Summary:
Donkey Kong is back with Pauline at his side, and the upcoming Donkey Kong Bananza is shaping up to be the Switch 2’s must-play summer blockbuster. The eight-minute overview trailer showcases a subterranean kingdom bursting with breakable terrain, inventive transformations, and co-op antics that let two players tag-team baddies in local or online play. Set for release on July 17 2025, Bananza blends classic platforming with fresh, open-zone exploration: punch through canyon walls, swing across molten caverns, and use Pauline’s powerhouse vocals to shatter obstacles or boost DK’s speed. The Switch 2’s extra horsepower enables HDR output, silky 60 fps performance, and surround-sound audio that pumps jungle drums straight into your living room. From powerful Bananza Forms like Zebra and Ostrich to mischievous foes led by the greedy Void Kong, every frame screams playful creativity. Pre-ordering nets a Golden Banana cosmetic pack and an orchestral soundtrack download, while the Deluxe Edition tosses in an amiibo-ready Pauline figure. Below, we break down Bananza’s mechanics, worlds, and community buzz so you know exactly why July 17 can’t arrive soon enough.
The Legacy of Donkey Kong
Long before bananas were worth hoarding, Donkey Kong swung into arcades in 1981, threw barrels at Jumpman, and became Nintendo’s first global star. Over four decades DK has morphed from arcade villain to heroic guardian of the jungle, starring in everything from side-scrolling bongo rhythm spin-offs to cult-classic 3D outings. Yet Bananza represents a milestone: it’s the first 3D Donkey Kong built entirely in-house by Nintendo since Rare’s DK 64. Veterans will recognize the series’ cheeky humor, tight platforming, and love of hidden secrets, but Bananza doesn’t rest on nostalgia. Instead, it channels that history into fresh ideas—open-zone levels, destructible environments, and Pauline as a fully fledged partner—proving that DK can still surprise in 2025.
A New Jungle Adventure Awaits
Bananza’s set-up wastes zero time: greedy Void Kong and his corporate cronies are tunneling toward the Planet Core, rumored to grant any wish. DK vows to stop them, and singer-turned-sidekick Pauline tags along, lending her voice—literally. Together they plunge underground, swapping sun-kissed treetops for crystal caverns, frozen reservoirs, and ancient machinery. Each biome is a sprawling sandbox laced with vertical shafts and hidden shortcuts that reward curiosity. The overview trailer teases players tearing down rocky pillars, carving shortcuts with knuckle-drills, and discovering entire bonus chambers tucked behind fragile ceilings. It’s a playground that invites experimentation: smash first, ask questions later.
Story Premise
Beneath the surface lies more than ore and gemstones. Void Kong’s mining has awakened the subterranean folk—gruff Grumpy Kong, eccentric Poppy Kong, and scientists who barter gear for golden bananas. Dialog unfolds in fully voiced cutscenes that lean into slapstick comedy, while collectible story tablets reveal an ancient civilization that once worshipped the Planet Core. The stakes grow personal when Void Kong captures Pauline to siphon her sonic powers, forcing DK to don Bananza Forms that manifest her melodies in physical form. Expect a journey that balances Saturday-morning silliness with heartfelt moments showing DK’s fierce loyalty.
Key Gameplay Mechanics
At its heart Bananza remains a platformer—but it boldly reimagines movement. Rather than linear courses, every region functions as an open-ended chunk where players choose their route. Punch through breakable walls to reveal alternate tunnels, fling debris to build makeshift bridges, or hijack minecarts that weave around the map like roller coasters. A dynamic “Smash Gauge” fills as you demolish terrain, unlocking environmental chain reactions—knock loose a boulder, and it might crash into a hidden alcove containing a KONG letter or extra life balloon. The Switch 2’s haptic Joy-Con 2 rumbles intensify the sensation of every crack and crumble, making simple wall-punches feel glorious.
Movement and Traversal
Heavy doesn’t mean slow. DK vaults into hand-over-hand climbs, double palm-slams to leap upward, and uses chargeable ground-pounds for burst height. Pauline adds finesse: press a shoulder button and she belts a note that creates mid-air shockwaves, giving DK a second jump or extended glide if you time it right. The dev team describes locomotion as “momentum chains”—stringing swings, dashes, and wall-breaks into stylish combos that shave seconds off time-trial missions. Speedrunners are already dissecting trailer frames to plot optimal routes.
