---
title: "Digital Foundry &#8211; Shin Megami Tensei V analysis"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-shin-megami-tensei-v-analysis/"
description: "Digital Foundry have taken a look at the recently released Shin Megami Tensei V."
author: "Patrick Dankers"
published at: "2021-12-22 18:45:58"
image: "https://www.nintendoreporters.com/storage/files/digital-foundry-shin-megami-tensei-v-analysis.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-shin-megami-tensei-v-analysis.md"
---

Digital Foundry - Shin Megami Tensei V analysis | Nintendo Switch News | NintendoReporters

 [![Digital Foundry – Shin Megami Tensei V analysis](https://www.nintendoreporters.com/storage/files/digital-foundry-shin-megami-tensei-v-analysis.jpeg "Digital Foundry – Shin Megami Tensei V analysis")](https://www.nintendoreporters.com/storage/files/digital-foundry-shin-megami-tensei-v-analysis.jpeg)**Digital Foundry** have taken a look at the recently released Shin Megami Tensei V.

While the core game itself has proved to be a hit with reviewers, the game’s performance at times isn’t quite up to par with other Unreal Engine 4 games running on the Nintendo Switch platform.

 ![video](https://i.ytimg.com/vi/2VfuNQ0yKRA/maxresdefault.jpg)Please enable JavaScriptplay-rounded-fill

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[Link](https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-shin-megami-tensei-v-analysis/)

## [](#shin-megami-tensei-v-analysis-highlights)Shin Megami Tensei V analysis highlights

- lighting and shading is a step above Persona 5
- baked global illumination
- no TAA or ambient occlusion
- camera and per object motion blur, though artifacty due to resolution
- great bokeh
- object and shadow cascade draw are extremely apparent
- NPC animation is half rate at a very close distance
- menu transitions are choppy
- dynamic res 1280×720-1536×864 (typically res 792p)
- handheld 960×540 – 1280×720 (typical 648p)
- lack of AA makes docked mode look clear
- handheld looks better
- targets 30fps, spends most of the time in 27-29
- feels like it’s targeting a lower framerate
- possible cpu bottleneck
- cinematics are in the low to mid 20s, due to Switch’s low bandwidth
- it’s not a UE4 on switch issue as there are better performing UE4 games on Switch

### [](#about-shin-megami-tensei-v)About Shin Megami Tensei V

In Shin Megami Tensei V, the latest entry of the acclaimed Shin Megami Tensei RPG series, play as a high school student who must harness newfound powers to fight through a demon-infested wasteland using a command-based system.

Though demons are formidable opponents, some can be worthy allies and recruited via negotiations to fight alongside you in a dying world. How will your destiny unfold?

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