
Summary:
Team Cherry’s latest update for Hollow Knight: Silksong, Version 1.0.28891, is live on PC with console deployment following, and it’s far more than a handful of minor tweaks. We get meaningful controller support upgrades—including DualSense Edge support on PC—alongside stability fixes that erase progress-killing edge cases and late-game headaches. The update tackles out-of-bounds issues, rare movement exploits like unintended air dashes or double jumps, and enemy oddities that could break combat rhythm or soft-lock scenarios. Balance tuning nudges damage on key tools like Sharp Dart and Cross Stitch, aligns Rune Rage scaling with other Silk Skills, and smooths Thread Storm at higher needle levels. It also corrects crafting interactions (like Crafting Kits not buffing offensive blue tools) and clears up missable fragments after abrupt quits. Put simply: fights feel fairer, movement reads cleaner, and exploration is less likely to turn into a rescue mission. If you’re on Nintendo Switch 2, the patch is set to arrive shortly after PC, continuing a steady cadence of fixes since launch. Below, we walk through the changes you’ll feel first, why they matter moment to moment, and how to adjust your build and routes to make the most of them.
What’s new in Silksong Version 1.0.28891
Version 1.0.28891 focuses on three pillars: better controller behavior, fewer game-breaking edge cases, and sharper balance across combat tools and Silk Skills. Support for DualSense Edge on PC joins improved controller handling on Mac, and the game now intelligently pauses when a controller disconnects—small in description, huge in practice when a cable wiggles loose mid-boss. Under the hood, stubborn late-game “cursed” states have been resolved, movement exploits that granted air dashes or double jumps when not intended are closed, and numerous out-of-bounds scenarios have been sealed. On the numbers side, Sharp Dart and Cross Stitch get slight damage bumps, Rune Rage scaling is normalized to match other Silk Skills, and Thread Storm’s high-level damage is tuned down for healthier pacing. A spread of precision fixes—Curveclaw’s down-stab reaction, Scuttlebrace’s wall jumps, Surgeon pulls, and Seth’s invincibility window—tighten up the exact feel of combat so encounters play to skill, not bugs.
Controller updates that actually change how we play
The headline is controller support catching up with how people actually play: PC users running PlayStation pads, Mac players relying on broader device support, and anyone who’s stared at a blank screen while their controller silently disconnected. With DualSense Edge recognized and the game pausing on disconnect, we avoid accidental damage, deaths, or lost attempts because of a loose wire or dying battery. That alone lowers frustration during long boss learning sessions. Beyond brand names, smaller controller issues were addressed, which often reads like “miscellaneous” but shows up in crisper prompts, more reliable input identification, and fewer moments where an input is dropped at the worst time. If you bounce between devices, this patch reduces the mental overhead of “Will this even map correctly?” and lets you focus on needle spacing, not driver quirks.
Stability fixes that remove progress blockers
Late-game cursed states were a thorn precisely because they didn’t respect your preparation; they just ruined momentum. Clearing those stubborn cases returns agency to the player. Likewise, sealing out-of-bounds holes and fixing pulls that could yank the hero into invalid space mean fewer reloads and fewer “Did I just break my save?” moments. Even the soft-lock during the Grand Gate sequence is addressed, a cinematic moment that deserves spectacle, not a force-quit. These changes transform the experience from “save-scum insurance policy” to “trust the world again.” When traversal and combat push you hard, you need confidence that the floor won’t drop out from under a run due to something you can’t control. That’s the quiet power of this patch.
Balance tweaks: damage buffs, scaling, and late-game tuning
Small numbers can have big feelings. Slight increases to Sharp Dart and Cross Stitch won’t rewrite the meta, but they tighten damage breakpoints that matter in real fights. When a miniboss falls one exchange earlier, or a priority target drops before the arena escalates, it’s night and day. Updating Rune Rage’s scaling to match other Silk Skills removes a math outlier that could make builds feel lopsided, while trimming Thread Storm’s damage at high needle levels reins in runaway clears without gutting its identity. The pattern here is sensible: buff underperformers a hair, normalize an outlier, sand down a late-game spike. The result is fewer “only this build works” conversations and more viable routes for different players.
