Summary:
We’ve got a classic modern gaming moment on our hands: you buy a physical copy, pop it in like it’s 2003, and the game politely asks you to become an internet-connected adult first. For Nintendo Switch and Nintendo Switch 2 owners picking up the physical edition of Mortal Kombat: Legacy Kollection, the headline is simple but stingy: Mortal Kombat 4 is not on the game card. To play it, we need an additional download that arrives via the day 1 patch. Digital Eclipse has explained the reason in plain terms, saying the Switch build had to be submitted for manufacturing far in advance, and MK4 simply was not ready in time to make that cut. Atari has also added a notice aimed at Switch users, encouraging us to connect to the Nintendo store and download post release patches that add extra content including MK4, plus performance improvements.
This has landed poorly with some fans, and honestly, it’s not hard to see why. Physical buyers tend to want a self-contained copy, especially for a retro-focused release built around nostalgia and preservation vibes. When another platform’s disc includes everything, but Nintendo’s card does not, it creates a lopsided feeling even if the technical reason is legitimate. The good news is that MK4 is still part of the package and is accessible once updated. The less fun news is that “physical” now comes with a small asterisk, and that asterisk is spelled W-i F-i. So, let’s walk through what was confirmed, why this happens, what it means for collectors, and the quick checklist that keeps you from getting blindsided when you just wanted to uppercut somebody into next week.
The Switch and Switch 2 physical Mortal Kombat surprise
We’ve all done it: tear the shrink wrap, slot the game in, and expect the good old plug-and-play feeling. With Mortal Kombat: Legacy Kollection on Switch and Switch 2, that moment gets interrupted because Mortal Kombat 4 is not stored on the game card. That means the physical edition is not fully playable as-is if MK4 is the reason you showed up. And let’s be real, MK4 is not some random bonus mode tucked in a menu – it’s a mainline entry with its own era, its own style, and for a lot of people, a lot of memories. The collection still boots and runs, but the “complete set” expectation takes a hit. The frustration mainly comes from the mismatch between what a physical purchase usually implies and what we’re actually holding in our hands. Instead of a neat little time capsule, the cartridge becomes more like a boarding pass: it gets you on the plane, but you still have to connect to the gate system before you can take off.
What was confirmed and what changed
Digital Eclipse has confirmed directly that Mortal Kombat 4 did not make it onto the Switch cartridge in time for the physical release, and that it is instead available through the day 1 patch. Atari has also communicated to Switch users that post release patches add additional content including MK4, along with performance improvements. Put together, that creates the official picture: MK4 is included in the overall package, but not on the card itself for Nintendo’s physical editions. That clarification matters because players aren’t just reacting to the existence of a patch – patches are normal now – they’re reacting to a missing game in a collection where the “everything is here” idea is a big part of the appeal. When messaging around a physical release feels even slightly fuzzy, fans tend to fill in the blanks with worst-case assumptions. And once that happens, even a straightforward explanation can feel like damage control instead of simple transparency.
Why manufacturing deadlines hit Nintendo harder
The key detail Digital Eclipse pointed to is timing. Nintendo Switch game cards require builds to be submitted for production far ahead of release, and MK4 was not ready by that cutoff. That’s the boring logistics answer, but boring does not mean fake. Physical manufacturing is a pipeline: you don’t ship a finished game card overnight just because the build finally clicked into place. The rough part is that Nintendo’s physical format can make that gap more visible than on other platforms, because people naturally compare “what’s on the disc” versus “what’s on the card.” When we buy physical, we expect the data to be sitting right there, not waiting in a queue. If you’re the type who buys physical specifically to avoid downloads, this is basically the exact scenario you were trying to dodge. And if you’re a collector, it can feel like the product you wanted and the product you received are living in two different timelines.
How submission timing works for game cards
Think of the manufacturing deadline like the last train out of town. If you miss it, you can still get where you’re going, but you’re not arriving the same way as everyone else. Once a Switch build is locked for game card production, the contents of that card are basically frozen for that print run. Developers can keep working, of course, but anything finished after that point has to travel via patch. That’s why Digital Eclipse’s explanation centers on “not ready in time” rather than anything more dramatic. It’s not that MK4 was cut from the project or sold separately – it’s that the version intended for the Switch card didn’t reach “ship it” status before the window closed. This is also why we sometimes see physical releases ship with older builds, even when a newer patch exists on day one. The cartridge is the snapshot that got approved and manufactured, while the patch is the living, updated layer that catches everything finished after that snapshot.
The day 1 patch reality check
When we hear “day 1 patch,” most of us think “bug fixes and maybe a balance tweak.” Here, the day 1 patch is more than polish – it’s a delivery vehicle for an entire game within the collection. That changes the emotional weight of the update. If you’re online on day one, you might not even notice beyond the extra download time, and after that you’re playing MK4 like normal. But if you’re offline, traveling, or you keep a Switch that’s intentionally not connected, then MK4 is effectively locked away. That’s why the reaction is louder than usual. This isn’t about chasing the best frame rate or the newest hotfix, it’s about basic access to a listed entry in the package. So the practical takeaway is simple: the physical edition on Nintendo platforms assumes you’ll connect and update, at least once, to unlock everything that’s meant to be there.
