
Summary:
Nintendo is steadily growing beyond games with a slate of film projects that now includes a fully titled Mario sequel—The Super Mario Galaxy Movie—dated for April 3, 2026, and a confirmed live-action The Legend of Zelda feature tracking toward a 2027 theatrical release. The Mario sequel reunites Illumination with Nintendo after the billion-dollar success of 2023’s film and brings back the core voice cast, while Zelda pairs Nintendo with Arad Productions and Sony Pictures, with Wes Ball in the director’s chair. Alongside those firm milestones, a fresh wave of chatter—sparked by insider DanielRPK and supported by recent rights filings—suggests a Donkey Kong animated movie is moving forward at Universal, though nothing is officially announced. Taken together, the strategy aligns with public comments from Nintendo leadership about expanding access to its IP through visual content. The momentum doesn’t come out of nowhere: park expansions, blockbuster box office, and a clear, collaborative approach point to a multi-year plan where films, parks, and games echo each other. Below, we keep facts and timing straight, separate rumor from confirmation, and explain what’s reasonable to expect as Nintendo builds a broader entertainment footprint.
Nintendo’s growing world beyond games
Nintendo is no longer just a platform and software factory—it’s a cross-media brand with movies and theme parks pulling alongside its game lineup like well-timed power-ups. Leadership has said as much, framing “visual content” as a way to put beloved characters in front of more people and invite them back to the games. That message has turned practical: a globally successful Mario film, a follow-up that now has a title and date, a confirmed live-action Zelda project with experienced producers, and an increasingly credible rumor mill around a Donkey Kong spin-off. The logic is simple: meet audiences where they already spend time (cinemas and parks), then reward that attention with playful worlds that feel unmistakably Nintendo. When all those touchpoints line up—trailers, park lands, and game releases—the result is a flywheel of interest that’s hard to miss and even harder to stop.
What’s officially next: The Super Mario Galaxy Movie (2026)
The next fixed milestone is The Super Mario Galaxy Movie, officially titled and aiming for theaters on April 3, 2026. It’s the direct successor to 2023’s smash hit and, as the title signals, it leans into the cosmic spin of the Galaxy games—Lumas, planetoids, and gravity-bending set pieces that suit animation down to the last star bit. The announcement locked in the basics fans care about: returning directors Aaron Horvath and Michael Jelenic, and the core voice cast stepping back into their roles. With the first film’s box office proving there’s a massive appetite, a space-bound sequel feels like the natural way to go bigger without losing the bright, toy-box personality that made the original click. Expect marketing to lean on scale and spectacle, while the script keeps the humor breezy and the pacing brisk enough for family audiences.
Who’s back for Mario—and what will change this time
Continuity helps. Chris Pratt, Anya Taylor-Joy, Charlie Day, Jack Black, Keegan-Michael Key, and Kevin Michael Richardson are all back, which instantly stabilizes tone and chemistry. That said, “Galaxy” isn’t a copy-paste job: the cosmic setting gives the art team license to push silhouettes, lighting, and motion in ways a mushroom-meadow backdrop can’t. Expect new creatures, stranger physics gags, and music that skews more ethereal to match the starry vibe. The safest bet is a familiar rescue framework brightened by fresh detours—comet observatories, galaxy- hopping detours, and maybe a surprise character or two teased late in the campaign. If the first film was a proof of concept, this sequel is Nintendo and Illumination saying, “Okay, let’s fly a little higher.” That confidence usually shows up in bolder set pieces and a soundtrack that swings harder in both nostalgia and novelty.
Zelda live-action is real: partners, timing, creative leads
On the live-action front, The Legend of Zelda is no longer a wish list entry—it’s a firm project with Nintendo and Arad Productions producing, Sony Pictures handling distribution, and Wes Ball directing. That’s a weighty combination: Nintendo brings lore stewardship, Arad brings decades of franchise filmmaking muscle, and Sony brings global theatrical reach. The timetable currently points to a 2027 release, and that runway makes sense for a world that’s more grounded, more tactile, and incredibly sensitive to tone. Casting will dominate conversation as the date approaches, but the fundamentals already matter: this is a high-profile collaboration where Nintendo is a hands-on partner, not just a licensor. That signals a careful approach to Hyrule’s look and feel, and a willingness to spend the time needed so it lands as “cinematic” without losing the quiet, mythic rhythms fans expect from Zelda.