Movement and traversal: fewer unintended dashes and jumps
Closing the loopholes around unintended air dashes and double jumps is less about stopping fun and more about protecting reads. When a move sometimes triggers extra mobility you didn’t earn, it muddies the muscle memory that makes platforming sing. Fixing Scuttlebrace’s occasional unintended wall jump leans the same way; your inputs should translate cleanly into motion, not mini-exploits. Together, these changes make platforming snappier and more learnable. If you’re practicing trickier rooms, you’ll build trust that the route you master is the route you’ll execute under pressure, not something that only works when the stars (and bugs) align.
Combat flow: enemy behavior and arena reliability
Enemy oddities can derail fights in the strangest ways. Pharlid Divers sliding across rooftops after an ambush may be meme-worthy, but it also breaks the intended dance of spacing and punish. Surgeon enemies sometimes pulled the hero out of bounds, which sours any victory regardless of how neat the encounter otherwise is. Seth’s edge cases—drifting out of bounds, lingering invincibility at refight start, or rotating on defeat—turn a set-piece into a tech rehearsal. The patch smashes these gremlins and keeps arenas honest. Expect cleaner telegraphs, clearer punish windows, and far fewer “wait, what?” moments in the middle of a tight duel.
Exploration clean-up: out-of-bounds and missable pickups
Exploration thrives on curiosity, but it shouldn’t punish you for grabbing a collectible then quitting immediately. Fixing cases where some Spool Fragments became permanently missable after an instant exit preserves completionist sanity. Sealing “fall through the world” seams and entry snafus like the Crust King Khann falling out of bounds—especially on low-end systems—keeps progression routes intact. When your map is covered in little personal goals, the last thing you want is to second-guess whether a path is broken or just well hidden. This update refreshes that pact between designer and player: if it looks like a route, it plays like a route.
Crafting, tools, and kit synergy after the patch
Two adjustments stand out for build tinkerers. First, Crafting Kits now properly increase the damage of offensive blue tools like Sawtooth Circlet, making upgrade investments behave as advertised. Second, the rare Harpoon bug that sometimes granted two Silk instead of one is fixed, which stabilizes resource planning in longer engagements. Together with the newfound damage on Sharp Dart and Cross Stitch, these changes nudge hybrid setups that weave in tool pokes between needle strikes. Your choice of kit should be about taste and matchup, not whether a bug makes one option secretly best. Post-patch, expect more honest comparisons and better payoff for deliberate crafting paths.
What to expect on Nintendo Switch 2 and console rollout
The patch is live on PC now, with console rollouts—Nintendo Switch 2 included—following shortly. Historically, updates hit Steam first, with Switch platforms receiving them once certification clears. Recent communication around “update 3 / 1.0.28891” notes exactly that cadence: if you don’t see it on your console today, it’s on the way. The practical upshot is the same feature set arriving across platforms: controller pause-on-disconnect, controller support improvements, the same combat and traversal fixes, and identical balance tweaks. If you’ve been enjoying enhancements on Switch 2 like higher refresh targets and broader input compatibility, this patch should slide in seamlessly and make handheld play even more dependable.
Practical tips to feel the improvements right away
Start by revisiting rooms where you previously saw odd controller behavior or disconnect hiccups; the new pause mechanic protects attempts, but it’s worth testing your cable or wireless range now that the game handles drops more gracefully. Next, hit any routes where unintended air dashes or double jumps once helped you cheese a segment—those lines are gone, so lock in a clean version of your movement. In combat, try the same minibosses where a single sliver of health always seemed to survive; the slight buffs to Sharp Dart and Cross Stitch can shave that final exchange. Finally, if you’re mid-collection, revisit areas where a Spool Fragment looked risky to nab before, since the “immediate quit” edge case is handled. It’s all about removing friction points you may have normalized.
Speedrunning and challenge implications
For speedrunners, fewer out-of-bounds options naturally trims some routes, but the trade-off is stability and reproducibility—excellent for marathons and community events. Expect categories to note patched movement and revised damage thresholds in their rulesets. The nerf to Thread Storm at higher needle levels likely alters late-game boss race strategies that leaned on overwhelming AoE, while normalized Rune Rage scaling should widen the pool of viable skill sequences. Community timing tools and practice rooms will adapt quickly; if you route on PC, you can switch branches to compare splits, but once consoles catch up, the broader player base will settle into the post-patch meta. It’s a healthier, more readable run overall.
