---
title: "Toby Fox &#8211; Full Development Deltarune Chapter 2 Update"
url: "https://www.nintendoreporters.com/en/news/nintendo-switch/toby-fox-full-development-deltarune-chapter-2-update/"
description: "Famitsu shared a quick update earlier from creator Toby Fox about the development status of Deltarune Chapter 2."
author: "Patrick Dankers"
published at: "2020-09-19 14:43:23"
image: "https://www.nintendoreporters.com/storage/files/toby-fox-full-development-deltarune-chapter-2-update.jpeg"
markdown url: "https://www.nintendoreporters.com/en/news/nintendo-switch/toby-fox-full-development-deltarune-chapter-2-update.md"
---

Toby Fox - Full Development Deltarune Chapter 2 Update | Nintendo Switch News | NintendoReporters

 [![Toby Fox – Full Development Deltarune Chapter 2 Update](https://www.nintendoreporters.com/storage/files/toby-fox-full-development-deltarune-chapter-2-update.jpeg "Toby Fox – Full Development Deltarune Chapter 2 Update")](https://www.nintendoreporters.com/storage/files/toby-fox-full-development-deltarune-chapter-2-update.jpeg)Famitsu shared a quick update earlier from creator Toby Fox about the development status of Deltarune Chapter 2.

Toby Fox himself shared a much more detailed version of that development update. There, he elaborates even more about how much progress he has made on Chapter 2 of Deltarune, including a very rough roadmap covering Chapter 2’s estimated completion time and beyond.

> [View post on imgur.com](https://imgur.com/a/XDV9bnq)

## [](#deltarune-chapter-2-highlights)Deltarune Chapter 2 highlights

- Toby Fox thanked everyone once again for supporting and encouraging him over the past five years since Undertale’s release.
- He re-confirms that Deltarune will be released in Chapters, and that it will be a lot harder to make than Undertale due to being a lot more complex.
- As of a few months ago, Toby Fox has completed “eadable outlines for every chapter in the game, including first-pass dialogue for almost all the cutscenes, examples of the music, etc.”
- Using Deltarune Chapter 1 as a base, they have been working on Chapter 2 since May 2020, and its overall content should be done by the end of this year.
- Toby Fox has been working with a small team to develop Deltarune, and he is grateful for their help due to severe wrist and hand pain making it difficult for him to work.
- He has some interest in expanding the current team to include more people, provided they can work well with him and have the right qualifications.

Deltarune Status Estimate (very rough estimates)

- Chapter 2 (04.15.20 – 08.13.20)
    - Phase 1: Design
        - Main Design: 100% (dialogue, etc.)
        - Initial Setup: 100% (stuff involved setting up people to make the game, adding debug tools, documentation, etc.)
    - Phase 2: Implementation (05.01.20 ~ 08.13.20)
        - Art: 90%
        - Cutscenes: 80% (90% are started, needs 2nd pass)
        - Bullet Patterns: 70% (enemies are mostly completed, bosses are about 40% done, needs 2nd pass)
        - Non-Bullet Battle Elements: 30% (Some ACTs are done and enemies are fightable, but interactive ACTs need to be completed and polished and the bosses aren’t programmed outside of bullet patterns)
        - Audio: 80%
        - Maps: ??% most are started or placeholder, most need 2nd pass. NPC interactions are completed in all spots where written.
        - Other: 65%
    - Phase 3: Finishing
        - Balancing: 0%
        - Bugfixing: 0%
        - Translation: 0%
        - Porting: 0%

- Chapters 3 and Beyond

- - Phase 1: Design
        - Story and General Game Progression (first-pass): 100%
        - Cutscene Dialogue (first-pass, lacking cutscene instructions): 95%
        - Map Design (textual): 70% (varies per chapter, earlier chapters totally completed)
        - Map Design (drawn): 0% (this takes a lot of wrist energy so I don’t do it until we start programming)
        - Enemy Design (conceptual): 90% (all bosses are known)
        - Enemy Design (bullets / visual): 80% (varies per chapter, earlier chapters totally completed)
        - Music (concept): 95%
        - Music (completed): 50%
        - Visual Design:
            - BG Concept (first-pass): 75%
            - Important Character, Bosses (first-pass): 100%
    - Phase 2
        - Sprite Art: 20%?
        - Other Content Creation: 0%
    - Phase 3
        - Release Readiness: 0%

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