Summary:
Yuji Horii has once again managed to light a fire under Chrono Trigger fans without actually confirming anything at all. During a recent talk show focused on anniversary celebrations for the legendary RPG, the Dragon Quest creator and Chrono Trigger supervisor was asked whether the current wave of projects and concerts might lead to new game developments. His response was a mix of nervous laughter and playful refusal, capped off with lines like “I can’t talk about that,” “Wait, if I say that, you’ll figure it out,” “Don’t ask,” and “I’ll get in trouble.” That alone would have been enough to get social media spinning, but publishing veteran Kazuhiko Torishima added fuel by cheekily hinting “There’s something” before the panel moved on. Put together, those small moments have reignited speculation that Square Enix may be quietly working on a Chrono Trigger remake for modern systems such as Nintendo Switch 2 and other current platforms. At the same time, Horii’s history of careful wording and earlier misunderstandings around Napoli Comicon remind everyone that nothing has been officially announced, and that hope needs to live alongside patience and a healthy dose of realism.
Horii’s flustered Chrono Trigger answer that set fans buzzing
Sometimes all it takes is one nervous smile and a half dodged question to send an entire fanbase into a frenzy. When Yuji Horii was recently asked whether the current Chrono Trigger anniversary celebrations might lead to any new game developments, he did not trot out the usual safe corporate line. Instead, he immediately replied that he could not talk about it, then got visibly flustered and started stacking playful warnings about getting into trouble if he said too much. For long time fans who have spent years waiting for any sign of life from the series, that short exchange felt like someone cracking open a door that had been locked since the Super Nintendo era. It was not a clear yes or a clear no, and that ambiguity is exactly why people are now studying his wording like it is a set of hidden New Game Plus clues.
How the anniversary talk show question played out on stage
The stage where this all happened was not a huge press conference or a flashy showcase, but rather a casual talk show style livestream. The host brought up the growing buzz around Chrono Trigger, mentioning projects such as popularity polls and concerts planned as part of the 30th anniversary celebrations. From there, the conversation shifted to a simple but loaded question: would there be any developments after these events. Horii paused, asked what exactly they meant, then delivered the now famous “I can’t talk about that” line with a smile that looked somewhere between amused and cornered. He followed up with several quick comments warning that he would get in trouble if he said more, which only made the moment feel even more suspicious to those watching. The panel laughed, the atmosphere stayed light, yet the energy in the room clearly shifted the second Chrono Trigger’s future was mentioned by name.
Torishima’s playful “there’s something” tease and what it implies
If Horii’s answer was the match, Kazuhiko Torishima was the gust of wind that turned it into a bonfire. Just as the panel was about to move on to another subject, Torishima casually dropped a cheeky remark: “There’s something.” That tiny phrase functioned almost like a wink to the audience, suggesting he personally believes there is more going on behind the scenes. Of course, anyone who has followed Japanese game industry talk shows knows that teasing comments like this often mix truth, showmanship, and a desire to keep viewers talking long after the stream ends. It does not serve as proof that a Chrono Trigger project is in active development, but it reinforces the idea that the people closest to the series are at least thinking seriously about its future. When one veteran dodges the question and another hints there is something to dodge, fans can hardly be blamed for reading between the lines.
A short history of Chrono Trigger remake rumours so far
This is not the first time rumors of a Chrono Trigger remake have flared up around Yuji Horii. Earlier in the year, stories circulated from Napoli Comicon claiming that he had casually revealed a remake during a panel, only for later footage and translations to show that the situation was far less clear. Reports eventually indicated that the supposed reveal likely came from a translator mentioning the series rather than from Horii himself. Even so, that incident planted the idea that Square Enix might be exploring ways to revisit the classic. Add in interviews where Horii has openly said he receives many requests for a Chrono Trigger remake and is contemplating what could be done, and you get a pattern of gentle hints rather than outright promises. The latest talk show exchange fits neatly into that pattern, giving everyone just enough hope to keep the theory alive without ever crossing the line into a formal announcement.
How Square Enix is celebrating Chrono Trigger’s 30th anniversary
Looking at the bigger picture, it makes sense that questions about new game projects are swirling around Chrono Trigger right now. Square Enix has been marking the 30th anniversary with a string of activities that go beyond a simple social media post. There have been polls ranking favorite characters and tracks, art giveaways, dedicated music streams, and orchestral concerts scheduled into 2026. Official messaging has talked about expanding projects that jump out of the original game world, hinting at a broader push to bring Chrono Trigger back into the spotlight. None of this proves that code is quietly being written for a new release, yet anniversary campaigns like this often set the stage for larger announcements. At the very least, they show that the publisher is fully aware of how much emotional weight the title still carries and is willing to invest time and budget into keeping that legacy alive.
