---
title: "Digital Foundry: Resident Evil 5 &#038; 6 demo comparisons &#038; performance testing"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-resident-evil-5-6-demo-comparisons-performance-testing/"
description: "Digital Foundry released a video which provides graphics comparisons and performance testing of the Nintendo Switch demos of Resident Evil 5 and Resident Evil 6."
author: "Patrick Dankers"
published at: "2019-10-15 20:24:52"
image: "https://www.nintendoreporters.com/storage/files/digital-foundry-resident-evil-5-6-demo-comparisons-performance-testing.jpg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-resident-evil-5-6-demo-comparisons-performance-testing.md"
---

Digital Foundry: Resident Evil 5 &amp; 6 demo comparisons &amp; performance testing | Nintendo Switch News | NintendoReporters

 [![Digital Foundry: Resident Evil 5 & 6 demo comparisons & performance testing](https://www.nintendoreporters.com/storage/files/digital-foundry-resident-evil-5-6-demo-comparisons-performance-testing.jpg "Digital Foundry: Resident Evil 5 & 6 demo comparisons & performance testing")](https://www.nintendoreporters.com/storage/files/digital-foundry-resident-evil-5-6-demo-comparisons-performance-testing.jpg)Digital Foundry released a video which provides graphics comparisons and performance testing of the Nintendo Switch demos of Resident Evil 5 and Resident Evil 6.

 ![video](https://i.ytimg.com/vi/SgIUYW3blFE/maxresdefault.jpg)Please enable JavaScriptplay-rounded-fill

    22:07

[Link](https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-resident-evil-5-6-demo-comparisons-performance-testing/)

In short; The basics are there, resolution is high, but performance isn’t quite right.

## [](#resident-evil-5-summary)Resident Evil 5 summary

- Docked 1080p, Handheld 720p with AA blurrier compared to XBO/PS4.
- Derived from XBO/PS4 version so has ‘improvements’ like wider FoV etc.
- Motion blur disabled on Nintendo Switch. John comments it looks better on 360 ‘in motion’ (compared to the Nintendo Switch that is)
- Shadows have a lower resolution.
- RE5 on base PS4/XBO was close to 60 FPS but didn’t manage locked frame rate (The Pro and X do this by brute forcing)
- NVIDIA Shield version also commented: 720p with ‘abysmal’ frame rate and quarter resolution texture and effects.
- Nintendo Switch version has uncapped frame rate with wildly unstable level of performance.
- Frame rate is at or above 30 FPS most of the time, but prone to drop. DF thinks a 30 FPS cap would have been a much better way to go.
- Portable mode equally bad in terms of frame consistency.
- “The 360 version feels more impressive to play”
- Nintendo Switch also has longer load times compared to 360 version off a DVD (not even installed).

### [](#resident-evil-6-summary)Resident Evil 6 summary

- PS4/XBO ran the game pretty flawlessly at 1080p/60.
- Docked 1080p, Handheld 720p.
- Nintendo Switch version looks exactly like the other versions (no MB, shadow quality related issues)
- Performance is even less stable than RE5 on Nintendo Switch.
- Opening cut-scene has 17~22 FPS average…
- Game-play average is 25~35 FPS, and gets worse during Chris’s opening chapters. Long stretches of low 20’s and the like.
- Frame rate fluctuates wildly depending on where you’re looking at the screen.
- Split screen almost consistently under 20 FPS.

Well all in all it does not sounds that great … Capcom for the love of god get this running properly before releasing them.

Are you looking forward to the full releases of Resident Evil 5 and 6?

   [](#)

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