---
title: "Xenoblade Chronicles: Definitive Edition Day-One Patches Detailed"
url: "https://www.nintendoreporters.com/en/nieuws/xenoblade-chronicles-definitive-edition-day-one-patches-detailed/"
description: "Nintendo shared patch notes for Xenoblade Chronicles: Definitive Edition Version 1.10 and Version 1.1.1 updates, which fix a number of small bugs."
author: "Patrick Dankers"
published at: "2020-06-01 16:41:36"
image: "https://www.nintendoreporters.com/storage/files/xenoblade-chronicles-definitive-edition-day-one-patches-detailed.jpg"
markdown url: "https://www.nintendoreporters.com/en/nieuws/xenoblade-chronicles-definitive-edition-day-one-patches-detailed.md"
---

Xenoblade Chronicles: Definitive Edition Day-One Patches Detailed | Nintendo Switch News | NintendoReporters

 [![Xenoblade Chronicles: Definitive Edition Day-One Patches Detailed](https://www.nintendoreporters.com/storage/files/xenoblade-chronicles-definitive-edition-day-one-patches-detailed.jpg "Xenoblade Chronicles: Definitive Edition Day-One Patches Detailed")](https://www.nintendoreporters.com/storage/files/xenoblade-chronicles-definitive-edition-day-one-patches-detailed.jpg)Nintendo shared patch notes for Xenoblade Chronicles: Definitive Edition Version 1.10 and Version 1.1.1 updates, which fix a number of small bugs.

These include both gameplay and HUD fixes, to smoothen the experience for players.

## [](#day-one-changes)Day One changes

- Fixed lockups that sometimes occurred on skip-travel and event-scene transition screens.
- Fixed an issue with the quest Finding Happiness where the incorrect speaker name was being displayed.
- Fixed an issue that prevented Status and Item details from displaying when the cursor was moved quickly between Cosmetic Equipment and Equipment on the Change Equipment screen.
- The buff icon now updates with the physical and ether defense buffs received and lost when the Monado Art “Armor” is activated and expires.
- Fixed the following issues with the enemy party of Leg Volffs when Napping Volffen moved toward the waterfall by the Volff Lair:
- Leg Volffs would continually move around and respawn in a small area, with an additional Leg Volff suddenly appearing.
- The Leg Volffs would stop at the watering hole instead of moving with Napping Volffen when it appeared.
- Battling any remaining Leg Volffs would cause the battle to end abruptly, and battles would start and stop as soon as you entered their line of sight.
- Fixed an issue where sound effects would continue into the subsequent scene when event skip was used during a scene where the future is shown.
- Fixed an issue where continuing to use the debuff skill “Lock-on” on an enemy would cause it to target only the first user of the skill.
- Fixed a lockup that occurred in the Central Pit when boarding the elevator with your controlled character at a certain time during its descent.
- Fixed an issue that prevented the Arts Palette from closing when no selectable arts were available during a Chain Attack.
- Fixed an issue that prevented the Arts Palette from closing when no selectable arts were available during a Chain Attack and the Junk Sword was equipped.

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