whose life changes after an experimental implant is embedded in her brain. The device allows her to receive visions of the future, essentially giving her access to memories of moments she hasn’t actually experienced yet. Players must explore those visions and focus on particular events, people or details that may prove important. Instead of treating these glimpses like a traditional list of predictions, Precognition makes them something players actively investigate. Diana can commit selected details to memory in the present, giving those moments a place in her understanding of what lies ahead. That might sound like a considerable advantage, but the situation quickly becomes more complicated. A future that can be observed is one thing. A future that reacts to being observed is another. Players are therefore dealing with information that can become unreliable precisely because they’ve chosen to understand it.

##### [](#remembering-a-detail-can-change-everything-that-comes-afterwards)Remembering a Detail Can Change Everything That Comes Afterwards

The central cause-and-effect mechanic is where Precognition starts separating itself from a conventional mystery. Once Diana commits a detail from one of her visions to memory, the future changes. That means information isn’t merely collected and stored away for later reference. Every discovery can potentially reshape the events players are trying to understand. Imagine solving a jigsaw puzzle where placing one piece causes the picture on several other pieces to change. That’s roughly the kind of tension Precognition appears interested in creating. The mechanic naturally raises difficult questions for players. Is learning more always beneficial? Could remembering one apparently harmless detail eliminate an important future event? Could preventing one outcome accidentally create something worse? Instead of knowledge functioning as a simple reward for successful investigation, it becomes part of the risk. Players may need to consider not only what Diana can learn, but whether certain pieces of information should become part of her present-day consciousness at all.

## [](#precognition-builds-on-the-non-linear-storytelling-behind-immortality)Precognition Builds on the Non-Linear Storytelling Behind Immortality

Anyone familiar with Immortality will immediately recognize some of Precognition’s creative foundations. Half Mermaid describes the game as following in the footsteps of its earlier live-action project, again combining cinematic FMV sequences with non-linear storytelling and an emphasis on player freedom. That doesn’t mean Precognition is simply repeating the same structure with a science-fiction coat of paint. Barlow has explained that the team has been pushing further into the possibilities of non-linear storytelling, particularly when it comes to making the experience feel responsive to the player’s actions. The major difference appears to be consequence. Immortality invited players to uncover connections hidden across filmed material, whereas Precognition takes that investigative mentality and places it inside a system where discoveries can influence what happens next. Instead of gradually revealing one hidden truth, players may find themselves changing the shape of the mystery while they’re still trying to solve it.

### [](#investigation-mystery-and-cause-and-effect-are-designed-around-player-freedom)Investigation, Mystery and Cause-and-Effect Are Designed Around Player Freedom

Barlow has described Precognition as an attempt to combine the feel of investigation and mystery games with a world governed by cause and effect. That’s an important distinction because many narrative games offer choices at obvious branching points: choose one dialogue response, open one door instead of another, or decide which character to support. Precognition appears to be approaching agency from a different angle. Your investigation itself can become the source of change. By focusing on different details and deciding what Diana remembers, players may effectively create the conditions that shape later events. This could allow choices to feel less like selecting an option from a menu and more like developing your own interpretation of the evidence. One player might focus intensely on a person who seems suspicious, while someone else could notice an apparently insignificant object or conversation. If those discoveries alter subsequent visions, the story can begin diverging long before players realize they’ve made a consequential decision.

#### [](#brandon-cronenberg-brings-his-distinctive-approach-to-psychological-horror)Brandon Cronenberg Brings His Distinctive Approach to Psychological Horror

Precognition also marks a collaboration between Half Mermaid and filmmaker Brandon Cronenberg, whose work includes Possessor and Infinity Pool. Cronenberg is participating in the development of the story and has joined the writing process alongside Barlow, bringing experience from films that frequently explore unstable identities, distorted perspectives and unsettling relationships between people and technology. His involvement feels particularly well suited to a game built around subjective visions of the future. Cronenberg has discussed how his films often place audiences inside an individual perspective as that person’s understanding of reality begins to distort. Games naturally provide another way to pursue that idea because players aren’t simply observing a character from outside. They’re making decisions within that character’s experience. When Diana remembers something and the future shifts in response, the player isn’t just watching reality become unreliable. They’re partly responsible for making it unreliable, which could make the horror considerably more personal.

##### [](#the-collaboration-could-make-every-players-version-of-dianas-story-feel-different)The Collaboration Could Make Every Player’s Version of Diana’s Story Feel Different

One of the most interesting ideas behind the partnership is the shared interest in subjective experiences. Cronenberg has noted that games created by Barlow and Half Mermaid can naturally differ from person to person because players choose how they explore them. Precognition seems particularly suited to expanding that philosophy. If different players notice different details, commit different moments to Diana’s memory and consequently alter different parts of the future, two playthroughs could potentially produce very different understandings of the same underlying story. That doesn’t necessarily mean Precognition will rely on a huge collection of traditional endings or obvious branching paths. The more intriguing possibility is that players may build distinct interpretations through the order in which they uncover information and the consequences their discoveries trigger. The mystery could feel less like following a road with several forks and more like walking across thin ice, where every step leaves a crack that changes which directions remain safe.

