---
title: "Dead Cells &#8211; Enter the Panchaku (version 1.20.0) patch notes"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch/dead-cells-enter-the-panchaku-version-1200-patch-notes/"
description: "Enter the Panchaku, the next major update for Dead Cells, is now available on Nintendo Switch. The version has move to 1.20.0."
author: "Patrick Dankers"
published at: "2022-09-14 09:32:47"
image: "https://www.nintendoreporters.com/storage/files/dead-cells-enter-the-panchaku-version-1200-patch-notes.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch/dead-cells-enter-the-panchaku-version-1200-patch-notes.md"
---

Dead Cells - Enter the Panchaku (version 1.20.0) patch notes | Nintendo Switch News | NintendoReporters

 [![Dead Cells – Enter the Panchaku (version 1.20.0) patch notes](https://www.nintendoreporters.com/storage/files/dead-cells-enter-the-panchaku-version-1200-patch-notes.jpeg "Dead Cells – Enter the Panchaku (version 1.20.0) patch notes")](https://www.nintendoreporters.com/storage/files/dead-cells-enter-the-panchaku-version-1200-patch-notes.jpeg)Enter the Panchaku, the next major update for Dead Cells, is now available on Nintendo Switch. The version has move to 1.20.0.

There are a lot of new things in this game, like the Panchaku weapon, the Bobby Outfit outfit, content from Soul Knight, and a lot more. This is on top of balancing changes and bug fixes.

 ![video](https://i.ytimg.com/vi/zlPJBqtiZKc/sddefault.jpg "sddefault")Please enable JavaScriptplay-rounded-fill

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[Link](https://www.nintendoreporters.com/en/news/nintendo-switch/dead-cells-enter-the-panchaku-version-1200-patch-notes/)

