---
title: "The Legend of Zelda: Ocarina of Time Remake Adds &#8216;Navi&#8217;s Thoughts&#8217; and Hall of Fallen Foes"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch-2/the-legend-of-zelda-ocarina-of-time-remake-adds-navis-thoughts-and-hall-of-fallen-foes/"
description: "Ocarina of Time remake adds Navi's Thoughts and the Hall of Fallen Foes; discover what they do and how they change exploration and replay on Switch 2"
author: "Patrick Dankers"
published at: "2026-10-24 18:10:10"
image: "https://www.nintendoreporters.com/storage/files/the-legend-of-zelda-ocarina-of-time-remake-adds-navi-thoughts-and-hall-of-fallen-foes.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch-2/the-legend-of-zelda-ocarina-of-time-remake-adds-navis-thoughts-and-hall-of-fallen-foes.md"
---

The Legend of Zelda: Ocarina of Time Remake Adds 'Navi's Thoughts' and Hall of Fallen Foes | Nintendo Switch 2 News | NintendoReporters

 [![The Legend of Zelda: Ocarina of Time Remake Adds ‘Navi’s Thoughts’ and Hall of Fallen Foes](https://www.nintendoreporters.com/storage/files/the-legend-of-zelda-ocarina-of-time-remake-adds-navi-thoughts-and-hall-of-fallen-foes.jpeg "The Legend of Zelda: Ocarina of Time Remake Adds ‘Navi’s Thoughts’ and Hall of Fallen Foes")](https://www.nintendoreporters.com/storage/files/the-legend-of-zelda-ocarina-of-time-remake-adds-navi-thoughts-and-hall-of-fallen-foes.jpeg)**Summary:**

The Ocarina of Time remake for Nintendo Switch 2 introduces a pair of welcome new systems that reshape how players explore Hyrule and replay its battles. “Navi’s Thoughts” are scattered whispers and memory fragments that Navi can read aloud, offering hints, secrets and small story beats that reward exploration and curiosity. Meanwhile, the Hall of Fallen Foes acts as an in-game gallery and boss challenge hub where statues of defeated enemies showcase lore, locations and allow rematches with timed records – a feature that looks tailor-made for speedrunners and completionists. Together these additions balance nostalgia with fresh mechanics, giving long-time fans new reasons to roam familiar areas while offering newcomers clearer guidance and replay value. NintendoReporters will keep tracking how these features affect play on launch.

---

## [](#what-navis-thoughts-are-and-how-they-function-in-the-legend-of-zelda-ocarina-of-time-remake)What “Navi’s Thoughts” are and how they function in The Legend of Zelda: Ocarina of Time remake

“Navi’s Thoughts” show up as floating text or collectible snippets scattered across Hyrule that your companion can read for you. When Link approaches certain spots or discovers small interactive objects, Navi can reveal a memory or a thought that hints at secrets, hidden items or environmental interactions. The mechanic is crafted to be optional – you can treat these as flavorful lore that deepens the world or as practical clues that nudge you toward hidden paths. Because they are tied to exploration rather than main objectives, they encourage players to slow down and inspect the landscape, rewarding curiosity with useful tips and small surprises. Voice acting gives these thoughts personality, and the choice to have Navi read them makes the feature feel integrated rather than tacked on, helping the remake modernize the companion while preserving the original’s spirit.

### [](#where-players-are-likely-to-discover-navis-thoughts-across-hyrule)Where players are likely to discover Navi’s Thoughts across Hyrule

Navi’s Thoughts appear in a variety of places, from tucked-away grottos to the edges of major towns, and sometimes near odd visual cues that feel like secrets. Nintendo’s overview suggests these snippets can be found in spots you might otherwise pass by when rushing through objectives, making them a reward for thorough exploration. Expect them near environmental oddities, behind breakable walls, or near NPCs with spare dialogue, and treat odd items or unusual animations as potential triggers. Because the feature is optional, completionists will have a clear reason to comb every corner of Hyrule while casual players can still enjoy the main story without being overwhelmed. If you like collecting minor lore and piecing together extra details about the world, hunting down Navi’s Thoughts will become an enjoyable side task that pays off in atmosphere and hints.

#### [](#how-navis-thoughts-change-exploration-puzzle-solving-and-storytelling)How Navi’s Thoughts change exploration, puzzle solving and storytelling

Adding Navi’s Thoughts nudges exploration toward discovery without removing the satisfaction of figuring things out yourself. The system acts like a soft hint when you need it and a narrative garnish when you do not, offering context or playful commentary that fills out quieter moments. For puzzles, these thoughts can point to alternate approaches or obscure triggers that were easy to miss in the original game, trimming frustration while keeping challenge intact. Story-wise, the memories and whispers let character moments breathe in places where the older version had silence. The result is an experience that stays true to the original’s design ethos but benefits from gentle guidance and worldbuilding that modern players expect, making Hyrule feel lived-in rather than static.

##### [](#impact-on-veterans-newcomers-and-completionists)Impact on veterans, newcomers and completionists

For veterans, Navi’s Thoughts are a clever way to add fresh texture to familiar locations without changing core level design. Long-time players can ignore the hints if they prefer, or use them as optional commentary that adds a new layer of appreciation for small details they missed decades ago. Newcomers get a friendlier entry into Zelda’s puzzle logic, with Navi offering context so players can learn mechanics without hitting the restart screen as often. Completionists will welcome the collectible aspect and the chance to track down every whisper and memory. In short, the feature scales across playstyles, helping both those who want a streamlined experience and those who chase 100 percent completion to enjoy the remake on their own terms.

