Summary:
CD Projekt Red’s latest financial reporting paints a sharp picture of how Cyberpunk 2077 performed across hardware in 2025, and one result stands out right away. Nintendo Switch 2 accounted for 10 percent of the game’s sales during the year, which placed it just ahead of Xbox at 9 percent. That is not enough to challenge the dominant platforms, but it is still a notable result because it shows the game found a meaningful audience on Nintendo’s new system almost immediately. For a title once seen as closely tied to high-end hardware conversations, that shift says a lot about both the strength of the Cyberpunk brand and the appetite for major RPGs on portable-friendly systems.
At the top of the chart, PC remained the clear leader with 51 percent of Cyberpunk 2077 sales in 2025. PlayStation followed with 29 percent, leaving Switch 2 and Xbox to battle over the remaining slice. That gap matters. It shows that while Nintendo’s newer hardware made a strong entrance, the game’s biggest commercial weight still sits where players have long expected it to sit – on PC and PlayStation. Even so, Switch 2 edging past Xbox gives this sales split a talking point that is hard to ignore. It is the sort of result that turns heads because it hints at changing habits in the console space.
The Witcher 3 sales figures from the same reporting period add another layer. There, PC led with 43 percent and PlayStation followed with 38 percent, while Nintendo Switch reached 11 percent and Xbox came in at 8 percent. That pattern feels familiar, but it also reinforces a broader theme. CD Projekt’s games continue to perform best on PC and PlayStation, yet Nintendo platforms are carving out a stronger role than some might have expected. Put simply, the numbers suggest there is real demand for these worlds on Nintendo hardware, and not just as a novelty. That makes the wider platform story far more interesting than a quick glance at percentages might suggest.
CD Projekt’s latest sales split tells a very clear platform story
There are financial updates that feel dry on arrival, and then there are updates like this one that quietly drop a headline people cannot help but talk about. CD Projekt Red’s 2025 breakdown for Cyberpunk 2077 shows PC leading with 51 percent of sales, followed by PlayStation at 29 percent, Nintendo Switch 2 at 10 percent, and Xbox at 9 percent. The biggest takeaway is not that PC came first. That part is about as surprising as finding rain in a storm cloud. The real attention grabber is that Nintendo Switch 2, a newer entry in the hardware mix for this game, finished ahead of Xbox. It is a slim lead, sure, but a lead is a lead, and that changes the conversation around how this version landed in the market.
Cyberpunk 2077 found real momentum on Nintendo Switch 2
Ten percent may sound modest when stacked next to PC’s commanding share, but context changes everything. Nintendo Switch 2 was not trying to dominate the sales chart for Cyberpunk 2077. It was trying to prove that this type of huge, demanding open-world RPG could find a real audience on Nintendo hardware. That happened. In practical terms, Switch 2 did more than merely show up. It moved past Xbox, which has been part of the Cyberpunk story for much longer. That makes the result feel less like a curiosity and more like evidence. Players clearly saw value in having Night City available on a system that sits closer to a pick-up-and-play lifestyle while still offering a modern console identity.
Why that ten percent carries more weight than it first appears
Percentages can sometimes flatten the story, like looking at a mountain through a keyhole. What matters here is timing and platform perception. Cyberpunk 2077 built much of its public identity around PC performance talk, graphical showcases, updates, and technical redemption. Seeing Nintendo Switch 2 claim 10 percent of sales in 2025 suggests the game’s audience is no longer limited to the places where it first made its strongest impression. It also hints that players were willing to double dip or jump in fresh on a different machine if the package felt right. For Nintendo, that is encouraging. For CD Projekt, it is a reminder that a portable-capable audience has serious spending power when the release lines up with demand.
What makes the Switch 2 result stand out even more
What gives this figure extra spark is the comparison point sitting right next to it. Xbox was at 9 percent. That means Switch 2 did not just perform respectably. It beat a platform family that many players would have assumed held the stronger hand for a game like this. It is the kind of stat that slips into conversations quickly because it challenges older assumptions. No, it does not mean Nintendo has suddenly become CD Projekt’s main battlefield for big RPG launches. But it does mean the audience is there, awake, and spending.