## [](#enter-the-panchaku-version-1-20-0-patch-notes)Enter the Panchaku (version 1.20.0) patch notes

- Important features
    - New Weapon: Panchaku Two pans tied together by a string, the perfect DIY weapon to tear through the island!Crits on enemies facing you.
    - New Outfit: Bobby Outfit A new outfit inspired by the Beheaded’s design from the Dead Cells trailers, flaming head included.
    - New crossover content with Soul Knight: Those features were already in the Mobile version of Dead Cells, we just brought them over to PC and Consoles!Weapon: Magic Bow, fires 5 slowly-moving, homing arrows.Outfit: Knight’s Outfit, inspired by Soul Knight’s character of the same name.New lore room in Prisoners’ Quarters to unlock the blueprints!
    - New Custom Mode Option: Legendaries OnlyTurns all weapons found in the run into legendary ones.
    - You can now pet your Pets when you are in transition areas, by holding interact next to them!
    - We completely reworked how Legendary Weapons work!– Removed the double stat scaling, but kept the colorless status. They now scale on your highest stat only. It was mostly overpowered, rather counter-intuitive (you had to split stats whereas you should do the opposite in non-legendary situations) and not really fun (just adding more damage on top of your damage).– Added a unique Legendary Affix to all Weapons. A Legendary Weapon will always have its Legendary Affix on top of its normal rolled ones. You can find a list of all the Weapons and their respective Legendary Affix below.
    - Added new Double Stack Legendary Affix, which doubles the number of stacks applied by the weapon. (Things like poison, fire, etc.)
    - Added new Global Shield on Kill Legendary Affix.
    - Added new Better Secrets Legendary Affix, which upgrades the quality of secrets found in the ground or walls by one tier.
    - Added new True Evil Legendary Affix, deals triple damage but locks out the rest of the loadout as long as the weapon is equipped.
    - Added new God Slayer Legendary Affix, increases the crit multiplier of the weapon’s last hit.
    - Added new Death Root Legendary Affix, roots nearby enemies on kill.
    - Added new Mega Crit Legendary Affix, increases crit damage by 75%.
    - Added new Cascading Tomb Legendary Affix, unique to the Tombstone, doom effect can trigger recursively.
    - Added new Rebuild on Kill Legendary Affix, unique to the Broken Toothpick, repairs the weapon on kill.
    - Added new Speed Ball Legendary Affix, reduces the pause time between the attacks.
    - Added new Super Slice Legendary Affix, unique to Queen’s Rapier, increases greatly the range of the reality slices.
    - Added new Fire on Hit Legendary Affix, puts hit enemies on fire.
    - Added new Double Bullets Legendary Affix, doubles the number of projectiles shot by the weapon.
    - Added new Triple Bullets Legendary Affix, triples the number of projectiles shot by the weapon.
    - Added new Golden Damage Legendary Affix, buffs the weapon’s damage based on the player’s current gold count.
    - Added new Stun Shield Legendary Affix, stuns any enemy parried by the shield.
    - Added new Double Speed Legendary Affix, projectiles shot by the weapon go twice as fast.
    - Added new Echo Legendary Affix, replays a grenade’s explosion a second time.
    - Added new Bigger Explosion Legendary Affix, increases a grenade’s explosion radius.
    - Added new Ice Walker Legendary Affix, unique to Ice Armor, the created armor never expires.
    - Added new Super Back Damage Legendary Affix, greatly increases the damage when hitting enemies in the back.
- Balancing
    - Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol
    - Hokuto’s Bow: procs less often + damage bonus buff
    - Repeater Crossbow: crit damage nerf
    - Queen’s Rapier: the delayed slice hits sooner
    - Maw of the Deep: attack speed buff
    - Wrecking Ball: first and last attack are faster
    - Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run
    - Gilded Yumi: charge time slightly decreased + now crits reliably on Mama Tick (to be consistent with Impaler)
    - Killing Deck: damage buff on the first 2 attacks
    - Hand Hook: now also crits when the thrown enemy hits another entity
    - Greed Shield: can now trigger once per enemy every 10 seconds + damage buff
    - Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)
    - Abyssal Trident: slight damage buff
    - Shrapnel Axes: slight damage buff
    - Pollo Power: now fires 1 more egg + damage buff
    - Smoke Bomb and Grappling Hook: scaling heavily nerfed. It was scaling exponentially.
    - Lightning Bolt: now crits one tick earlier and damages you 1 tick later
    - Spiked Shield: crit damage buff
    - Sonic Carbine: damage nerf
    - Rapier: damage nerf
    - Boy’s Axe: damage nerf, can’t roll the Extra Ammo affix anymore and can’t be affected by Ammo mutation.
    - Hunter’s Grenade: no longer provides stats
    - Crusher: its slow is now less effective on bosses
    - Maw of the Deep: its root is now less effective on bosses
    - Bladed Tonfas: slight nerf of the crit multiplier
    - Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast
    - New Crit condition for the Crowbar: now also crits on “monster” enemies (non-humanoid, non-mechanic). It still keeps its old crit condition as well, this is not a replacement.