Monkey Swing Evolution
Remember the vine swings of Donkey Kong Country? Bananza swaps static ropes for physics-based foliage. DK can grab any overhanging root, twist in 360°, then launch at any angle. Combine that with Pauline’s vocal bursts and zebra-striped Bananza Form—which boosts acceleration—and you can cross entire chasms without touching the ground. The mechanic feels intuitive: left stick steers, rhythmic shoulder taps maintain momentum. It’s less about strict timing windows and more about improvisational flow, mirroring skatepark lines more than old-school hop-n-stop jumps.
Combat and Boss Encounters
Enemies range from chunky Mole-Bots to aerial Buzzer Bees, each sporting armor layers that crack under focused strikes. DK’s fists handle the brawling, while Pauline’s voice acts as crowd control, stunning groups or shattering shields. Boss fights escalate the destruction: one mid-game clash sees DK uppercutting a drill-tank up a spiraling shaft, then Pauline ricochets notes off crystal walls to detonate weak points. Cooperative timing is key; solo players can toggle AI Pauline or hot-swap between characters with a single button, ensuring fights stay snappy, not sluggish.
Characters and Their Unique Abilities
DK is pure power; Pauline is strategic support. Beyond them, Bananza Forms steal the show. Zebra Form stripes DK with lightning-fast dash bursts, Ostrich Form grants double-length leaps, and Kong Form amplifies raw knockback. These forms aren’t limited to combat—Ostrich strides let you outrun collapsing tunnels, while Zebra dashes across quicksand without sinking. Additionally, underground NPCs lend gadgets: Grumpy Kong sells a grappling barrel for high ledges, and Poppy Kong’s bubble shield turns falling debris into stepping-stones. Mastering ability synergies rewards players with Golden Banana medals that unlock concept-art galleries and time-trial ghosts.
Worlds to Explore in Bananza
Each world is themed yet interconnected through cavern-wide elevator shafts. Arid Canyon brims with cracked sandstone that crumbles into staircases once smashed. Lush Glimmergrove hides bioluminescent fauna illuminating secret paths. Frost-Hollow Cavern freezes over waterfalls, letting DK slide down glacial half-pipes. Late-game Molten Machina merges magma flows with ancient tech, challenging you to divert lava into turbines to power colossal lifts. The trailer teases at least six hub worlds, and Game Informer’s two-hour preview confirms non-linear progression—finish half the objectives in one world and the next area unlocks, letting explorers chart their own order.
Collectibles and Challenges
Golden Bananas remain the headline collectible, but Bananza layers depth. Chunky Cavern Gems upgrade the Smash Gauge; Vinyl Records unlock jukebox tracks; and vintage Arcade Flyers pay homage to DK’s roots, granting lore snippets. Each world hides time-trial barrels, puzzle rooms, and hidden races against mischievous Cranky Kong holograms. Completionists can toggle an Assist Pulse that glows faintly when a secret is near, but purists will relish discovering alcoves unaided. Leaderboards track fastest completion times per biome, fostering a competitive edge beyond simple item hunts.
Multiplayer and Co-Op Features
Two-player co-op offers three setups: couch split-screen, local wireless GameShare, and online GameChat. Player One controls DK, Player Two rides shoulder-style as Pauline, free-aiming vocal blasts with Joy-Con 2 gyro or mouse mode. Smart design keeps screen clutter low; Pauline’s reticle only appears when aiming, and damage numbers hover briefly then fade. Co-op combos fill a shared Team Meter unlocking cinematic Team-Smashes—think DK hurling Pauline like a sonic cannonball that ricochets across the arena, clearing waves in seconds. If your partner drops, AI Pauline backfills instantly.
Visuals and Performance on Switch 2
Bananza flexes Switch 2 muscle: HDR output paints minerals with prismatic sheen, while a dynamic resolution scaler maintains 4K docked or 1080p handheld at 60 fps. Destructible geometry fractures into hundreds of shards without frame dips, and volumetric lighting bathes caverns in warm torchlight. Surround sound support (linear PCM) pumps tribal drums and Pauline’s reverberating vocals through rear channels, immersing players in subterranean echoes. Accessibility wins include color-blind filters, latency-tuned audio cues, and optional 30 fps Cinematic Mode that boosts ray-trace reflections for filmic screenshots.