Quality-of-life details you’ll notice over time
Some tweaks don’t jump out on day one but pay dividends across a full playthrough. Cogflies appearing from odd spots after transitions? Gone, with counts preserved. Vaults slide blocks ignoring the needle’s rules? Fixed to respond correctly, which saves confusion in puzzle spaces. Eva Hunter Crest upgrades no longer clear tool equips, preventing those “why is my kit empty?” moments after a focused upgrade session. Even tiny animation or rotation fixes—like the Second Sentinel not awkwardly spinning on defeat—keep the tone intact. None of these will make a headline, but together they create a steadier hum where everything behaves just a bit more predictably.
How this patch builds on earlier updates
Since release, Team Cherry has prioritized fix-first patches with selective, careful balance passes. Earlier updates addressed foundational issues, from initial bug sweeps to visual options and achievement clarifications. Version 1.0.28891 slots into that rhythm: controller support broadens, edge-case crashes and soft-locks recede, and the numbers move in small but meaningful steps. The studio’s message is consistent—make the experience reliable for everyone, then iterate on fairness. That approach matters on a game where precision is identity. Instead of chasing flashy overhauls, the team keeps sanding edges so the core feels sharper. As a player, that steady hand is exactly what you want after launch.
When to report issues and what’s likely next
If you hit a new issue, replicate it, capture your steps, and send it through the official channels (Steam discussions or the team’s support notes). Reports that include platform, controller type, and whether you used cloud saves or quick quits tend to get traction fastest. Given the cadence so far, expect another round of polish once the dust settles and console feedback rolls in. Controller ecosystems shift, edge cases inevitably surface, and balance always benefits from broad telemetry. The pattern points to iterative, targeted updates rather than sweeping redesigns—good news for anyone investing time into mastering movement and boss patterns right now.
Conclusion
Silksong’s 1.0.28891 update delivers the kind of practical improvements that players feel immediately: smarter controller handling, fewer progression-breaking bugs, and thoughtful balance tweaks that open up builds without erasing identity. It strengthens the experience across platform lines and keeps the focus on precision and discovery—the heart of why we play. If you’ve been holding a run because of nagging edge cases, this is your green light to jump back in.
FAQs
- Does the game now pause on controller disconnect?
- Yes. The patch adds an automatic pause on disconnect so you don’t lose attempts to a loose cable or low battery.
- What controllers gained better support?
- DualSense Edge is now supported on PC, with improved controller handling on Mac and various smaller fixes that stabilize inputs across devices.
- Which tools were buffed?
- Sharp Dart and Cross Stitch received slight damage increases, while Rune Rage’s scaling now matches other Silk Skills for more consistent builds.
- Was anything nerfed?
- Thread Storm’s damage at higher needle levels was slightly reduced to balance late-game encounter pacing without undermining the skill’s role.
- When will the update hit Nintendo Switch 2?
- PC has it now; consoles—including Nintendo Switch 2—are set to receive the same version shortly after, pending platform rollout.
Sources
- Hollow Knight: Silksong – Patch Version 1.0.28891 Now Live, Steam News, October 14, 2025
- Hollow Knight: Silksong Receives Another Update, Here Are the Patch Notes, Nintendo Life, October 15, 2025
- Hollow Knight: Silksong update 3 announced, patch notes, Nintendo Everything, October 14, 2025
- Hollow Knight: Silksong Patch Stomps Out More Bugs, Adds DualSense Edge Support, GameSpot, October 14, 2025
- Hollow Knight: Silksong to be updated to Version 1.0.28891 – patch notes, My Nintendo News, October 14, 2025
- Patch 1 Available Now, Steam Community, September 9, 2025
- Silksong Patch 2 Now Live, Team Cherry Blog, September 23, 2025
- Hollow Knight: Silksong Reveals Patch Notes for Update 1.0.28891, Final Weapon, October 14, 2025
- Hollow Knight: Silksong Patch 1.0.28891 Enhances Controller Support and Fixes Key Gameplay Bugs, Twisted Voxel, October 14, 2025
- Hollow Knight: Silksong Release and Free Switch 2 Upgrade Details, Nintendo Life, September 2025