---
title: "The Legend of Zelda &#8211; Ocarina of Time Remake Adds Master UI Mode, New Controls and Settings"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch-2/the-legend-of-zelda-ocarina-of-time-remake-adds-master-ui-mode-new-controls-and-settings/"
description: "Ocarina-of-Time-remake launches-November-5, Nintendo-Switch-2 and introduces-updates Master-UI-mode Master-UI-mode custom-targeting motion-aiming subtitles options."
author: "Patrick Dankers"
published at: "2026-10-21 19:12:27"
image: "https://www.nintendoreporters.com/storage/files/the-legend-of-zelda-ocarina-of-time-remake-adds-master-ui-mode-new-controls-and-settings.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch-2/the-legend-of-zelda-ocarina-of-time-remake-adds-master-ui-mode-new-controls-and-settings.md"
---

The Legend of Zelda - Ocarina of Time Remake Adds Master UI Mode, New Controls and Settings | Nintendo Switch 2 News | NintendoReporters

 [![The Legend of Zelda – Ocarina of Time Remake Adds Master UI Mode, New Controls and Settings](https://www.nintendoreporters.com/storage/files/the-legend-of-zelda-ocarina-of-time-remake-adds-master-ui-mode-new-controls-and-settings.jpeg "The Legend of Zelda – Ocarina of Time Remake Adds Master UI Mode, New Controls and Settings")](https://www.nintendoreporters.com/storage/files/the-legend-of-zelda-ocarina-of-time-remake-adds-master-ui-mode-new-controls-and-settings.jpeg)**Summary:**

The upcoming remake of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 brings meaningful quality-of-life choices to how you see and play Hyrule. Recent hands-on footage from creator Zeltik shows three distinct display modes – Standard, Pro and Master – letting players choose how much HUD information appears, with Master removing on-screen indicators entirely for a cleaner, more immersive view. The preview also highlights control options like Hold versus Toggle targeting, motion aiming toggles, subtitle and language choices, and other accessibility-friendly features. These options make the remake feel built to serve both players who want a faithful N64 experience and those who prefer modern HUD and control flexibility. NintendoReporters will keep you posted as more hands-on impressions and official details arrive.

---

## [](#what-the-new-display-modes-mean-for-the-legend-of-zelda-ocarina-of-time)What the new display modes mean for The Legend of Zelda – Ocarina of Time

The three display modes shown in preview footage give players direct control over how much on-screen information they see while exploring Hyrule, and that choice changes the feel of the game substantially. Standard is designed to be familiar – it shows health, targeting reticles and the usual HUD elements so you always know what Link has equipped and how safe you are. Pro pares back many of those elements, offering a tidier screen where the environment and character animation take center stage while keeping enough indicators to play comfortably. Master removes nearly everything, including prompts and some targeting indicators, which forces you to rely more on audio cues, Navi commentary and natural visual feedback. That can make familiar encounters feel new again, especially in big open areas or tense dungeon fights where the world itself becomes your guide.

### [](#breaking-down-standard-pro-and-master-modes)Breaking down Standard, Pro and Master modes

Standard is the default for most players and keeps the game approachable for anyone returning from the original N64 release or jumping in for the first time; you get obvious health meters, item slots and targeting marks so you can focus on playing rather than searching for information. Pro is deliberately minimalist – it removes nonessential clutter while keeping critical gameplay signals, which is great for players who like a cleaner HUD but still want safety nets like hearts and key prompts. Master is the most radical choice: it removes pretty much all HUD elements, including most targeting cues, leaving you to interpret stances, enemy behavior and Navi hints. That mode will appeal to players who want cinematic screenshots or a purer visual experience, and it opens options for speedrunners or content creators who want to craft a specific kind of challenge or presentation.

### [](#how-master-mode-changes-targeting-and-combat-feel)How Master mode changes targeting and combat feel

One of the big practical differences you’ll notice in Master mode is the reduced targeting feedback. If the lock-on reticle and some status readouts vanish, combat becomes more tactile; you rely on animation, sound and timing for hits, parries and evasion. That change can feel refreshing, because it nudges players back toward reading enemy tells rather than watching gauges. For some veterans this will recreate the tension of the original, while new players might prefer Pro until they’re comfortable. The remake keeps targeting controls flexible though – you can pick Hold or Toggle for lock-on, so even if Master hides visual aids you can still choose the control approach that suits your reflexes. That balance between visual minimalism and control options is a thoughtful design touch that helps the remake work for many different playstyles.

## [](#control-options-hold-versus-toggle-and-more)Control options: Hold versus Toggle and more

Preview footage reveals a clear option for “Targeting Type,” letting you pick whether lock-on is Hold, where you keep ZL down to stay locked, or Toggle, where a press of ZL locks and another press releases the lock. This seems small, but it’s a major quality-of-life choice that affects how comfortable combat feels across play sessions. Hold is great for precise, moment-to-moment control and for players who want quick, reactive targeting. Toggle is friendlier for longer lock-on periods or for players who prefer not to keep a button held during exploration. Beyond that, there are options to enable or disable motion aiming, adjust controller vibration and remap buttons, so people who prefer traditional or modern inputs can set up the controls that fit them best on [Nintendo Switch 2](https://www.nintendoreporters.com/en/nintendo-switch-2/).

