---
title: "Digital Foundry &#8211; Sonic Origins analysis"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-sonic-origins-analysis/"
description: "Digital Foundry came out with a tech analysis for Sonic Origins in which they looked at it from a technical point of view."
author: "Patrick Dankers"
published at: "2022-07-08 16:34:56"
image: "https://www.nintendoreporters.com/storage/files/digital-foundry-sonic-origins-analysis.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-sonic-origins-analysis.md"
---

Digital Foundry - Sonic Origins analysis | Nintendo Switch News | NintendoReporters

 [![Digital Foundry – Sonic Origins analysis](https://www.nintendoreporters.com/storage/files/digital-foundry-sonic-origins-analysis.jpeg "Digital Foundry – Sonic Origins analysis")](https://www.nintendoreporters.com/storage/files/digital-foundry-sonic-origins-analysis.jpeg)The Sonic Origins game, which is a collection of four old Sonic the Hedgehog games. Since the collection has been out for fans have been looking at the tech side of Sonic Origins bit by bit.

**Digital Foundry** came out with a tech analysis for Sonic Origins in which they looked at it from a technical point of view.

 ![video](https://i.ytimg.com/vi/kas9IbqvJgg/hqdefault.jpg "hqdefault")Please enable JavaScriptplay-rounded-fill

    27:55

[Link](https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-sonic-origins-analysis/)

## [](#sonic-origins-analysis-highlights)Sonic Origins analysis highlights

- GENERAL
    - Overall, it feels unfinished. Bugs and a high price tag make it hard to sell right now.
    - The games in the collection are not emulated; instead, they are real ports that have been updated in the Retro Engine.
    - The Hedgehog Engine runs the front end of the collection.
    - DLC feels like it should have been part of the game.
    - The drop dash, which is now in all games, isn’t as smooth as it was in Mania.
    - Classic Mode still uses the Retro Engine versions of the games, so it doesn’t feel completely true to the original games.
    - There are a lot of small problems that need to be fixed (Museum typos, Tails getting stuck, Blue Spheres music tempo not increasing, etc.)
- VIDEO
    - All of the games are made with a bilinear filter instead of a sharp scale, which makes the pixels softer.
    - When anti-aliasing is turned on in Origins’ settings, the picture is too blurry.
    - Origins does not have the other video filters that came with Mania.
    - PS5/XSX has a clear native 4K front end, while Switch is less clear.
    - On the Switch, animated videos are not the right size.
    - Classic Mode is 4:3 and Anniversary Mode is 16:9 widescreen.
    - The Sonic CD menu doesn’t work or look like the menus for the other games in the collection.
- AUDIO
    - The volume is too low overall, especially when the Switch is in portable mode.
    - Compared to everything else, the animated videos on Sonic CD are too loud.
    - Several 3&amp;K songs were changed to versions that were similar to the prototype songs.
    - Compared to the other games, the music in 3&amp;K is not as clear.
    - Extended loops of music that were in the 2011 version of Sonic CD are no longer there.
    - Sonic CD’s voice samples are not present
- PERFORMANCE
    - PS5 and XSX run at 60fps on the front end, while Switch runs at 30fps and feels less smooth.
    - The games feel very responsive and have low input lag.
    - Retro Engine got rid of slowdown in the games, so they now run at a smooth 60 frames per second.
    - Compared to the Genesis and CD versions, the special stages are much smoother.

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