
Summary:
Capcom has confirmed an eight-game lineup for Tokyo Game Show 2025 at Makuhari Messe, running from 25 to 28 September, with a pre-show Capcom Online Special Program on 24 September at 7:00 a.m. PT / 10:00 a.m. ET / 23:00 JST. We highlight what’s officially on the floor—Monster Hunter Stories 3: Twisted Reflection, Monster Hunter Outlanders, Monster Hunter Wilds, Onimusha: Way of the Sword, PRAGMATA, Resident Evil Requiem, Resident Evil: Survival Unit, and Street Fighter 6—along with platforms and what that mix suggests about Capcom’s priorities this season. We also point you to the e-Capcom TGS 2025 Special Store for exclusive collaborations and souvenirs. Demo specifics are coming later, but the mix of new entries, mobile spin-offs, and evergreen live games ensures there’s something to play for every kind of visitor. Below, we walk through each title, the stream timing, and simple planning tips so you can make the most of the show.
Capcom Exhibition overview and what’s officially confirmed
Capcom’s booth at Tokyo Game Show 2025 brings eight titles that span flagship series, fresh entries, and mobile projects, signaling a balanced push across platforms. The publisher has publicly listed Monster Hunter Stories 3: Twisted Reflection, Monster Hunter Outlanders, Monster Hunter Wilds, Onimusha: Way of the Sword, PRAGMATA, Resident Evil Requiem, Resident Evil: Survival Unit, and Street Fighter 6. That mix covers RPG, action, survival horror, and fighting, with both console and smartphone experiences represented. The event itself runs from 25 to 28 September at Makuhari Messe in Chiba, Japan, and Capcom is pairing the booth with a pre-recorded online program a day before the doors open. While demo specifics arrive later, the confirmed roster already makes the booth an essential stop.
Every game in Capcom’s TGS 2025 lineup
Let’s quickly map the platforms and high-level positioning. Monster Hunter Stories 3: Twisted Reflection targets PS5, Xbox Series, Switch 2, and PC, setting up a multiplatform JRPG moment. Monster Hunter Outlanders heads to iOS and Android, extending the brand into an open-world mobile hunting experience. Monster Hunter Wilds remains a console/PC anchor for action fans on PS5, Xbox Series, and PC. Onimusha: Way of the Sword and PRAGMATA both list PS5, Xbox Series, and PC, hinting at meaty single-player showings. Resident Evil Requiem continues Capcom’s core survival horror on PS5, Xbox Series, and PC, while Resident Evil: Survival Unit brings the franchise to mobile. Finally, Street Fighter 6 appears across PS4, PS5, Xbox Series, Switch 2, and PC, underlining the fighter’s ongoing expansion and support.
Monster Hunter Stories 3: why it’s the headline RPG
Stories 3 is the most obvious crowd magnet for RPG fans, pairing the series’ monster-raising charm with a broad platform list that includes Switch 2. The promise here is simple: approachable turn-based battles, an expanded roster of monsters to befriend, and a narrative hook that naturally pulls in both returning riders and newcomers. On the show floor, we expect Capcom to emphasize visual polish, snappier battle flow, and quality-of-life upgrades that reduce friction between exploration and combat. Because demo contents are coming later, the smart move is to anticipate a vertical slice that spotlights a new area, a story beat, and a boss encounter—enough to taste the rhythm without giving away the whole campaign. For fans planning hands-on, aim to line up early.
Where Stories 3 fits in the 2025 landscape
Stories 3 arrives alongside a busy fall calendar, yet it retains a singular lane: a monster-collecting RPG with Monster Hunter DNA and modern presentation. That position gives Capcom a clean pitch to families and handheld-first players, while console and PC audiences get a higher-fidelity take on the same design. From a show perspective, that means the booth can service quick demo rotations without sacrificing depth—one of the reasons Stories demos historically move lines. If a playable build is present, it will likely showcase both traversal and a marquee battle to demonstrate how the turn order, kinship skills, and party synergy have evolved. In other words, a compact slice that leaves you wanting more, which is exactly what a trade show needs.
Monster Hunter Outlanders on mobile: what visitors can expect
Outlanders takes the series’ core loop—track, hunt, craft—and adapts it to open-world, session-friendly mobile play with cooperative options. Expect a focus on onboarding, streamlined gear paths, and social systems that keep squads together across short bursts. At TGS, the priority will be hands-on clarity: controls that feel natural on touch screens, readable UI, and a feedback loop that rewards short hunts with meaningful progress. If Capcom and TiMi bring a playable build, look for select biomes, a limited weapon set, and a couple of monsters tuned for expo conditions. That mix shows how the game respects the franchise’s tactical DNA while embracing mobile accessibility. It’s also a chance to reassure long-time hunters that the feel of hunts still matters on phones.