HD-2D dream or full 3D epic – possible remake directions
Whenever the idea of a Chrono Trigger remake comes up, the conversation almost immediately splits into two camps. One group dreams of an HD-2D reinterpretation in the style of recent Dragon Quest and Octopath projects, imagining crisp sprite work, layered backgrounds, and modern lighting that still preserves the feel of a Super Nintendo adventure. The other group pictures a full 3D project closer to the Final Fantasy 7 Remake approach, with fully voiced cutscenes, cinematic battles, and reimagined story beats that expand on the original script. Both routes have passionate supporters and valid risks. HD-2D could be seen as too safe if it only polishes what already exists, while a 3D reimagining might drift too far from the pacing and tone that made the original so beloved. For now this debate is entirely hypothetical, but Horii’s involvement in both classic pixel art JRPGs and modern big budget projects means fans can easily picture him guiding either style.
How both visual styles could respect the original’s spirit
The good news is that either visual direction could still preserve what makes Chrono Trigger special if handled with care. HD-2D would allow the team to stay close to the original layouts and camera angles, simply enhancing them with depth, parallax, and more expressive animations. Players could revisit familiar scenes such as the Millennial Fair or the Kingdom of Zeal while noticing new details tucked into the layered backgrounds. A carefully planned 3D remake, on the other hand, could lean into the cinematic potential of time travel, using dynamic perspectives to emphasise jumps between eras and the emotional weight of key decisions. In both cases, what matters most is not polygon count or sprite resolution, but whether the pacing, character chemistry, and sense of discovery remain intact. That is the tightrope any future project would need to walk, and it explains why Horii’s subtle hints carry so much weight for long time fans.
What Horii’s choice of words realistically tells players
Once the initial excitement dies down, it helps to look at Horii’s words with a cooler head. Saying “I can’t talk about that” is very different from saying “No, nothing is happening.” At the same time, it is not the same as announcing a remake on the spot. His joking warnings about getting in trouble fit the tone of a lighthearted show, yet they also suggest that there are internal conversations he is not free to discuss publicly. In practical terms, this hints that Chrono Trigger’s future is at least a live topic within Square Enix, even if decisions, budgets, or schedules are still in flux. For players, the safest interpretation is that something is being considered, not that a finished project is quietly sitting on a server waiting to be unveiled. That middle ground keeps hope alive while avoiding the heartbreak that comes from treating every playful remark as a promise.
What a Chrono Trigger project could mean for Switch 2 and beyond
If a new Chrono Trigger project does materialise, the current landscape of platforms makes the timing especially interesting. Nintendo Switch 2 is on track to be a major home for classic style JRPGs, thanks to features like higher resolution output, stronger performance, and an audience that already embraced retro inspired hits. A Chrono Trigger remake or remaster designed with that system in mind could pair nostalgic pixel art or refreshed visuals with modern comforts such as fast loading, flexible control schemes, and accessibility options. On other platforms, including PC and current generation consoles, a new version would likely reach players who have heard the legends for years but never had an easy way to jump in. Even a carefully tuned remaster could take advantage of HDR, higher frame rates, and improved audio to make the game feel fresh without rewriting its soul. That sort of cross platform presence would turn a beloved cult classic into a shared touchstone for a new generation.
Why Chrono Trigger still matters to modern JRPG fans
Part of the reason these rumours hit so hard is that Chrono Trigger has never really left the conversation. Even decades after its original release, it shows up at the top of favourite JRPG lists and inspires new games that borrow its pacing, dual tech ideas, and time bending structure. Players still praise how quickly the story gets moving, how rarely it forces grinding, and how every party member feels distinct in combat and personality. The soundtrack remains lodged in memories, and key scenes like the trial or that first step onto the surface of a ruined future continue to resonate with players who discover the game today. For many, it represents a sweet spot where classic pixel art, bold storytelling, and streamlined design come together without filler. That is why the idea of revisiting it with modern technology feels both exciting and slightly scary, like returning to a favourite childhood place and hoping it still feels the same.
How to keep hype in check while still enjoying the speculation
JRPG fans know better than anyone that living on rumours alone can be exhausting. The healthiest way to respond to Horii’s latest comments might be to treat them as a fun spark for discussion rather than as a binding promise. It is perfectly fine to imagine dream remakes, mock up wish lists of features, and debate whether HD-2D or full 3D suits the game better. At the same time, it helps to remember how often plans change behind the scenes, and how many projects never make it past the concept phase. Keeping expectations grounded means acknowledging that Square Enix has not officially announced anything related to a Chrono Trigger remake yet. If something is revealed during this anniversary cycle, it can be greeted with genuine surprise and joy. If nothing appears, the original adventure is still there, ready for another playthrough, and the story of these rumours will simply become another chapter in the series’ long history.
How newcomers can experience Chrono Trigger right now
While everyone waits to see whether Horii’s teasing leads anywhere, newcomers do not have to sit on the sidelines. There are already several ways to experience Chrono Trigger legally today, even if some require a bit of hunting. The Nintendo DS version remains highly regarded for its extra touches and portable form factor, though copies on the resale market can be pricey. On PC, the modern port has received updates that improved its visuals and interface after a rocky start, making it a solid way to play the adventure on current machines. Mobile releases provide another avenue for those who do not mind touch controls. None of these versions completely reinvent the game, yet they offer a reliable path into its world without waiting for hypothetical announcements. For many players, finally seeing the story through for the first time will matter more than which future remaster might arrive in a few years.