    - Increased damage of the Fire Trails affixes (projectile and running).Okay, here comes the extremely long list of every weapon and their respective Legendary Affix.
- Legendary Items now have the same bonus level as S-tier Items
- Reduced the chance of rolling the Full Life Damage affix.
- Reduced The Boy’s Axe impact damage.
- Bullets parried by the Cudgel will now stun enemies as well.
- Greatly reduced the lock on Wrecking Ball’s third and fourth attacks.
- Full Life Damage is not a starred affix anymore.
- Barbed Tips damage of each stack is reduced the more arrows there are in the enemy. 1 arrow = 40dmg, 2 arrows = 74dmg, 3 arrows = 104dmg, etc.
- Removed Hand Hook’s first hit and greatly reduced the lock of the last attack.
- Added new Legendary Affix, exclusive to Serenade: Durability Up, the sword pet never expires. Please note that the only translations of this affix are in french or english for now.
- Gilded Yumi rework.
    - Reduced the ammo count to 2.
    - Now has a 2-hit combo, which shoots the second arrow faster.
    - Is now considered to be a Heavy Weapon.
    - Increased the overall weapon speed.
    - Increased the base damage, reduced the crit multiplier.
    - Damage no longer gets split between hit enemies.
    - Arrows now pierce all enemies.
    - Bosses get dragged by the arrow more.
    - Reduced the arrow’s speed.
    - No longer stuns in an AoE on hit.
- Reduced the unlock prerequisite of Random Melee Weapon to 2 Unlocked Items.
- Counter Attack Buff affix now applies to any enemy instead of only the parried one, and can only be triggered by player attacks.
- Talisman DoT Affixes now scale based on the highest tier stat, instead of the tier average.
- Gold Gorgers now can’t attack or teleport to the player if they didn’t see the player at least once.
- Level design
    - In Prisoners’ Quarters, if the player has the Spider Rune but not the Vine Rune, the passage to the Sewers door will now use a specific room. Yes, this is a very specific change, don’t ask about it.
    - Added Teleportation Monoliths before the exits leading to Forgotten Sepulcher.
    - Added an exit to Clock Tower in Graveyard, for cases where the player would get softlocked otherwise.
    - In Ramparts, prevented the exit leading to Conjunctivius from being locked behind a Breakable Ground.
- Graphics &amp; UI
    - Reworked the Outfit Selection UI. It is now a grid displaying the icons of all the unlocked outfits, as well as an in-game preview.
    - Weapons’ icons on the HUD now fade away when their controls are locked.
    - Fixed options text getting out of the frame when opened on the main menu.
- Quality of life
    - Uniformized the different speed bonus feedbacks.
    - Made double tap input option for Dive Attack more reliable and consistent.
- Bug fixes
    - Fixed Corrosive Cloud not triggering the Bleed Propagation affix.
    - Fixed Serenade sometimes losing its affixes on use.
    - Fixed Explosive Barrels not updating properly when not on screen.
    - Disabled gravity when picking up a scroll, to prevent a softlock when falling offscreen.
    - Fixed tier icons not displaying properly on colorless items.
    - Fixed the Bank Pop-up and the 1BC Pop-up overlapping.
    - Corrosive Cloud now correctly displays its synergy with Bleed.
    - Fixed the Cherry on the Cake bombs not dealing any damage to the player.
    - Added the missing world map transition of Distillery -&gt; Lighthouse.
    - Fixed Conjunctivius sometimes shooting projectiles during the death animation.
    - Fixed the Hunter’s Grenade not spawning back when thrown off a cliff, or when an enemy converted to elite fell of a cliff.
    - Fixed a crash when picking up an amulet with the Homunculus Rune in the Daily Challenge.
    - Fixed Mushroom Boi getting stuck in the dash animation after triggering the explosion.
    - Fixed Mutineers’ melee attack not having the attack warning.
    - Fixed Invisibility not affecting the player’s head or scarf.
    - Fixed Armored Shrimps moving while frozen.
    - Fixed the player getting stuck off-screen in some specific situations.
    - Fixed pets sometimes dying for no apparent reasons.
    - Fixed the Leghugger not teleporting back to the player when too far away.
    - Fixed minimap refresh hiding part of the maps revealed by Explorer’s Instinct.
    - Fixed Scrolls on the minimap not displaying their Stat icon, when triggering Explorer’s Instincts.
    - Fixed mutations going higher and higher on the HUD every time the player changes the “place backpack next to weapons” option.
    - Fixed Queen sometimes getting stuck on the “Reality Slices” phase.
    - Fixed some powers and effects not working properly after going through a ZDoor, as well as their visual disappearing:
        - – Ice Armor’s sprite.
        - – Cell Bonus FX.
        - – Lacerating Aura FX.
        - – Wings of the Crow FX.
    - Fixed elite Gold Gorgers using Elite Skills when transformed by the Hunter’s Grenade.
    - Fixed the way DoT Effects damage scale was calculated, leading to some of them dealing less damage than intended.
    - Fixed DPS display on weapons not working properly with damage multipliers.
    - Fixed DPS display for the Bone.

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