Monster Hunter Wilds at the show: updates and impressions focus
Wilds remains Capcom’s tentpole action RPG for console and PC, so even a short station can create buzz. The booth can highlight performance settings, nuanced weapon tuning, and environmental variety that keeps hunts unpredictable. Don’t be surprised if the messaging leans on how ecosystems shift mid-hunt and how player choices ripple through encounters—hallmarks of recent demos. For returning players, the draw is fresh endgame hooks; for newcomers, it’s a guided path into the loop without being overwhelmed. Given Wilds is already available in 2025, a TGS presence can double as a patch preview or a seasonal roadmap tease, keeping momentum high while Stories 3 and Outlanders prepare the next wave of Monster Hunter fans.
Resident Evil Requiem: the next big survival horror beat
Requiem brings that slow-burn dread Resident Evil does best: tight resource management, layered environments, and enemies that punish sloppy play. On a show floor, a strong demo isolates a tense space—think a wing of a facility or townhouse—with scripting that escalates pressure, then lets the player breathe with a puzzle. Capcom usually pairs that with a showcase of visual tech: volumetric lighting, foley work through 3D audio, and animation that sells every lurch. The key is keeping the tone intact despite the expo chaos around the kiosk. If the team shares a new trailer during the Online Special Program, expect it to set up a signature antagonist and a systems tease to feed theory crafting until launch.
Resident Evil: Survival Unit as a mobile showcase
Survival Unit gives the franchise a mobile-first lens. The best way to sell that at TGS is through cadence: bite-sized missions, readable objectives, and gear cycles that encourage returns between show days. If a demo appears, plan for a single location and a clean loop—enter, scavenge, survive, extract. The win state for Capcom is a build that feels authentically Resident Evil without overwhelming a phone UI. Expect clear audio cues, a pared-down inventory system, and a focus on moment-to-moment tension rather than sprawling maps. When mobile games respect time and still deliver that cold-sweat atmosphere, they catch on fast with show-goers looking for a quick thrill between longer queues.
Onimusha: Way of the Sword and the series’ modern direction
Onimusha returns with a renewed emphasis on crisp melee, historical fantasy, and set-piece duels. For TGS, the hook is feel: responsive parries, dodge windows you can trust, and satisfying finishers that reward precision. A booth demo can spotlight a duel against a named foe and a short corridor that teaches timing. Presentation matters too—ink-brushed menus, cinematic camera sweeps, and an orchestral palette that sells the era. The series has always been at its best when it mixes myth with weighty steel, and a tight demo aligned to that identity can reignite affection while showing this is built for modern hardware. That balance of nostalgia and responsiveness is how Way of the Sword earns its place on the floor.
PRAGMATA status update and what a show floor presence signals
PRAGMATA’s mystique makes any public showing noteworthy. Even without fresh plot details, a station can communicate progress: performance targets, controller feel, and how traversal stitches set pieces together. For players, the question is simple—does it feel coherent in the hands? For Capcom, a TGS slot says, “We’re moving.” Expect a compact slice focused on movement, a signature mechanic reveal, or an encounter that proves the concept scales beyond trailers. If the Online Special Program features new footage, it will likely tie a mechanic to narrative stakes, giving everyone a shared language when they talk about the game after the stream. That shared moment is how anticipation turns into momentum.
Street Fighter 6 across platforms, including Switch 2
Street Fighter 6 thrives at events because it’s instantly watchable and endlessly replayable. At TGS, expect stations tuned for quick matches, solid netcode demos if online is available, and a highlight on platform parity—including the newly confirmed Switch 2 version. The message is that fights feel great no matter where you play. For casual attendees, World Tour snippets and stylish supers pull people in; for competitive players, input latency and display clarity are the talking points. If Capcom brings new costumes, balance notes, or crossover announcements, they’ll become social media bait within minutes. That’s the magic of SF6 at a show: it demos itself every time two strangers sit down and press start.
Community moments we’ll look to capture
The booth naturally generates cheer-worthy clips—perfect-parry strings, surprise upsets, and pop-off reactions. We’ll look for those micro-stories that sell the energy of the fighting game community to anyone watching from home. When a game’s personality is as loud as SF6’s, even a twenty-second exchange can carry the vibe of the whole hall. Expect plenty of those.
Capcom Online Special Program timing and how to watch
The pre-show stream lands on 24 September at 7:00 a.m. PT / 10:00 a.m. ET / 23:00 JST, packaged as a pre-recorded broadcast within TGS Online. That slot gives Capcom a clean runway before the expo opens, so reveals can breathe and schedules can adjust. We recommend setting reminders and planning a short recap window afterward to sort booth priorities—these streams often clarify hands-on availability and spotlight surprise segments. If you’re attending, the smartest move is to watch the stream the night before travel or from your hotel, then adjust your floor plan while queues are still manageable the next morning.