Why Zelda’s live-action choice matters for Nintendo’s brand
Going live-action with Zelda says Nintendo isn’t treating all IP with a one-size-fits-all approach. Where Mario thrives in hyper-color animation, Zelda’s heart is in atmosphere—forests that hum, ruins that whisper, and faces that carry hope and doubt at the same time. Live-action can capture that intimacy if the team resists the urge to over-explain and instead trusts images, performance, and sound. It also broadens the audience: older viewers who loved fantasy epics, teens who grew up on open-world Zelda, and families curious after Mario’s success. From a brand perspective, it telegraphs range. Nintendo can be playful at breakfast and a touch epic at dinner, and both plates still taste like Nintendo. That diversity matters when the long-term plan is to keep people orbiting the IP for years, not months.
The Donkey Kong rumor: what’s being claimed and what’s actually verifiable
Now for the banana peel on the floor: a Donkey Kong animated film. Insider chatter—most notably from DanielRPK—claims the project is moving ahead at Universal. That aligns with supporting signals, including reports of recent U.S. copyright filings for an “Untitled Donkey Kong Project” involving Nintendo and Universal. None of this equals an official announcement, and that distinction matters. Still, the dots line up neatly: DK was a breakout presence in the first Mario movie, Super Nintendo World is expanding with Donkey Kong Country areas, and the character’s game slate has fresh momentum. In other words, a DK film would be more than fan service; it would be a logical extension of Nintendo’s current strategy. Until the day a studio drops a title card and a date, keep it in the “credible rumor” box—but don’t be surprised when it graduates to confirmed news.
How Universal and Illumination fit into Nintendo’s long-term plan
Illumination and Universal are the connective tissue here. Illumination delivers efficiency and a global animation brand that travels well; Universal brings distribution heft and a parks ecosystem that turns characters into real-world spaces you can line up for. That loop—movie to park, park to game—creates touchpoints throughout the year. Add in the Zelda partnership with Sony for a different flavor of release, and the result is a portfolio approach: match each IP with the best-fit partner, the right medium, and a rollout window that complements the rest. It’s not about chasing a “cinematic universe” label so much as curating experiences where each entry benefits from the others’ spotlight. If you’ve visited the park lands, you’ve felt it: stepping into a game world changes how trailers hit you later.
Lessons from the first Mario film’s box office and reception
The 2023 Mario movie cracked a billion dollars globally, and that kind of success rewires expectations across a company. It proved families show up for Nintendo when the tone is faithful, the jokes land, and the world feels like a playground with rules the audience already knows. It also proved that marketing a Nintendo film is unusually efficient—one silhouette of a red cap and an earworm theme song do more work than most character introductions. The sequel inherits all of that momentum. Expect ancillary sales, cross-promotions, and a theme-park halo to magnify interest in the months around release. That’s the quiet power of a well-handled first entry: it turns the next premiere into an event people plan around, not just a night out they pick at the last minute.
How theme parks and films amplify each other
Walk a park land, then watch a trailer, and you’ll feel how the pieces click. Sets in a film echo real-world facades; food items mirror on-screen gags; merch pulls double duty as cosplay and keepsakes. Donkey Kong is a case study: a dedicated coaster and area prime audiences for characters and beats you haven’t even met on screen yet. And if a DK film does arrive, park queues become informal focus groups, where excited chatter writes the first lines of word-of-mouth. This isn’t incidental—it’s the point. Nintendo’s IP is tactile and toyetic, so the best strategy is to let audiences touch it, ride it, and then see it on a huge screen where the coins shimmer just a little brighter. Every turnstile click is also a trailer view in disguise.
What this could mean for casting, villains, and tone across projects
Mario’s sequel likely keeps its elastic tone: punchy jokes, lively pacing, and set pieces that can flip from slapstick to sweet in a single beat. Casting is largely set, so surprises will live in new characters and cameos. Zelda, meanwhile, must juggle myth and heart—expressive grounded performances, measured stakes, and a villain who chills more than he quips. If DK gets his spotlight, anticipate big, kinetic action with a rhythm-section sense of humor—barrel beats and chest-thump crescendos that play well in a packed theater. Across all three, the through-line should be clarity: clean stories that welcome newcomers, with winks deep enough for longtime fans. That balance is where these projects can sing together without tripping over each other.
The smart way to treat rumors while tracking filings and teases
Rumors keep hype humming, but they need guardrails. When an insider claims a project is moving forward, check for corroboration: reputable coverage, studio filings, or at least consistent reporting across outlets. In DK’s case, multiple sites have echoed the same claim and pointed to filings, which nudges the needle toward “plausible.” Still, the only greenlight that matters is the one the companies put in writing. If you’re tracking this at home, stick to a simple filter: official press releases and top-tier trades for confirmations; notable insiders and document trails for context—clearly labeled as such. That way you protect your excitement without dulling it. And when the day comes, you’ll recognize the true signal instantly: titles, dates, and named partners on the record.
