---
title: "Arkanoid: Doh It Again"
url: "https://www.nintendoreporters.com/en/releases/super-nintendo/arkanoid-doh-it-again/"
description: "Much like the game Breakout, the player controls the \"Vaus\", a space vessel that acts as the game's \"paddle\" which prevents a ball from falling"
author: "Patrick Dankers"
published at: "1997-01-01 12:00:00"
image: "https://www.nintendoreporters.com/storage/files/arkanoid-doh-it-again.jpeg"
markdown url: "https://www.nintendoreporters.com/en/releases/super-nintendo/arkanoid-doh-it-again.md"
---

Arkanoid: Doh It Again | Super Nintendo Releases | NintendoReporters

 [![Arkanoid: Doh It Again](https://www.nintendoreporters.com/storage/files/arkanoid-doh-it-again.jpeg "Arkanoid: Doh It Again")](https://www.nintendoreporters.com/storage/files/arkanoid-doh-it-again.jpeg)Much like the game Breakout, the player controls the “Vaus”, a space vessel that acts as the game’s “paddle” which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks.

The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.

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