---
title: "Wolfenstein: Youngblood heeft een open-ended level design"
url: "https://www.nintendoreporters.com/nieuws/nintendo-switch/wolfenstein-youngblood-heeft-een-open-ended-level-design/"
description: "Meer informatie is onthuld over Bethesda's epische nieuwe titel in de Wolfenstein-serie, Wolfenstein Youngblood."
author: "Patrick Dankers"
published at: "2019-05-19 12:33:13"
image: "https://www.nintendoreporters.com/storage/files/wolfenstein-youngblood-features-open-ended-level-design.jpeg"
markdown url: "https://www.nintendoreporters.com/nieuws/nintendo-switch/wolfenstein-youngblood-heeft-een-open-ended-level-design.md"
---

Wolfenstein: Youngblood heeft een open-ended level design | Nintendo Switch nieuws | NintendoReporters

 [![Wolfenstein: Youngblood heeft een open-ended level design](https://www.nintendoreporters.com/storage/files/wolfenstein-youngblood-features-open-ended-level-design.jpeg "Wolfenstein: Youngblood heeft een open-ended level design")](https://www.nintendoreporters.com/storage/files/wolfenstein-youngblood-features-open-ended-level-design.jpeg)Meer informatie is onthuld over Bethesda’s epische nieuwe titel in de Wolfenstein-serie, Wolfenstein Youngblood.

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    02:06

[Link](https://www.nintendoreporters.com/nieuws/nintendo-switch/wolfenstein-youngblood-heeft-een-open-ended-level-design/)

Wolfenstein Youngblood wordt ontwikkeld door **Arkane Studios** en **MachineGames** en het klinkt alsof het trekjes van de dishonored-franchise opneemt. Voor de nieuwste Wolfenstein-titel is onthuld dat het een open-ended level-ontwerp zal bevatten, dat hopelijk veel herhalingswaarde voor fans zal toevoegen.

## [](#jerk-gustafsson-licht-toe)Jerk Gustafsson licht toe

In Playstation magazine, volgens **WCCFTech**:

> I think players will see a lot of similarities to level design in the Dishonored games, so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general.
>
> The open-ended structure and co-op aspect has made it a little more difficult when it comes to the narrative. We do think we have a strong story, but it’s quite different from what we have done before; it’s a little bit lighter, not only in tone but also when it comes to the amount of content, and I think that’s the big change when it comes to previous titles: the campaign is a bit shorter but the amount of gameplay time is greater.
>
> Players will be able to stay in the game for a long time. We’ll add additional side-missions and new challenges once the campaign is completed. There’s a lot more activities and side-missions that you can do in Wolfenstein: Youngblood than in previous Wolfenstein games.

Het lijkt erop dat Wolfenstein: Youngblood een beetje tijdrovend gaat zijn, maar dat vinden we leuk, toch?

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