## [](#hall-of-fallen-foes-what-it-is-and-why-it-matters)Hall of Fallen Foes – what it is and why it matters

The Hall of Fallen Foes is a brand new location shown in Nintendo’s overview that functions like a museum and boss arena rolled into one. As you defeat enemies throughout your playthrough, the hall fills with statues representing those foes, complete with bite-sized entries that explain where to find them and tips for battling them. More than just a visual trophy room, it also lets you rematch major bosses and records a timer for each attempt. That means the hall acts as a dedicated place to practice fights you enjoyed or struggled with, making it useful for speedrunners, challenge-seekers and players who want to polish their approach to key encounters. The feature opens a replay loop that extends the game’s longevity beyond the main story.

### [](#boss-rematches-timers-and-what-speedrunners-will-love)Boss rematches, timers and what speedrunners will love

Boss rematches in the Hall of Fallen Foes come with a timing mechanic, so when you challenge a boss again your run is recorded and can be compared across attempts. This built-in timer eliminates the need for external tools when practicing boss strategies and transforms individual encounters into short, focused trials you can replay immediately. For speedrunners, that means cleaner splits for boss segments and an easier way to practice segmented runs. For casual players, the timer adds a playful layer of competition, turning a triumphant replay into a mini-goal to beat your previous time. The hall essentially provides a structured space to revisit combat and polish skills without replaying entire dungeons.

#### [](#replay-value-collectability-and-how-the-hall-enhances-the-remake)Replay value, collectability and how the Hall enhances the remake

By combining collectables and boss challenges, the Hall of Fallen Foes gives players reasons to revisit content and to aim for mastery. Seeing a gallery fill out with statues provides clear, tangible feedback for progress, while the ability to read short entries on each enemy deepens mechanical knowledge and lore at the same time. This design rewards exploration and experimentation, encouraging players to test different strategies and equipment in a low-stakes environment. Moreover, the hall complements other modern touches in the remake, like voiced scenes and improved controls, creating a package that respects the original while offering fresh incentives to replay and refine your playthrough.

##### [](#controls-voice-acting-and-quality-of-life-updates-that-tie-these-features-together)Controls, voice acting and quality of life updates that tie these features together

The remake’s modern controls, fully voiced cutscenes and UI improvements tie Navi’s Thoughts and the Hall of Fallen Foes into a smoother experience. Voice work gives Navi and other characters more personality when reading thoughts or memory fragments, which helps those moments land emotionally. Updated controls and camera make rematches feel sharper and less fiddly, while improvements to maps and tracking tools let you keep an eye on secrets without breaking immersion. These quality of life changes are important because they let new systems blend into the experience naturally, so the additional features enhance mobility and clarity rather than bloating the interface or slowing the game down.

##### [](#conclusion)Conclusion

Nintendo’s additions to the Ocarina of Time remake – including Navi’s Thoughts and the Hall of Fallen Foes – aim to enrich exploration and replay without rewriting the classic experience. They reward curiosity, help players learn, and give veterans reasons to return. For anyone keeping an eye on the Switch 2 release, these features show Nintendo thoughtfully modernizing a beloved title. NintendoReporters will be covering player reactions once the remake launches, and you can find related coverage and context on our site to keep track of updates and tips.

##### [](#faqs)FAQs

- **Will Navi’s Thoughts spoil major story moments?**
    - No – the thoughts are small memories and hints that add flavor and minor clues but are not intended to spoil major plot beats.
- **Can you skip Navi’s Thoughts if you prefer no hints?**
    - Yes – the feature is optional and designed to assist exploration, so you can treat it as background lore or use it for guidance.
- **Where is the Hall of Fallen Foes located?**
    - Nintendo’s overview marks the hall as a hidden location somewhere in Hyrule; players will likely unlock it by progressing through the game or discovering a specific area tied to the story.
- **Does the Hall record boss times for leaderboards?**
    - The hall records times for your sessions, which is great for personal records and practice. Nintendo has not announced global leaderboards for those times as of the overview release.
- **When does the Ocarina of Time remake release on Switch 2?**
    - Nintendo has confirmed the worldwide release date as November 5, 2026, for the Nintendo Switch 2 system.

##### [](#sources)Sources

- [You have been summoned to watch the new Legend of Zelda: Ocarina of Time – Overview Trailer](https://www.nintendo.com/us/whatsnew/you-have-been-summoned-to-watch-the-new-legend-of-zelda-ocarina-of-time-overview-trailer/), Nintendo, October 14, 2026
- [ICYMI: Zelda: Ocarina Of Time On Switch 2 Has A Museum &amp; Boss Time Trial Mode](https://www.nintendolife.com/news/2026/10/icymi-zelda-ocarina-of-time-on-switch-2-has-a-museum-and-boss-time-trial-mode), Nintendo Life, October 15, 2026
- [The Legend of Zelda: Ocarina of Time remake features a new Hall of Fallen Foes enemy gallery](https://www.shacknews.com/article/150998/the-legend-of-zelda-ocarina-of-time-remake-hall-of-fallen-foes), Shacknews, October 14, 2026

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