Summary:
Resident Evil is in a strong place. Capcom has officially named and dated the ninth mainline entry, Resident Evil Requiem, with a global release on February 27, 2026 for PlayStation 5, Xbox Series X|S, and PC. Requiem introduces Grace Ashcroft and returns the franchise to survival-horror tension with modern tech, including the ability to switch between first- and third-person. Around that confirmed core, reliable chatter points to the next wave: new takes on Resident Evil Code Veronica and Resident Evil Zero. The expectation among well-known watchers is a 2027–2028 window, though the order remains unknown and Capcom has not announced either project. We walk through what’s official, what’s strongly rumored, and how Requiem’s tech and narrative choices could set the stage for those remakes. Along the way, we highlight the beats to watch at Gamescom and TGS, why Code Veronica and Zero are logical candidates, and how you can revisit the originals now without spoiling the thrill when the lights finally come back on.
The state of Resident Evil today: what Capcom has officially confirmed
Requiem is the next mainline Resident Evil and it has a firm date: February 27, 2026. The reveal arrived during Summer Game Fest 2025, alongside details that set expectations with unusual clarity for a horror sequel. We know the protagonist, Grace Ashcroft, an FBI intelligence analyst who reacts to danger more like a player would than a super-cop. We know the setting sits decades after the Raccoon City disaster, with imagery that teases how past scars still shape present threats. We also know Requiem is firmly current-gen: PS5, Xbox Series X|S, and PC. No past-gen compromises, and that matters for lighting, shadows, ray tracing, and the kind of audio and AI tricks that crank suspense. Taken together, those confirmed points give us a reliable anchor before we talk about anything speculative.
What “Resident Evil Requiem” brings to the series in 2026
Requiem leans into survival horror with a modern toolkit. The atmosphere is thick and personal, putting Grace under a microscope as she’s stalked by a dynamic, reactive enemy. Early previews and official messaging emphasize cat-and-mouse sequences, puzzle pressure, and that deliciously awful feeling when your last healing item is suddenly too precious to use. The team has also hinted at technology advances underpinning the scares: updated lighting and shadow systems, new hair rendering inherited from Capcom’s broader R&D, and more environmental interactivity that makes every creak feel like a clue or a trap. The result should be a game that respects the series’ roots while using current-gen horsepower to squeeze palms and fray nerves. If you’ve missed the franchise’s mean streak, 2026 looks like a return to form.
Platforms, performance, and perspective switching explained
Capcom confirmed that players can switch between first- and third-person viewpoints, an ambitious design choice that effectively asks the RE Engine to act like two games at once. That choice isn’t just a camera toggle; it’s a commitment to rethinking encounters, animation timing, and how environments signpost danger. On current-gen systems and PC, the studio can push higher-fidelity materials and improved AI while keeping frame pacing steady—vital when a chase hinges on one clean turn. The lack of past-gen cuts down variables and supports stronger ray-traced lighting where shadows matter to stealth. For players, the net result is agency: you can choose the intimacy of a first-person corridor or the spatial awareness of an over-the-shoulder view, and both should be tuned to serve the same heartbeat-spiking intent.
Open-level design, vehicles, and lessons from recent Capcom titles
While Requiem is not an open-world adventure, reliable reporting points to open-level sections—think larger, interconnected zones—where traversal tools, including a vehicle, help stitch exploration and threat into one anxious rhythm. That choice borrows the best lessons from recent Capcom experiments: how to keep pacing tight while giving players room to scout, double-back, and improvise. Open-level spaces raise performance stakes, so optimization becomes part of the design language: sightlines, enemy routing, and physics activity need to feel alive without causing stutter. If Capcom threads that needle, we’ll get areas that feel like playgrounds for terror—broad enough to offer choices, contained enough to stay sharp. It’s the kind of design that makes a second run tempting, because a new path might be faster—or much, much worse.
Why Code Veronica and Zero are next in line for remakes
Look at the franchise puzzle pieces and the picks make sense. Code Veronica is the canonical follow-up to the events of Resident Evil 2, crucial for Claire and Chris Redfield’s arcs and packed with locations that benefit from modern tech: a desolate island, a twisted mansion, and Gothic industrial nightmares begging for volumetric fog. Zero, meanwhile, is a true prequel with a distinctive hook—two protagonists swapping roles, sharing inventory, and solving layered puzzles—that could sing with contemporary UX and co-op-quality controls, even if it remains single-player. Both entries sit just outside the blockbuster glow of prior remakes, but their stories matter. Updating them bridges gaps for new players and gives veterans fresher, tighter versions of formative chapters without rewriting history.