Soundtrack and Audio Experience
Composer Mahito Yokota (of Odyssey fame) blends marimba grooves with rock guitars and gospel choirs representing Pauline’s vocals. Tracks shift dynamically: smash open new caverns and extra percussion layers fade in, mirroring your expanding playground. Collect a Vinyl Record mid-level and you can swap to retro 8-bit remixes on the fly. Voice acting is fully localized in eleven languages, with optional DK babble for purists. The overview trailer even confirms musical boss phases where players must respond to rhythm prompts, merging platformer action with rhythm-game flair.
Tips for First-Time Players
New to DK? Prioritize smashing walls to fill the Smash Gauge early—it boosts damage and reveals shortcuts. Experiment with Bananza Forms instead of sticking to favorites; each transformation turns familiar rooms into new playgrounds. In co-op, communicate: Pauline’s stun window is perfect for DK’s charged haymaker. Solo players should map Pauline’s vocal burst to a convenient bumper for quick mid-air recoveries. Feeling lost? Visit campfires scattered through levels; they offer optional skill challenges that double as fast-travel nodes, guiding you naturally toward unexplored areas.
Community Reactions and Hype
Fans erupted on social media once the overview trailer dropped. Reddit threads praised the open-zone design, while YouTube comments spotted Cameo crates teasing Diddy Kong DLC. Game Informer’s hands-on preview called Bananza “Nintendo at its most inventive” and predicted it could eclipse Mario Odyssey’s sense of discovery. Retail indicators support the buzz: Amazon UK lists Bananza as the top-selling Switch 2 title for July, and restock trackers expect console bundles to spike during Prime Day. In short, players are counting down the days, bananas in hand.
Where Bananza Fits in the Franchise Timeline
Canonically, Bananza sits after the events of Tropical Freeze but before any future Mario crossover. References to DK Isle’s reconstruction hint the Kremlings are still licking their wounds, yet Easter eggs—like a broken Time Barrel tucked in Frost-Hollow—nod to past adventures. Pauline’s role cements her evolution from damsel to hero, continuing arcs established in Super Mario Odyssey. By expanding the Donkey Kong mythos underground, Bananza carves out new lore without rewriting history, ensuring long-time fans feel rewarded while newcomers jump in comfortably.
Conclusion
Donkey Kong Bananza isn’t just another sequel—it’s a banana-scented love letter to exploration, cooperation, and pure joyous smashing. With imaginative Bananza Forms, gorgeously destructive worlds, and performance that finally lets DK breathe in smooth 60 fps glory, the Switch 2’s summer slate has its crown jewel. Whether you plan to hunt every Golden Banana solo or duet with Pauline online, July 17 promises a trip underground that’s anything but dark.
FAQs
- Q: Is Donkey Kong Bananza playable solo?
- A: Absolutely. You can swap between DK and Pauline on the fly, while the AI handles the inactive partner’s moves.
- Q: Does Bananza support older Joy-Con controllers?
- A: Yes—classic Joy-Con pairs work, although the new Joy-Con 2 offers gyro precision and richer haptics.
- Q: How many worlds are in the game?
- A: Nintendo confirms six major biomes, each packed with branching caverns and optional challenge rooms.
- Q: Are Bananza Forms time-limited?
- A: No. Once unlocked, you can swap Forms at campfires or collectible Form Shrines whenever strategy demands.
- Q: Will there be post-launch DLC?
- A: Nintendo hasn’t detailed plans yet, but in-game hints and datamined strings suggest new Forms and an extra world are on the horizon.
Sources
- Donkey Kong Bananza – Overview Trailer – Nintendo Switch 2, Nintendo YouTube, July 3 2025
- Donkey Kong Bananza for Nintendo Switch 2, Nintendo, July 6 2025
- Donkey Kong Bananza ‘Overview’ trailer, Gematsu, July 2 2025
- We Played Two Hours Of Donkey Kong Bananza | New Gameplay Today, Game Informer, July 1 2025
- 6 New Nintendo Switch 2 Games Launching in July 2025, BGR, July 4 2025














Why does everything need to be open-zone now? DK was fine without all this Zelda wannabe stuff. Not hyped.
I read Pauline can make DK jump further with singing?? That’s kinda cool for puzzles I think.
Wow this looks fun!! I love DK and Pauline combo 😍 gonna play with my brother day one!