---
title: "Splatoon Raiders Version 1.1.1 Update Fixes Multiple Gameplay Bugs"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch-2/splatoon-raiders-version-111-update-fixes-multiple-gameplay-bugs/"
description: "Nintendo has released version 1.1.1 for Splatoon Raiders on Nintendo Switch 2, delivering the game's first update following its launch-day patch."
author: "Patrick Dankers"
published at: "2026-08-12 21:33:02"
image: "https://www.nintendoreporters.com/storage/files/splatoon-raiders-version-111-update-fixes-multiple-gameplay-bugs.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch-2/splatoon-raiders-version-111-update-fixes-multiple-gameplay-bugs.md"
---

Splatoon Raiders Version 1.1.1 Update Fixes Multiple Gameplay Bugs | Nintendo Switch 2 News | NintendoReporters

 [![Splatoon Raiders Version 1.1.1 Update Fixes Multiple Gameplay Bugs](https://www.nintendoreporters.com/storage/files/splatoon-raiders-version-111-update-fixes-multiple-gameplay-bugs.jpeg "Splatoon Raiders Version 1.1.1 Update Fixes Multiple Gameplay Bugs")](https://www.nintendoreporters.com/storage/files/splatoon-raiders-version-111-update-fixes-multiple-gameplay-bugs.jpeg)**Summary:**

Nintendo has released version 1.1.1 for Splatoon Raiders on Nintendo Switch 2, delivering the game’s first update following its launch-day patch. The new update focuses largely on resolving bugs that could interfere with exploration, combat, interface behavior and other parts of the adventure. One of the most noticeable changes involves the tank limiter system aboard the Hideout Ship. Players can now release a tank’s limiter by pressing the A Button rather than needing to hold it down, making the upgrade process considerably more straightforward.

Several specific problems have also been corrected. Nintendo fixed an issue preventing certain interface elements, including the Showstopper Gauge, from disappearing when players stopped providing input. Splatchet users should notice two important improvements as well, including a fix for Emergency Damage Up not affecting explosions created by Explosive Steps and another addressing cases where players could become unable to move after combining a wall Squid Roll with immediate Splatchet use.

The update reaches beyond combat mechanics. A Fish Stick in Soyu Cliffs should no longer become embedded in the terrain and impossible to defeat, while the Exploration Bot in the HOPPING Arcade Cabinet game should continue attacking Salmonids correctly. Nintendo has also addressed a crash involving the Nintendo Switch 2 touchscreen during the swirling fog screen shown when launching the game. Additional unspecified adjustments round out version 1.1.1, giving Splatoon Raiders a collection of smaller but useful refinements shortly after release.

---

## [](#splatoon-raiders-version-1-1-1-brings-the-first-post-launch-fixes)Splatoon Raiders version 1.1.1 brings the first post-launch fixes

Splatoon Raiders has received version 1.1.1 on Nintendo Switch 2, with Nintendo concentrating on problems players could encounter during normal gameplay rather than introducing major new features. The update follows version 1.1.0, which arrived around the game’s launch and included adjustments to music alongside other fixes. Version 1.1.1 therefore represents the first update released after players had some real time to explore the Spirhalite Islands, experiment with gadgets and uncover those little quirks that have a habit of hiding until thousands of people start playing. Nintendo lists several specific fixes covering combat, exploration, interface behavior, the Arcade Cabinet and even a potential crash. None radically changes what Splatoon Raiders is, but that’s not really the point. A good maintenance update works more like tightening loose screws on a freshly built machine. Everything was already running, but a few troublesome parts needed attention. For players progressing through raids, upgrading equipment and hunting increasingly dangerous Salmonids, these corrections should make the experience more predictable and remove several situations where the game could behave in ways it clearly wasn’t supposed to.

### [](#tank-limiter-controls-are-now-easier-to-understand-and-use)Tank limiter controls are now easier to understand and use

Perhaps the most immediately noticeable change in version 1.1.1 involves releasing a tank’s limiter. Previously, players needed to hold down the A Button when performing this action. Nintendo has now changed the interaction so the limiter can be released without holding the button, bringing it more closely in line with the simple button presses used throughout many other menus. It’s a small adjustment on paper, but usability often comes down to details exactly like this. When one menu option behaves differently from everything around it, it’s easy to assume the game hasn’t registered your input. Players could repeatedly tap A and wonder why nothing happened, even though the required action was simply a longer press. The new behavior removes that uncertainty. Once the required conditions for releasing the limiter have been met, activating it should now feel much more natural. Considering how closely tank upgrades are tied to progression aboard the Hideout Ship, removing unnecessary friction from the process is a sensible improvement. Nobody wants their greatest opponent to be a button prompt when there are entire islands full of Salmonids waiting outside.