The rumored timeline: 2027–2028, and what remains unconfirmed
The expectation among well-known watchers is that Code Veronica and Zero arrive across 2027 and 2028, in some order that’s not yet pinned down. That window aligns neatly behind Requiem’s February 2026 launch, allowing Capcom to ship a tentpole and then pivot resources into full production on projects that have reportedly been in varying stages for some time. What remains unconfirmed is the exact sequence, platform specifics, and the extent of mechanical overhauls. Until Capcom speaks, these points are still rumors. Framed properly, that’s not a buzzkill; it’s a checklist. We can track when ratings boards, trademarks, or showcase lineups start to line up, and we can separate what’s plausible from what’s clicky. The timeline is useful, but it’s not a promise.
Dusk Golem’s track record and how to read insider claims
In the Resident Evil community, Dusk Golem is a familiar name with a record of accurate early info mixed with the occasional miss—par for course in leak-land. The value isn’t gospel truth; it’s directional guidance that frequently syncs with official reveals months later. When they say Code Veronica and Zero are the next remakes and target 2027–2028, the smart move isn’t to carve it into stone. It’s to treat it like a weather report from a local who’s been right more than once: bring a jacket, don’t cancel the picnic. Cross-check claims that cite public developer comments, publisher patterns, or production realities, and give the rest time to mature. If we do that, we enjoy the speculation without setting ourselves up for whiplash.
How Requiem’s technology could power the next remakes
Every Resident Evil entry pushes the RE Engine a little further, and Requiem’s demands—dual perspectives, dynamic AI, denser physics, richer lighting—are the exact capabilities that would make Code Veronica and Zero shine. Consider Code Veronica’s ornate interiors and outdoor courtyards; nuanced light and shadow add menace to every locked door. Or think about Zero’s partner-swap system; modern animation blending and smarter ally AI could eliminate clunk while preserving the strategic dance. If Requiem’s open-level zones hold steady performance and the stalker logic feels genuinely reactive, those systems are reusable scaffolding. The studio can iterate rather than invent from scratch, which shortens timelines and increases polish. In other words, Requiem isn’t just a game—it’s a toolkit that makes the case for these remakes stronger.
Story threads that make Code Veronica ripe for a modern retelling
Code Veronica ties a bow on emotional threads that started in Raccoon City and extends them into new villains, new horrors, and Redfield family stakes. The narrative balances personal obsession and corporate rot, bouncing from imprisonment to infiltration to earnest sibling rescue with wild detours along the way. A modern retelling can streamline pacing, cut backtracking, and repaint set-pieces with dynamic weather, reactive flames, and spatial audio that sells panic. Claire’s resilience and Chris’s dogged determination feel timeless; giving them new performances and facial capture re-introduces them to a generation that only knows them through clips and cameos. The trick is restraint: sand down rough edges without losing the off-kilter charm that makes Code Veronica feel like a fever dream you can’t shake.
What a Resident Evil Zero remake could fix and refine
Zero’s signature partner-zapping system is clever but dated. In practice, inventory friction and awkward character swapping can make tension tip into tedium. A modern remake can preserve the core idea—two protagonists cooperating under pressure—while cutting friction. That means smarter item management, context-aware interactions, faster partner pathfinding, and puzzle logic that teaches without telegraphing. Visuals are a big win here, too: the Ecliptic Express begs for reflective surfaces, wind-torn lighting, and sound design that sells every rattle in the rails. With careful tuning, Zero can go from “ambitious curio” to “essential prequel,” the kind of game you recommend to newcomers without caveats. Done right, its opening hours become a masterclass in escalation instead of a museum piece with great vibes.
What this roadmap means for fans and newcomers
For long-time fans, the message is continuity: Capcom hasn’t abandoned the horror DNA that built the series, and Requiem looks set to deliver it with modern teeth. For newcomers, the path in is clear. Start with Requiem next year and then roll back into remakes that fill in the world with cleaner storytelling and better ergonomics than early-2000s design allowed. A staggered cadence—one mainline game, then remakes—keeps the universe alive without exhausting the well. It also means lore gets refreshed at points where new players need it most. If the rumor timing holds, we’ll see a coherent arc from 2026 to 2028 that welcomes curious players while rewarding lifers who can spot every sly callback in a remodeled corridor.