#### [](#motion-aiming-subtitles-and-accessibility-settings)Motion aiming, subtitles and accessibility settings

The settings menu in the preview shows toggles for motion aiming and subtitles, plus language and audio choices, and that points to a wider accessibility push. Motion aiming can be on for players who like pointer-style precision or off for those who want a conventional stick-only experience. Subtitle options make cutscenes and expanded dialogue easier to follow, especially since this remake includes fully voiced scenes and more written lines than the original. The presence of remapping and vibration toggles shows developers are thinking about players with different needs, which matters if you want to enjoy long play sessions without strain or prefer a specific control layout. These choices help make the remake usable for both long-time fans and newcomers who expect modern accessibility options.

## [](#what-preview-footage-revealed-beyond-settings)What preview footage revealed beyond settings

Hands-on previews from creators and outlets have highlighted more than just menus: previews show reworked combat, smoother movement, expanded dialogue and subtle dungeon tweaks that all shape how the game plays. Footage and early hands-on reports indicate there are new side quests, rebalanced minigames and small quality-of-life changes that freshen the experience without scrapping what made the original special. Reviewers noted that the environments have been fleshed out, with life and detail added to familiar areas. The remake’s mix of nostalgia and refinement makes it clear the team is balancing reverence for the N64 original with a willingness to modernize systems where it helps the play experience, rather than changing things just for the sake of change.

### [](#zeltiks-hands-on-and-early-impressions)Zeltik’s hands-on and early impressions

Content creator Zeltik posted an extended hands-on preview showing around two hours of footage and commentary, and that video is the source of many of these menu details. In his time with the game he experimented with different display modes and control settings and shared how each choice altered the experience, which gave viewers a clear look at how accessible and flexible the remake is likely to be. Zeltik’s impressions echoed what several outlets reported: the remake preserves the heart of Ocarina of Time while offering modern touches that make the game easier to approach and visually cleaner for players who prefer it that way. Those hands-on impressions help set expectations for launch and show why playlists of preview footage are worth watching before deciding which settings you’ll use on day one.

#### [](#new-additions-hall-of-fallen-foes-and-fairy-thoughts)New additions: Hall of Fallen Foes and fairy thoughts

Early reports also mention a few new features we didn’t expect, like the Hall of Fallen Foes and in-world “fairy thoughts” that add character to NPC interactions. The Hall of Fallen Foes appears to be a new in-game space tied to combat or achievements, and the fairy notes offer extra personality to Link’s companion. These are the kinds of small additions that reward exploration and encourage returning players to look around familiar places with fresh eyes. They also show the remake isn’t a frame-for-frame copy; instead, it preserves the original structure while adding touches that expand the narrative and reward players who take the time to poke at every corner of Hyrule.

## [](#why-this-matters-for-different-kinds-of-players)Why this matters for different kinds of players

These settings and additions mean the remake can be tuned to your tastes, whether you want nostalgia, a modern comfort experience or a minimalist, cinematic run. If you’re a veteran who memorized every corner of the original, Master mode plus reduced HUD elements might give you a new way to experience the world you know. If you’re new to the story, Standard or Pro modes give you clear feedback and safety nets while still showing the updated visuals and expanded dialogue. For creators, streamers and speedrunners, the option to hide UI and tweak targeting is a boon for custom runs and production-friendly footage. Overall, the flexibility on offer suggests the developers intended this remake to be for everyone who loves Zelda – from the old guard to a fresh generation of players.

##### [](#conclusion)Conclusion

The remake’s menu and control options show a clear focus on player choice – you pick how much information you want, which control style fits you, and which accessibility options help you play longer and better. With an official release date of November 5, 2026, the remake is shaping up to be both a respectful modernization and a playable, user-friendly reinvention that honors the original while letting people tailor the experience. NintendoReporters will continue to track hands-on coverage and official updates and will highlight useful tips for setting up the HUD and controls to match your ideal way to explore Hyrule.

##### [](#faqs)FAQs

- **Can I turn off the HUD completely?**
    - Yes – the Master display mode removes most HUD elements, giving a nearly HUD-free experience.
- **What is the difference between Pro and Master modes?**
    - Pro trims most nonessential UI but keeps key indicators, while Master removes nearly all on-screen information for a minimalist view.
- **Does the game support motion aiming?**
    - Yes – the preview shows a toggle for motion aiming so players can enable or disable it based on preference.
- **When does the remake launch?**
    - The Legend of Zelda: Ocarina of Time remade version launches on November 5, 2026 for Nintendo Switch 2.
- **Where did these menu and control details come from?**
    - Many of the settings were shown in hands-on preview footage shared by creator Zeltik and reported by preview outlets.

##### [](#sources)Sources

- [Zelda: Ocarina of Time remake reveals new display modes, other settings, controls](https://nintendoeverything.com/zelda-ocarina-of-time-remake-reveals-new-display-modes-other-settings/), NintendoEverything, October 17, 2026
- [The Legend Of Zelda: Ocarina Of Time Remake Allows Players To Remove All UI Elements For An Immersive Experience](https://twistedvoxel.com/the-legend-of-zelda-ocarina-of-time-remake-features-3-ui-display-settings/), TwistedVoxel, October 16, 2026
- [The Legend of Zelda 40th anniversary: The Legend of Zelda: Ocarina of Time for the Nintendo Switch 2 will launch on 5 November](https://www.nintendo.com/my/news/article/3Uvp2H1iPLLLSnR4MJgmq1), Nintendo, September 9, 2026
- [I Played Ocarina of Time Remake (Hands-On Preview) – Zeltik](https://www.youtube.com/watch?v=W-wVFM-r7Zw), Zeltik, October 14, 2026

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> Generated: 2026-10-21 21:08:49
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