How Square Enix’s wider remake strategy shapes expectations
Looking at Square Enix’s broader catalogue helps explain why the Chrono Trigger speculation feels so plausible. The company has been investing heavily in revisiting older titles in different ways, from straightforward touch ups to ambitious multi part reimaginings. Recent projects have shown that the publisher is comfortable experimenting with HD-2D visuals, as well as pouring significant resources into cinematic overhauls when it believes the audience is large enough. This mixed strategy means Chrono Trigger could logically fall anywhere on a spectrum that ranges from a respectful visual refresh to a sweeping reinterpretation. At the same time, other rumored projects have yet to surface, reminding everyone that not every possibility becomes reality. Horii’s careful phrasing and the company’s busy remake schedule together suggest that something related to Chrono Trigger is at least under active discussion, but they stop short of guaranteeing how big that something might be or when it could arrive.
Conclusion
Yuji Horii’s flustered reply and Torishima’s teasing comment have breathed fresh life into dreams that have followed Chrono Trigger for years. The mix of nervous laughter, playful warnings, and a cheeky “there’s something” landed at exactly the right moment, just as Square Enix is shining a spotlight on the series for its 30th anniversary. Taken alone, those words do not confirm that a remake is deep in development or locked to any specific platform, yet they do hint that the series’ future is not a closed book. For long time fans, that is enough to justify a little cautious optimism and a lot of excited conversation. The safest path is to enjoy the speculation while remembering that nothing is official until Square Enix says so. In the meantime, the original adventure remains as vibrant and impactful as ever, waiting patiently for anyone who wants to step back into its time traveling journey.
FAQs
- Did Yuji Horii officially confirm a Chrono Trigger remake
- No, Yuji Horii has not officially confirmed a Chrono Trigger remake. During the recent talk show he said he could not talk about potential developments and joked about getting in trouble if he said more, which many fans read as a suggestive hint. However, Square Enix has not announced any new Chrono Trigger game, so everything discussed so far remains speculation rather than confirmed fact.
- What exactly did Horii say that sparked new remake rumours
- The latest wave of rumours started when Horii was asked if the anniversary celebrations around Chrono Trigger would lead to new developments. He responded with “I can’t talk about that,” then quickly added lines such as “Wait, if I say that, you’ll figure it out,” “Don’t ask,” and “I’ll get in trouble.” The combination of his flustered reaction and the lighthearted warnings made it sound like there might be something he was deliberately avoiding, which sent fans into theory mode.
- Why is Kazuhiko Torishima’s “there’s something” comment important
- Kazuhiko Torishima’s “there’s something” remark matters because it came right after Horii dodged the question about future developments. As an experienced publishing figure who has worked closely with major creators, his playful comment felt like a knowing tease that echoed what many in the audience were already thinking. While it was delivered jokingly, it contributed to the sense that people close to the series believe more is happening behind the scenes than they can openly share.
- Could a Chrono Trigger project be an HD-2D remake instead of full 3D
- Based on Square Enix’s recent projects, an HD-2D remake is a very plausible direction if the company decides to revisit Chrono Trigger. The publisher has invested heavily in this visual style for other classic JRPGs, which would allow the team to modernise the game while keeping its 2D roots. A full 3D reinterpretation is also possible in theory, but that path would demand far more resources and carry a higher risk of drifting away from the original pacing and tone that fans treasure.
- How can new players experience Chrono Trigger while waiting for news
- New players do not need to wait for any announcements to enjoy Chrono Trigger. The Nintendo DS version is widely praised and offers a portable way to experience the adventure, though it can be expensive on the second hand market. On PC, an updated port provides a convenient option with modern patches, and mobile versions let players dive in on phones or tablets. These releases may not overhaul the visuals, but they preserve the core story, music, and battle system that made the original game a classic.
Sources
- Chrono Trigger’s original supervisor Yuji Horii says “I can’t talk about it,” “Don’t ask,” and “I’ll get in trouble” when asked about new developments, AUTOMATON WEST, December 3, 2025
- Yuji Hori appears flustered and says he can’t talk about a Chrono Trigger remake, My Nintendo News, December 3, 2025
- Dragon Quest creator Yuji Horii isn’t saying there’s a Chrono Trigger remake, but he’s not saying there isn’t one: “I can’t say … I’ll get told off!”, GamesRadar+, December 2, 2025
- Chrono Trigger Doesn’t Need A Remake But I’ll Definitely Play The Heck Out Of One, Kotaku, December 3, 2025
- This definitely means we’re getting a Chrono Trigger remake, right, Pocket Tactics, December 3, 2025