PC remained the biggest home for Cyberpunk 2077 in 2025
Even with the Switch 2 surprise, the broader hierarchy stayed familiar. PC accounted for 51 percent of Cyberpunk 2077 sales in 2025, which is more than half the total. That is a huge share and a reminder that this universe still has its deepest roots on computer hardware. In many ways, that makes perfect sense. PC players have followed the game through its launch struggles, patches, system overhauls, expansion support, and visual showcases. The platform has been central to the game’s identity, and that long relationship still shows up loudly in the numbers. When the dust settled, PC did not just win. It won with room to spare.
PlayStation stayed comfortably ahead of both Switch 2 and Xbox
PlayStation landed at 29 percent, which puts it in a solid second place and well ahead of both Switch 2 and Xbox. That figure also carries its own story. CD Projekt’s reporting notes that the 2025 spike was mainly driven by inclusion of the base game in the PlayStation Plus Extra and Premium catalogues on PlayStation 4 and PlayStation 5, alongside the Switch 2 release of Cyberpunk 2077: Ultimate Edition. In other words, PlayStation had a big visibility and accessibility boost during the year, and that likely helped keep its share strong. It is not hard to see why. When a major game becomes easier to access within a subscription ecosystem, curiosity often turns into downloads and renewed attention very quickly.
Xbox fell just behind Nintendo Switch 2 in the 2025 breakdown
Xbox coming in at 9 percent does not mean the platform vanished from relevance. It still represents a meaningful chunk of Cyberpunk 2077 sales. Still, being edged out by Switch 2 is the part people will remember. Why? Because comparisons are sticky. They cling to the mind. Xbox and Nintendo often serve very different audiences, and yet here they are, separated by a single point on a chart for one of the most discussed RPGs of the decade. That does not make Xbox weak in a wider market sense, but it does suggest that for this particular game, in this particular year, Nintendo’s newer hardware created more pull than some expected.
The gap between the top two platforms and the rest matters
There is another angle worth noticing here. PC and PlayStation together made up 80 percent of Cyberpunk 2077 sales in 2025, leaving just 20 percent split between Switch 2 and Xbox. That tells us the real center of gravity has not moved. CD Projekt’s audience remains heavily concentrated on the two places where the company’s biggest titles have traditionally performed best. The interesting part is what happens underneath that top layer. Switch 2 carving out 10 percent in that environment is not a minor footnote. It is a meaningful slice inside a market already dominated by two much larger pillars.
The Witcher 3 showed a similar pattern with PC and PlayStation leading
The companion numbers for The Witcher 3: Wild Hunt help reinforce the broader picture. In 2025, PC represented 43 percent of sales for the game, PlayStation accounted for 38 percent, Nintendo Switch delivered 11 percent, and Xbox made up 8 percent. Once again, PC and PlayStation led by a wide margin. Once again, Nintendo finished ahead of Xbox. That similarity is hard to ignore. It suggests the Cyberpunk result was not a one-off quirk floating in isolation. Instead, it fits into a larger pattern where CD Projekt’s titles continue to thrive most on PC and PlayStation, while Nintendo hardware secures a stronger foothold than some rivals might like.
Nintendo Switch continued to hold a meaningful place for The Witcher 3
The Witcher 3 on Nintendo Switch has long had a certain underdog energy. It was the version many people looked at with raised eyebrows before eventually admitting, sometimes with a grin, that it was more impressive than expected. The 11 percent share in 2025 shows that version still matters. This is not a relic being kept alive by nostalgia alone. It is still earning money and still finding buyers. There is something telling in that. Nintendo players clearly value the flexibility of having a giant RPG in a format that fits more easily into commutes, couches, travel, and late-night sessions under a blanket when the rest of the house is asleep. Glamorous? Maybe not. Honest? Absolutely.
Xbox’s position in The Witcher 3 adds another layer to the trend
With Xbox at 8 percent for The Witcher 3, the same pattern appears again. Nintendo finishes ahead, and not by a microscopic margin this time. That makes the comparison even more interesting because The Witcher 3 has had years to settle into the market. This is not just early launch noise or a burst of curiosity around fresh hardware. It points to a durable appetite for CD Projekt’s games on Nintendo platforms. That does not erase the much larger role of PC and PlayStation, but it does strengthen the case that Nintendo has become an important piece of the publisher’s wider platform puzzle.
