---
title: "Digital Foundry &#8211; Super Mario 3D All-Stars analysis"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-super-mario-3d-all-stars-analysis/"
description: "Super Mario 3D All-Stars launched Nintendo Switch and the folks over at Digital Foundry provided a technical analysis of the game."
author: "Patrick Dankers"
published at: "2020-09-20 10:10:05"
image: "https://www.nintendoreporters.com/storage/files/digital-foundry-super-mario-3d-all-stars-analysis.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-super-mario-3d-all-stars-analysis.md"
---

Digital Foundry - Super Mario 3D All-Stars analysis | Nintendo Switch News | NintendoReporters

 [![Digital Foundry – Super Mario 3D All-Stars analysis](https://www.nintendoreporters.com/storage/files/digital-foundry-super-mario-3d-all-stars-analysis.jpeg "Digital Foundry – Super Mario 3D All-Stars analysis")](https://www.nintendoreporters.com/storage/files/digital-foundry-super-mario-3d-all-stars-analysis.jpeg)Super Mario 3D All-Stars launched Nintendo Switch and the folks over at Digital Foundry provided a technical analysis of the game.

Discussion online has been somewhat focussed on how the games where improved – and to what extent – but Digital Foundry compiled a comprehensive video which explains how each title performs on Nintendo Switch.

 ![video](https://i.ytimg.com/vi/0q5qOYp9ihY/maxresdefault.jpg)Please enable JavaScriptplay-rounded-fill

    19:48

[Link](https://www.nintendoreporters.com/en/news/nintendo-switch/digital-foundry-super-mario-3d-all-stars-analysis/)

## [](#super-mario-3d-all-stars-analysis-highlights)Super Mario 3D All-Stars analysis highlights

- General
    - All three games rely on emulation
    - Any changes/enhancements injected into the emulator
    - Relies on the Vulcan API
- Super Mario 64
    - 720p resolution
    - Both docked and handheld resolutions
    - All fonts and HUD artwork redrawn at higher resolution
    - Input latency kept to a minimum, a big improvement over the Wii U Virtual Console release
    - Some updated textures
    - Nintendo Switch port uses 4-point texture filtering, which impacts filter pattern across textures
    - No anti-aliasing
    - 30 frames per second
    - Mild frame pacing issues
    - Slight audio latency
    - Slightly muffled sound
- Super Mario Sunshine
    - 1080p docked
    - 16×9 aspect ratio
    - UI recreated on Switch in higher resolution
    - Sharper textures
    - Improved quality of cutscenes
    - Reflections appear sharper
    - 30 frames per second
- Super Mario Galaxy
    - Aims for 1080p docked
    - Resolution scaling based on what’s happening on screen
    - 60 frames per second
    - Higher resolution assets for menus, HUD elements
    - Video sequences re-rendered at higher resolution
    - Certain effects have significant color banding
    - Mainly 60 frames per second, but a rare bit of slight slowdown

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