What fans should reasonably expect in 2025–2027
From now through 2026, Mario will dominate the animated lane with Galaxy’s rollout and marketing cycle. 2027 belongs to Zelda’s live-action debut, which will likely slow-burn its reveals: a title, a first-look image, then a teaser. If DK steps out of rumor territory, the earliest window that feels sane is after Galaxy’s marketing peak—so the projects don’t crowd each other. Expect park cross-promotions to tighten as dates approach, with limited-time food items, merch drops, and in-park activations keyed to film beats. On the home side, game release timing might create soft synergy—nothing forced, just gentle nods that remind you Hyrule or the cosmos are calling. It’s a marathon: the kind where each mile marker is a trailer, a construction update, or a poster you snap a photo of because it made you smile.
Potential crossovers down the line (and why patience helps)
Could all roads lead to a big crossover someday? Maybe—but the wiser pattern is what we’re seeing now: build pillars first. Mario, Zelda, and DK can each carry a tentpole, and strong standalone identities make any future crossover feel earned, not mandatory. The upside of patience is obvious: richer character arcs, stronger visual vocabularies, and audiences who are attached to each hero for their own reasons. If a larger team-up ever happens, it will hit harder because the groundwork was laid with care. For now, Nintendo’s best play is to keep juggling tones—light for Mario, mythic for Zelda, punchy for DK—and let success, not spreadsheets, shape the intersections.
Measured hype, clear facts, and what to watch next
Here’s the clean snapshot. Confirmed: The Super Mario Galaxy Movie lands April 3, 2026, with the core team returning. Confirmed: The Legend of Zelda’s live-action feature is in motion with Nintendo and Arad Productions, distributed by Sony, tracking to 2027. Credible but unannounced: a Donkey Kong animated film at Universal, surfaced by insider chatter and recent filings. All three fit Nintendo’s stated goal of expanding access to its IP through visual content, and all three benefit from a coordinated ecosystem that includes theme parks and a steady flow of games. Keep your eye on official studio channels and top-tier trade outlets for the next beat. In the meantime, enjoy the build-up. The stars are aligned, Hyrule’s torches are lit, and somewhere, a barrel is already rolling.
Conclusion
Nintendo’s film plans are no longer a question mark—they’re a calendar. Mario’s cosmic sequel sets the pace for 2026, Zelda stakes out 2027 with a live-action interpretation aimed at scale and soul, and Donkey Kong is circling the runway as a likely next animated tentpole. The through-line is deliberate growth: choose the right partner for each IP, layer films with parks and games, and let excitement rise without rushing it. If you love these worlds, the next few years look like a steady parade of reasons to grab tickets, snap photos at the parks, and then boot up a save file at home. That’s the plan—and it’s working.
FAQs
- When does The Super Mario Galaxy Movie release?
- It’s slated for April 3, 2026, with Illumination producing and the core cast and directors returning.
- Is the Zelda movie officially confirmed?
- Yes. Nintendo announced a live-action Zelda film with Arad Productions and Sony Pictures; Wes Ball is directing, and the current target is 2027.
- Is a Donkey Kong movie really happening?
- It’s not officially announced yet. Credible reports and filings suggest it’s moving forward at Universal, but treat it as a rumor until a studio confirms details.
- Will these films connect into a shared universe?
- Nintendo is building strong standalone entries first. Crossovers are possible later, but the current focus is on making each film sing on its own.
- Why is Nintendo pushing into movies now?
- Success with Mario, strong park demand, and a long-stated goal to expand access to its IP make films a natural next step alongside games.
Sources
- ‘Super Mario Bros. Movie’ Sequel Officially Gets a Title, The Hollywood Reporter, September 12, 2025
- “The Super Mario Bros. Movie 2”: Sequel’s Official Title and Release Date Finally Announced, People, September 2025
- Development of a Live-Action Film of The Legend of Zelda to Start, Nintendo (Official), November 8, 2023
- Development of a Live-Action Film of The Legend of Zelda to Start, Sony Pictures (Official), November 7, 2023
- Nintendo’s Legend of Zelda movie hits theaters in March 2027, The Verge, April 2025
- ‘Legend of Zelda’ Movie Release Date Now Summer 2027, Deadline, June 9, 2025
- DanielRPK says a Donkey Kong movie is apparently in the works at Universal, MyNintendoNews, October 8, 2025
- Rumor: Nintendo and Universal teaming for a Donkey Kong movie, GoNintendo, October 2025
- Nintendo wants to “expand the number of people” who have access to its franchises, GamesRadar+, July 4, 2025
- A Donkey Kong movie is a safe bet for Nintendo’s growing entertainment empire, The Verge, August 2025