TGS 2025 dates, venue, and practical attendee tips
Makuhari Messe hosts the show from Thursday, 25 September through Sunday, 28 September. Industry days typically lead, with public days closing the weekend. Getting the most out of your visit is all about timing: arrive early for must-play demos, use mid-day for merch and photos, and leave one wildcard slot for surprise announcements that create pop-up queues. Pack light, bring a portable battery, and keep an eye on signage—publishers sometimes add extra demo pods after a good stream. Most importantly, pick two or three non-negotiables and give yourself permission to skip the rest. That’s how you leave happy rather than exhausted.
E-Capcom special store and limited-run collaborations
Beyond the booth, Capcom’s e-Capcom TGS 2025 Special Store offers exclusive gear and collab items, many of which go fast once word spreads. The store typically features apparel, accessories, and themed collectibles tied to the titles on exhibition. If you’re attending in person, expect photo spots and quick-buy kiosks to keep lines moving; if you’re shopping online, check regional shipping details before checkout and act quickly on limited items. These shops are more than souvenirs—they’re mementos of a specific show moment. Grabbing something small from your favorite series can be a simple way to mark the trip and support the teams building the games you love.
Demo availability and why specifics arrive later
Capcom has stated that demo contents will be announced at a later date, which is standard practice when builds are still being finalized. That delay protects polish while giving event ops time to optimize station counts and reset flows. For visitors, it means staying flexible: check the Online Special Program, refresh the official TGS page, and be ready to pivot if a surprise hands-on appears. The upside is clear—late-stage demos tend to be sharper, reflect near-final systems, and give a truer sense of the finished experience. Patience now typically equals better playtime on the show floor.
How to plan around late demo details
We suggest a simple framework: pick your top three targets, identify two alternates, and set time windows rather than rigid appointment slots. If demo details drop the day before, you can swap in a newly revealed build without scrambling your whole day. Keep snacks handy, hydrate, and use quieter corners of the hall to regroup and compare notes with friends. That little bit of structure keeps the day fun even when plans change.
How we’ll cover the show: hands-on priorities and reporting plan
Our focus is practical: first-hand impressions that answer the questions players ask most—feel, clarity, and replay pull. We’ll prioritize Monster Hunter Stories 3, Street Fighter 6 on Switch 2, and Resident Evil Requiem, then swing by PRAGMATA and Onimusha for system-level reads. Mobile showcases for Outlanders and Survival Unit are perfect for quick-hit testing between longer queues. After the Online Special Program, we’ll update priorities based on any surprise reveals. Expect concise takeaways that help you decide what to watch, what to try, and what to put on your wish list next.
Conclusion
Capcom’s TGS 2025 slate blends reliable heavy hitters with fresh experiments, backed by a pre-show stream to set the tone and a merch wave to mark the moment. With Monster Hunter, Resident Evil, Street Fighter, PRAGMATA, and Onimusha all in the mix, the booth offers something playable for every taste. Mark the dates, tune into the stream, and sketch a light plan—you’ll walk away with a clearer picture of Capcom’s next year and a few stories worth sharing.
FAQs
- When does the Capcom Online Special Program air?
- It’s scheduled for 24 September at 7:00 a.m. PT / 10:00 a.m. ET / 23:00 JST, and it will share updates ahead of the show.
- Which games are officially confirmed for Capcom’s booth?
- The lineup includes Monster Hunter Stories 3, Monster Hunter Outlanders, Monster Hunter Wilds, Onimusha: Way of the Sword, PRAGMATA, Resident Evil Requiem, Resident Evil: Survival Unit, and Street Fighter 6.
- Will demo contents be revealed before TGS?
- Yes, Capcom states demo details will be announced later, so check the official site and the stream for specifics.
- Is Street Fighter 6 coming to Switch 2?
- Yes, Street Fighter 6 is listed with Switch 2 alongside PS4, PS5, Xbox Series, and PC.
- Where can we find official merch tied to the booth?
- Visit the e-Capcom TGS 2025 Special Store, which features exclusive collaborations and commemorative items.
Sources
- Capcom announces TGS 2025 lineup, schedule, Gematsu, August 24, 2025
- Capcom shares TGS 2025 lineup, Nintendo Everything, August 24, 2025
- Capcom Reveals Tokyo Game Show 2025 Lineup and Schedule, Final Weapon, August 24, 2025
- Capcom TGS 2025 Booth Features 8 Games, Siliconera, August 25, 2025
- Capcom announces Tokyo Game Show 2025 lineup, My Nintendo News, August 25, 2025
- Capcom Tokyo Game Show 2025 booth will feature Monster Hunter Stories 3 & Outlanders, Pragmata, and Onimusha, RPG Site, August 25, 2025
- All Tokyo Game Show 2025 exhibitor lineups revealed so far–Capcom, PlayStation, and more, GosuGamers, August 28, 2025