How to get ready: smart ways to revisit the classics today
You don’t need to marathon every past entry, but revisiting Code Veronica and Zero is more fun with a plan. Set expectations: fixed-camera roots, deliberate movement, and puzzles that reward a notebook. Play in a relaxed window so backtracking doesn’t feel like a chore. If you’re a first-timer, use spoiler-free visual maps to avoid dead-ends while keeping discoveries intact. Veteran? Try self-imposed limits—no healing until save room, or knife-only stretches—to rediscover tension. Most of all, embrace the soundscapes. These games use silence as a weapon; play with headphones and the lights down. When remakes land, you’ll appreciate how modern tech reinterprets beats you just refreshed in your memory.
Milestones to watch: Gamescom, TGS, and Capcom updates
Near term, watch Gamescom’s Opening Night Live for the next Requiem beat, followed by hands-on impressions from the show floor. After that, Tokyo Game Show often hosts Capcom updates, where small clarifications—mechanics detail, a villain tease, a technical deep-dive—can say more than a flashy trailer. If remakes are real, traces tend to appear in ratings databases, backend storefronts, or innocuous merch listings. Industry events, developer interviews, and official site refreshes will round out the calendar into late 2025. Keep an eye on platform blogs as well; hardware partners love to spotlight tech features like haptics or 3D audio, and those posts accidentally confirm more than you’d expect. Pieces add up, slowly, then all at once.
Our take: cautious optimism and practical expectations
We’re excited, but we’re not setting ourselves up for disappointment. Requiem is real, dated, and looking sharp, which already makes the next year feel busy. The Code Veronica and Zero chatter hits every logic switch—story relevance, technical upside, audience appetite—but it’s still unannounced. That’s fine. The healthiest stance is to enjoy the ride: let the rumor mill whet the appetite, then hold judgment for proper reveals. If Capcom keeps the cadence that’s worked for a decade—one big step, one careful retread—2026 through 2028 could be a golden stretch. And if plans shift? We’ll adjust, reload, and keep the flashlight steady. In this series, the door opens when it’s ready.
Conclusion
Requiem anchors the near future with a fixed date, a defined lead, and clear technical ambitions—exactly what the series needs to keep momentum. Beyond that, the most credible talk points to Code Veronica and Zero as the next remakes, likely spread across 2027 and 2028. Until Capcom confirms, treat those as promising signals rather than promises. Either way, the through-line is strong: a modern mainline entry that can hand the baton to refreshed classics, stitching three years of releases into a coherent, fan-friendly arc. That combination of certainty and possibility is why excitement feels earned right now—less rumor for rumor’s sake, more anticipation with a map.
FAQs
- What is the confirmed release date for Resident Evil Requiem? — February 27, 2026, on PS5, Xbox Series X|S, and PC.
- Is Leon S. Kennedy a confirmed playable character in Requiem? — No. Leon’s involvement is a recurring rumor; Capcom’s confirmed lead is Grace Ashcroft.
- Are Code Veronica and Zero remakes officially announced? — Not yet. They are widely reported by reliable insiders, but Capcom has not announced them.
- Will Requiem be open world? — No. Reporting points to open-level sections within a linear survival-horror structure.
- What should I play before Requiem? — Resident Evil 2 and 3 remakes to set the Raccoon City context, then sample Code Veronica and Zero to appreciate future remakes if and when they arrive.
Sources
- Resident Evil Requiem: Everything we know about Resident Evil 9, GamesRadar+, August 14, 2025
- El próximo tráiler de Resident Evil Requiem ya tiene fecha de estreno y promete ser espeluznante, ¿saldrá Leon?, MeriStation, August 12, 2025
- Resident Evil Requiem tendrá un sistema de combate parecido a The Last of Us y vehículos, MeriStation, August 14, 2025
- Resident Evil Requiem Will Feature Some Open Levels and CAPCOM Has Been Working Hard on Their Performance [Rumor], Wccftech, August 14, 2025
- Next Resident Evil Remakes Are Releasing in 2027/2028, It’s Claimed, Insider Gaming, August 13, 2025
- Rumour – Resident Evil CODE: Veronica & Resident Evil Zero Remakes Set For 2027/2028, PlayStation Universe, August 14, 2025
- Capcom is apparently remaking Resident Evil Code Veronica & Resident Evil Zero, My Nintendo News, August 13, 2025
- Resident Evil Requiem story details leak ahead of Gamescom unveiling, TweakTown, August 13, 2025