#### [](#precognition-is-currently-planned-to-launch-on-nintendo-switch-2-in-spring-2028)Precognition Is Currently Planned to Launch on Nintendo Switch 2 in Spring 2028

Precognition is currently targeting a Spring 2028 release, with Nintendo Switch 2 confirmed alongside PC, PlayStation 5 and Xbox Series X|S. That leaves plenty of development time before Diana’s strange relationship with the future reaches players, and many details about the finished experience remain to be revealed. What has been shown and explained so far establishes a fascinating foundation, though. Half Mermaid is returning to live-action storytelling while attempting to make investigation itself part of a changing cause-and-effect system, and Brandon Cronenberg’s involvement adds another creative voice with a strong connection to psychological and technological horror. For Nintendo Switch 2 owners interested in unusual narrative experiences, Precognition is certainly one to remember. Then again, considering the premise, perhaps remembering it too clearly would be tempting fate. The first reveal gives us an early look at what Half Mermaid is creating, while the full consequences of Diana’s visions will become clearer as development progresses toward 2028.

##### [](#conclusion)Conclusion

Precognition takes the familiar appeal of predicting the future and turns it into something far more unsettling. Diana’s ability might initially sound like a gift, but Half Mermaid’s central mechanic transforms every piece of future knowledge into a possible disruption. By allowing players to explore visions, commit details to memory and potentially rewrite what comes next, the game has a strong foundation for a mystery where curiosity carries genuine consequences. Sam Barlow’s experience with non-linear live-action storytelling already makes the project noteworthy, while Brandon Cronenberg’s involvement could give its psychological sci-fi horror an especially distinctive edge. With Nintendo Switch 2 confirmed and a Spring 2028 release currently planned, there’s still plenty left to learn about Precognition. What we know already suggests that Half Mermaid isn’t simply asking players to discover what happens next. It’s asking a much more uncomfortable question: once you’ve seen the future, can you resist changing it?

##### [](#faqs)FAQs

- **What is Precognition?**
    - Precognition is a live-action sci-fi horror game from Half Mermaid Productions and Kinetic Publishing. It uses FMV sequences, non-linear storytelling, investigation and player-driven consequences.
- **Is Precognition coming to Nintendo Switch 2?**
    - Yes. Nintendo Switch 2 has been officially confirmed as one of the planned platforms alongside PC, PlayStation 5 and Xbox Series X|S.
- **When will Precognition be released?**
    - Precognition is currently planned for release in Spring 2028.
- **Who is developing Precognition?**
    - Precognition is being developed by Sam Barlow’s Half Mermaid Productions in collaboration with filmmaker Brandon Cronenberg, with Kinetic Publishing handling publishing duties.
- **How does the future-changing mechanic work in Precognition?**
    - Diana can investigate visions of future events and commit selected details to her present-day memory. Doing so changes the future, meaning the information players discover can alter subsequent events and visions.

##### [](#sources)Sources

- [Precognition, A New Horror From Sam Barlow And Brandon Cronenberg, Is Confirmed For Switch 2](https://www.nintendolife.com/news/2026/08/precognition-a-new-horror-from-sam-barlow-and-brandon-cronenberg-is-confirmed-for-switch-2), Nintendo Life, August 13, 2026
- [Precognition Is A Sci-Fi Thriller By Sam Barlow And Director Brandon Cronenberg, Coming to Switch 2, PS5, Xbox Series X|S And PC In 2028](https://www.worthplaying.com/article/2026/8/12/news/150692-precognition-is-a-sci-fi-thriller-by-sam-barlow-and-director-brandon-cronenberg-coming-to-switch-2-ps5-xbox-series-xs-and-pc-in-2028-trailer/), WorthPlaying, August 12, 2026
- [The next big indie game publisher is taking some exciting swings](https://www.theverge.com/games/977985/kinetic-publishing-showcase-sam-barlow-precognition), The Verge, August 12, 2026
- [Immortality creator Sam Barlow reveals his next game: A ‘sci-fi horror’ collaboration with Brandon Cronenberg](https://www.pcgamer.com/games/adventure/immortality-creator-sam-barlow-reveals-his-next-game-a-tale-of-visions-of-the-future-and-why-theyre-not-always-great/), PC Gamer, August 12, 2026
- [New Sci-Fi Thriller From Immortality Studio Originated As An Idea For An FMV Metroid Game](https://kotaku.com/sam-barlow-half-mermaid-immortality-precognition-fmv-metroid-2000723521), Kotaku, August 12, 2026

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