What these figures suggest about portable RPG demand
One of the clearest messages in these numbers is that people want large-scale RPGs on hardware that fits more easily into everyday life. The idea is simple. If you can take a sprawling adventure with you, many players will. That does not replace the appeal of a high-end desktop or a living room setup, but it adds a different kind of convenience that matters more than some old platform stereotypes suggested. Nintendo systems benefit from that rhythm. They fit around a day rather than demanding the day fit around them. For games as dense and time-hungry as Cyberpunk 2077 and The Witcher 3, that flexibility can be a powerful selling point.
Why Cyberpunk 2077 on Switch 2 feels more significant than a simple percentage
It is easy to stare at 10 percent and shrug. But the meaning behind it is bigger than the raw number. Cyberpunk 2077 is not a light, compact release built around short bursts. It is a demanding, high-profile RPG with a complicated history and a reputation shaped by technical conversation. For Switch 2 to step into that story and beat Xbox in 2025 says something real about market curiosity, consumer confidence, and the draw of handheld-friendly premium software. It also hints that players do not see Nintendo hardware as limited to first-party comfort food anymore. Sometimes they want the neon, the grit, and the chaos too.
CD Projekt now has stronger evidence that its games can travel well across hardware
These figures should matter internally at CD Projekt because they offer proof, not theory. The company can now point to platform splits showing that Nintendo hardware is not merely a side experiment for its major RPGs. There is an audience there, and that audience is willing to spend. When one franchise shows Nintendo ahead of Xbox and another shows the same, patterns begin to harden. That kind of consistency can influence planning, support priorities, and future port decisions. No company ignores evidence when money is attached to it, and these numbers come with a bright, obvious highlighter across them.
What this means for future support and platform strategy
Looking ahead, the platform story feels clearer than before. PC is still the anchor. PlayStation remains a major force. But Nintendo now looks more important in the CD Projekt ecosystem than a casual observer might have guessed a few years ago. That does not automatically mean every future release will arrive on Nintendo hardware day one, and it does not mean Xbox stops mattering. What it does mean is that the sales argument for bringing major RPG experiences to Nintendo systems is getting harder to dismiss. When the numbers keep nudging in the same direction, companies tend to listen. And right now, the numbers are speaking pretty loudly.
Conclusion
CD Projekt’s 2025 platform split for Cyberpunk 2077 delivered one especially memorable result: Nintendo Switch 2 reached 10 percent of sales and finished ahead of Xbox at 9 percent. PC remained the dominant platform with 51 percent, while PlayStation followed with 29 percent, so the overall hierarchy still looks familiar. Even so, the Nintendo result matters because it shows that a major RPG once seen as tightly linked to higher-end hardware conversations found real commercial traction on a Nintendo system. The The Witcher 3 numbers support the same wider theme, with Nintendo also finishing ahead of Xbox there. Taken together, these figures suggest CD Projekt’s worlds are not only strongest on PC and PlayStation, but increasingly meaningful on Nintendo hardware too.
FAQs
- Did Nintendo Switch 2 really outsell Xbox for Cyberpunk 2077 in 2025?
- Yes. According to CD Projekt’s 2025 reporting, Nintendo Switch 2 accounted for 10 percent of Cyberpunk 2077 sales, while Xbox accounted for 9 percent.
- Which platform had the biggest share of Cyberpunk 2077 sales in 2025?
- PC had the biggest share with 51 percent, making it the clear leader for Cyberpunk 2077 sales during 2025.
- How did PlayStation perform for Cyberpunk 2077 in 2025?
- PlayStation represented 29 percent of Cyberpunk 2077 sales in 2025, placing it second behind PC and comfortably ahead of Switch 2 and Xbox.
- What was The Witcher 3 platform breakdown in 2025?
- CD Projekt reported The Witcher 3 at 43 percent on PC, 38 percent on PlayStation, 11 percent on Nintendo Switch, and 8 percent on Xbox in 2025.
- Why is the Switch 2 result important for CD Projekt?
- It suggests there is meaningful demand for big CD Projekt RPGs on Nintendo hardware, especially when a release is well positioned and easy for players to fit into everyday play habits.
Sources
- Management Board Report on CD PROJEKT Group Activities in 2025, CD PROJEKT, March 19, 2026
- The CD PROJEKT Group’s Wraps Up 2025, CD PROJEKT, March 19, 2026
- Result Center Archive, CD PROJEKT, March 19, 2026