#### [](#hideout-ship-interface-elements-now-disappear-correctly)Hideout Ship interface elements now disappear correctly

Version 1.1.1 also tackles a display issue involving interface elements such as the Showstopper Gauge. Splatoon Raiders includes functionality designed to hide certain on-screen elements after the player hasn’t pressed any buttons for a period of time while aboard the Hideout Ship or exploring dungeons. According to Nintendo, that behavior wasn’t always working correctly. The update fixes the problem so those elements should now disappear as intended when the game detects prolonged inactivity. This kind of correction doesn’t affect weapon strength, enemy behavior or progression, but presentation matters in a game with such a visually busy style. Splatoon’s world isn’t exactly shy about throwing bright colors, meters, icons and effects onto the screen. Automatically clearing unnecessary interface elements when there’s no active input helps keep the scene cleaner, particularly when you’re looking around the Hideout Ship or taking in a dungeon without immediately jumping back into combat. It’s the sort of refinement that may go unnoticed once it’s working properly, which is usually a good sign. Interface systems are at their best when they communicate what you need and quietly get out of the way when you don’t.

##### [](#splatchet-related-bugs-receive-important-gameplay-fixes)Splatchet-related bugs receive important gameplay fixes

Splatchet users receive some particularly useful fixes in version 1.1.1, with Nintendo correcting two separate problems connected to the gadget. The first involved Emergency Damage Up and Explosive Steps. Emergency Damage Up is intended to increase gadget damage when the player’s health falls below the required threshold, but the effect wasn’t being applied to explosion damage created by the Splatchet’s Explosive Steps ability. That meant part of the expected damage boost was effectively missing. With the update installed, those explosions should now benefit from Emergency Damage Up as intended. Nintendo has also resolved a movement problem that could occur after using the Splatchet immediately following a Squid Roll performed from a wall. Under certain circumstances, players could find themselves unable to move afterward, which is obviously a serious handicap when angry Salmonids aren’t known for patiently waiting while you sort out your controls. Both fixes make the Splatchet more dependable. Players should be able to build around its abilities knowing the listed effects behave properly while movement combinations involving Squid Rolls are less likely to leave them unexpectedly rooted to the spot.

## [](#soyu-cliffs-no-longer-leaves-certain-fish-sticks-stuck-in-terrain)Soyu Cliffs no longer leaves certain Fish Sticks stuck in terrain

Anyone exploring Soyu Cliffs may appreciate one of the more unusual fixes included in the update. Nintendo says a Fish Stick could occasionally move into the terrain in this area, creating a situation where the enemy could no longer be defeated. Fish Sticks normally require players to deal with the Smallfry circling their towering structure, so having one disappear partially into the environment isn’t exactly part of the intended challenge. An enemy becoming unreachable can be more frustrating than an enemy that’s simply difficult, because skill stops mattering once the target is physically somewhere you can’t properly attack. Version 1.1.1 addresses that behavior, preventing the Fish Stick from creating an unwinnable or otherwise obstructive encounter in Soyu Cliffs. Environmental collision problems can be notoriously strange, especially when enemies move dynamically across uneven spaces, but fixing this particular case means players should no longer have a raid disrupted by a Salmonid deciding that solid terrain looks like an excellent hiding place. Soyu Cliffs should consequently behave more consistently, allowing encounters to play out according to their designed rules rather than the accidental geography of a misplaced enemy.

### [](#hopping-fixes-keep-the-exploration-bot-fighting-salmonids)HOPPING fixes keep the Exploration Bot fighting Salmonids

The update also reaches one of Splatoon Raiders’ smaller diversions, HOPPING, which players can access through the Arcade Cabinet. Nintendo has fixed an issue where the Exploration Bot could occasionally stop hitting Salmonids during the game. The Arcade Cabinet activities may sit away from the central loop of raiding islands, collecting loot and upgrading equipment, but bugs inside optional diversions can still sour the experience. Mini-games work because their rules are simple and predictable. If an automated companion suddenly stops doing what the activity expects, the challenge can become confusing for reasons that have nothing to do with player performance. Version 1.1.1 should make the Exploration Bot behave correctly throughout HOPPING, keeping it engaged with the Salmonids instead of unexpectedly giving itself an unscheduled coffee break. The correction is another example of Nintendo touching several different corners of Splatoon Raiders rather than focusing solely on major combat encounters. Players who enjoy clearing side activities, experimenting with the Arcade Cabinet or simply trying everything the Hideout Ship has to offer should find the mini-game more reliable after installing the latest update.

#### [](#nintendo-switch-2-touchscreen-crash-has-been-addressed)Nintendo Switch 2 touchscreen crash has been addressed

One of the most technically significant corrections concerns a crash that could occur shortly after launching Splatoon Raiders. Nintendo says the game could crash if a player tapped the Nintendo Switch 2 touchscreen while on the screen where fog swirls after startup. Version 1.1.1 fixes that problem. Unlike a minor visual glitch or an effect that fails to activate correctly, crashes can abruptly interrupt play and force the software to close, making them particularly important targets for an early update. The circumstances here were fairly specific, requiring touchscreen interaction during a particular startup screen, but players naturally experiment with anything interactive-looking on a touch-enabled system. A swirling cloud of fog practically invites a curious finger, doesn’t it? After installing version 1.1.1, tapping the touchscreen during that sequence should no longer produce the unwanted result described in Nintendo’s notes. The fix is especially relevant because Splatoon Raiders is exclusive to Nintendo Switch 2, meaning the hardware’s touchscreen is part of the exact environment Nintendo can test and optimize around. Removing this crash helps make launching the game itself more dependable.

