Acclaimed Debris Infinity version 1.5.0 updated

Acclaimed Debris Infinity version 1.5.0 updated

SVC Games have released an update for Debris Infinity four months post-launch.

Debris Infinity launched via eShop back in September 2018 and has been well-received in Spain. It placed 6th in the Top 10 Best-reviewed Spanish Games of 2018 by an international media – DeVuego.

It has also been nominated best console game, best sound, best programmer (Sergio del Valle Clemente), and best communication during the DeVuego Awards 2018 in Spain.

New in Debris Infinity

– Friend rankings, so you can compare your best scores among your peers who also own the game.

– Customizable HD Rumble: New and improved rumble effects have been created for different events which can be toggled in the options. For example, you can disable rumble for enemy explosions, or only use rumble when you are receiving an impact from enemies.

– Multiple HUD configurations, where you can choose an integrated HUD surrounding your ship, a more classic energy bar under the score or activate a “Zen Mode” where all trace of text and HUD elements is removed, leaving just you and your enemies on screen.

– New Options menu, with new settings such as Screen Shake toggle or disabling the “Level-up” voice clip.

– Easy mode, great for new players and practice, although scores won’t be used in the leaderboards in this mode.

– Quick rematch from the results screen, allowing you to start a new game with the last used settings inmediatly, pushing that “one more try” feeling further.

In the update, many improvements have been included, many of them suggested by the community and expert arcade players. Also we were contacted by Mike Primeau of Path of Play (PathOfPlay.com), an organization that uses videogames as a therapy for children with autism, and following his suggestion we added an “Easy difficulty” so they could use Debris Infinity as part of their work with kids on the autism spectrum and other special needs. This, with the intent of finding ways to use video games as a therapeutic outlet.