---
title: "Bad North version 1.06, various improvements"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch/bad-north-version-1-06-various-improvements/"
description: "Plausible Concept and Raw Fury have recently released patch 1.06 for Bad North on the Nintendo Switch."
author: "Patrick Dankers"
published at: "2019-01-08 18:48:30"
image: "https://www.nintendoreporters.com/storage/files/bad-north-version-1.06-various-improvements.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch/bad-north-version-1-06-various-improvements.md"
---

Bad North version 1.06, various improvements | Nintendo Switch News | NintendoReporters

 [![Bad North version 1.06, various improvements](https://www.nintendoreporters.com/storage/files/bad-north-version-1.06-various-improvements.jpeg "Bad North version 1.06, various improvements")](https://www.nintendoreporters.com/storage/files/bad-north-version-1.06-various-improvements.jpeg)**Plausible Concept** and **Raw Fury** have recently released patch 1.06 for Bad North on the Nintendo Switch. After the holidays, the developers have rolled-out the latest patch for the game.

 ![video](https://i.ytimg.com/vi/RqD6qJZlW90/maxresdefault.jpg)Please enable JavaScriptplay-rounded-fill

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[Link](https://www.nintendoreporters.com/en/news/nintendo-switch/bad-north-version-1-06-various-improvements/)

**Free update**

This free update contains various content, aesthetical improvements, and performance fixes. The new features include a new easy difficulty mode and gamepad layout cheatsheets among others.

## [](#patch-notes)Patch Notes

**Balance**

- Plunge can now drop from a height of 2 at upgrade level 1 and 2
- Slight buff to archers
- Replenish can begin before all units make it to the house, if some are delayed
    - Fixes progression blocker if commander is stunlocked
- Early game enemy types appear a little sooner

**Features**

- Easy Difficulty mode
- Gamepad layout cheatsheets
- Loadout / Deployment order is retained from turn to turn
- Game will detect if you trap yourself on the campaign map and trigger a game over

**Performance**

- Improved Island Generation so failures are less likely
    - Should reduce the chance of having islands stuck under the fog
- Improved some framerate spikes due to garbage collection

**Polish**

- Campaign Map updated with new visuals / animations / workflows
- Various aesthetic improvements to the islands
- Added several new island pieces to the island generator
- Pathways between levels on islands are more visible
- New fire effects
- Various additional UI / flow tweaks
- Improved Rich Presence for the platforms that support it
- Miscellaneous UI polish
- On Switch, there is a lovely sound when you return to the game from home screen
- Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
- Corpses get highlighted like grass
- Flee will popup an icon once the ship is considered fully fled (50% to the fog)
- Sparklier snow

**Bug fixes**

- Fixed a very rare crash related to navigation
- Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level
- Popups can be closed with the back button
- Fixed issue where hover effects on soldiers stick when pausing / winning the level
- Fixed issue where full squads could be sent to replenish
- Possible fix for occasional soft-lock in the campaign map
- Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio
- Fixed one issue that could cause an infinite loading screen on new Campaign
- Possible fix for game sometimes hanging at start
- Fix for archers sometimes shooting through cave walls
- Fixed issues where units would occasionally stick on each other (introduced in 1.04)
- Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
- Fix for squads occasionally forgetting to follow their commander back out of a house
- Improved handling of corrupted campaign save files
- Fix for commander flags getting stuck on houses
- Cycling through squads will show godrays, indicating the selected squad
- Fleeing archers will be able to shoot from the ship before their commander arrives
- Fix for the squad destination marker sometimes becoming invisible

**Localisation**

- Spanish: next turn shows the number of commanders available as per other languages
- German: Added missing translation for “Ready for action” in the upgrade screen
- Various languages: Fixed text clipping on “Fled” or “Dead” on the end of level screen

Bad North launched on 20th August 2018 after a surprise announcement made during Nintendo’s Indie Highlights. The game is a charming but brutal real-time tactics roguelite.

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