---
title: "Luigi’s Mansion 3 &#8211; Originally early development for Wii U"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch/luigis-mansion-3-originally-early-development-for-wii-u/"
description: "Kotaku caught up with Nintendo’s Yoshihito Ikebata and Kensuke Tanabe to talk about Luigi’s Mansion 3 which is being developed by Next Level Games."
author: "Patrick Dankers"
published at: "2019-06-20 21:11:23"
image: "https://www.nintendoreporters.com/storage/files/luigis-mansion-3-originally-early-development-for-wii-u.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch/luigis-mansion-3-originally-early-development-for-wii-u.md"
---

Luigi’s Mansion 3 - Originally early development for Wii U | Nintendo Switch News | NintendoReporters

 [![Luigi’s Mansion 3 – Originally early development for Wii U](https://www.nintendoreporters.com/storage/files/luigis-mansion-3-originally-early-development-for-wii-u.jpeg "Luigi’s Mansion 3 – Originally early development for Wii U")](https://www.nintendoreporters.com/storage/files/luigis-mansion-3-originally-early-development-for-wii-u.jpeg)**Kotaku** caught up with Nintendo’s Yoshihito Ikebata and Kensuke Tanabe to talk about Luigi’s Mansion 3 which is being developed by Next Level Games.

The two developers explained to the site that the game was originally in early development for the Wii U system and then the Nintendo Switch. Development commenced shortly after the release of the ill-fated Nintendo 3DS game, Metroid Prime Federation Force.

## [](#early-development)Early Development

Luigi’s Mansion has been in development for a while, with early design taking place on the Wii U and development starting in earnest following the completion of Next Level’s multiplayer-centric 2016 3DS game Metroid Prime Federation Force.

At E3, Tanabe and Ikebata were heavily pushing two of Luigi’s new moves in the game: a vacuum-powered hop in the air called “burst” and “slam,” the ability to slap a vacuum-tethered ghost around the room and into other ghosts like snapping a wet towel.

The slam move was working on the Wii U and seems to be core to making ghost-catching in the game more exciting and satisfying.

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