##### [](#other-adjustments-further-improve-the-gameplay-experience)Other adjustments further improve the gameplay experience

Nintendo closes the version 1.1.1 patch notes by stating that several other adjustments have been made to improve the gameplay experience. No additional specifics are provided, so it’s best not to assign mystery changes where Nintendo hasn’t confirmed any. What is clear is that the documented fixes already touch a surprisingly broad range of systems. Progression menus have been made easier to operate, interface behavior has been corrected, Splatchet abilities should now function more reliably, an environmental enemy problem has been fixed, the HOPPING mini-game has received attention and a touchscreen-related crash has been removed. For an early maintenance update, that’s a useful collection of changes. It also gives players a good reason to ensure they’re running the latest version before continuing their adventures across the Spirhalite Islands. Splatoon Raiders revolves around repeating raids, collecting better equipment, improving the Hideout Ship and tackling tougher threats, so reliability becomes increasingly important as hours begin to pile up. Version 1.1.1 isn’t designed to reinvent that loop. Instead, it smooths several rough edges that could interrupt it, which is exactly what an update at this stage of the game’s life should be doing.

##### [](#conclusion)Conclusion

Splatoon Raiders version 1.1.1 is a focused update that cleans up several problems players may have encountered since launch. The simplified tank limiter interaction is likely to be the change most players notice immediately, as releasing the limiter no longer requires holding down the A Button. Elsewhere, fixes for the Showstopper Gauge interface behavior, Splatchet abilities, Soyu Cliffs, HOPPING and the Nintendo Switch 2 touchscreen crash remove a varied collection of annoyances. None of these changes dramatically alters the structure of Splatoon Raiders, but together they make its systems behave more consistently. That’s particularly valuable in a game built around repeated runs, character upgrades and increasingly demanding encounters. Nintendo has also included additional unspecified adjustments intended to improve the overall gameplay experience. Splatoon Raiders is available exclusively for Nintendo Switch 2, and players can download version 1.1.1 through the console’s software update functionality.

##### [](#faqs)FAQs

- **What does the Splatoon Raiders version 1.1.1 update change?**
    - Version 1.1.1 changes the tank limiter controls and fixes multiple problems involving interface elements, the Splatchet, Soyu Cliffs, HOPPING and a Nintendo Switch 2 touchscreen crash. Nintendo also made several additional adjustments intended to improve the gameplay experience.
- **Do you still need to hold the A Button to release a tank limiter?**
    - No. After installing version 1.1.1, Nintendo says a tank’s limiter can be released without holding down the A Button, making the interaction easier and more consistent with other menu controls.
- **What Splatchet problems were fixed in update 1.1.1?**
    - Nintendo fixed Emergency Damage Up so it properly affects explosion damage added through Explosive Steps. The update also addresses an issue that could prevent movement after immediately using a Splatchet following a Squid Roll from a wall.
- **Does Splatoon Raiders version 1.1.1 fix the touchscreen crash?**
    - Yes. Nintendo fixed an issue that could cause Splatoon Raiders to crash when the Nintendo Switch 2 touchscreen was tapped during the swirling fog screen shown after launching the game.
- **Which platform is Splatoon Raiders available on?**
    - Splatoon Raiders is available exclusively for Nintendo Switch 2. Nintendo released the game on July 23, 2026, with version 1.1.1 following shortly afterward as an early post-launch update.

##### [](#sources)Sources

- [How to Update Splatoon Raiders](https://en-americas-support.nintendo.com/app/answers/detail/a_id/71701/~/how-to-update-splatoon-raiders), Nintendo Support, August 6, 2026
- [Splatoon Raiders 1.1.1 update out now, patch notes](https://nintendoeverything.com/splatoon-raiders-1-1-1-update-out-now-patch-notes/), Nintendo Everything, August 6, 2026
- [Splatoon Raiders Version 1.1.1 Out Now, Here Are The Full Patch Notes](https://www.nintendolife.com/news/2026/08/splatoon-raiders-version-1-1-1-out-now-here-are-the-full-patch-notes), Nintendo Life, August 7, 2026
- [Splatoon Raiders updated to Version 1.1.1 (patch notes)](https://mynintendonews.com/2026/08/07/splatoon-raiders-updated-to-version-1-1-1-patch-notes/), My Nintendo News, August 7, 2026
- [Splatoon Raiders gets a new update improving the game’s most confusing menu option](https://www.videogameschronicle.com/news/splatoon-raiders-gets-a-new-update-improving-the-games-most-confusing-menu-option/), Video Games Chronicle, August 7, 2026

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