How MK4 is delivered on Switch
On Switch and Switch 2, MK4 becomes available after installing the update that includes it, meaning the console needs to download additional data to complete the full lineup. Nintendo Life noted that a Switch 2 cartridge runs with an included version out of the box and still requires an update to access Mortal Kombat 4. That’s important because it reinforces the point that even if the base package launches fine, MK4 is not sitting on the card waiting for you. For players, the experience is straightforward: insert the card, connect to the eShop infrastructure, download the update, and then MK4 appears as part of the collection. The less obvious part is what happens long term. If you delete software data to free up space, or you move between systems, you may have to re-download that additional piece again. So while the process is not complicated, it’s not as permanent as having the game data physically embedded on the cartridge.
Storage, bandwidth, and account basics
This is where the real-world friction shows up. To download the patch that includes MK4, we need free space on system storage or a microSD card, and we need a stable internet connection long enough to finish the job. If your Switch is already juggling big installs, captures, and other games, “just download it” can turn into a storage shuffle that feels like moving apartments because you bought one new chair. There’s also the account layer: updates and downloads are tied to the system environment and Nintendo’s services, so keeping your console connected and your software updated is part of the deal. None of this is scary, but it is extra steps that physical buyers often try to avoid. The best mindset is to treat the cartridge as the base key that gets you into the collection, while the MK4 download is a required add-on that lives on your storage. It works, but it’s not the clean, self-contained “forever copy” that many people imagine when they buy physical.
Why other platforms include MK4 on disc
One detail that keeps fueling the debate is that other physical versions reportedly include MK4 on the disc, while Nintendo’s does not. Digital Eclipse’s statement indicates that this omission impacts the Nintendo versions specifically, not the whole physical run across all platforms. That contrast is what makes Switch owners feel singled out even if the cause is purely logistical. From a buyer’s perspective, it creates an uneven value perception: if one version is fully present on the physical media and another requires an additional download, the Nintendo buyer might feel like they got the “almost complete” edition. Even if the final playable result is the same after updating, the path to get there matters. Physical media has a psychological promise baked in: “This is the copy that still works when services change.” When MK4 lives outside the card, that promise feels less certain. And once that doubt creeps in, it can overshadow the actual quality of the collection itself.
The trust issue and “internal miscommunication” fallout
The loudest reactions rarely come from the download itself. They come from trust. When a physical release is promoted as having everything on the card, and then the reality changes, people don’t just feel inconvenienced – they feel misled. Digital Eclipse has framed the earlier confusion as internal miscommunication, and we can accept that as a plausible human error while still recognizing why it stings. Fans who pre-order physical tend to be the most invested, and they’re also the least forgiving when details shift after money changes hands. It’s the difference between “We found a problem and fixed it” and “We bought a promise and received an asterisk.” Even a small mismatch between expectation and reality can become a big deal when the product is nostalgia-focused and collector-friendly by design. The irony is that a collection celebrating history can end up caught in a very modern controversy: not whether it exists, but where the bits actually live.
What this means for collectors and preservation
If you buy physical because you love shelves, slipcovers, and the feeling of ownership, the MK4 situation hits a nerve. Collectors often want the playable experience to be preserved on the media itself, not split between cartridge and download. In preservation terms, “on card” matters because it reduces dependency on storefront access and server availability. Even if Nintendo’s online services are stable today, collectors think in decades, not months. A patch-delivered game inside a compilation creates a future question mark: will that download always be easy to retrieve, and will the exact version remain available? That’s not fearmongering, it’s just how preservation-minded people think. The good news is that once downloaded, MK4 is playable as part of the package. The less satisfying part is that the physical product alone no longer represents the full set. For collectors, the best move is to treat your updated install as the “complete copy” and keep it backed up in the ways Nintendo allows, including maintaining storage space and keeping your system environment healthy.
The practical checklist before you buy or unseal
Before we throw our hands up like a dramatic Mortal Kombat character select screen, there are some simple steps that make this painless. First, assume you will need an internet connection at least once to get the full lineup on Switch and Switch 2 physical editions. Second, check your available storage space before you start, because nothing kills hype faster than the “not enough space” message. Third, if you’re gifting the game, tell the recipient about the required download so they don’t discover it at 11:30 PM on a hotel Wi-Fi connection that moves at the speed of a sleepy turtle. Fourth, if you’re a collector who keeps sealed copies, decide what matters more: the sealed item as a display piece, or the playable, updated experience. Those are different goals, and it helps to be honest about which one you’re chasing. Finally, if you’re buying specifically to avoid patches, the Nintendo physical edition is not aligned with that preference, at least for MK4. Knowing that upfront turns a frustrating surprise into a simple buying decision.
What a better fix could look like going forward
The cleanest future outcome is a revised print run where MK4 is included on the game card, assuming a complete, stable build is ready for manufacturing. That would address the collector concern directly and remove the download requirement for new physical buyers. Short of that, the next best fix is crystal-clear messaging everywhere the physical edition is sold: on retailer pages, on official product listings, and on the packaging where possible. Atari’s updated notice to Switch users is a step in that direction, because it sets expectations and points players to the patch that adds MK4 and other improvements. There’s also a customer-care angle: when fans feel blindsided, communication needs to be fast, consistent, and visible in the places people actually look. The goal is not to convince everyone to love patches, because that ship sailed years ago. The goal is to make sure nobody buys physical under the impression that it is fully self-contained when it is not.
The bigger Switch 2 physical conversation
This situation also taps into a wider debate about what “physical” means in the Switch 2 era. Players are paying attention to whether a release is truly complete on the card, whether it uses downloads, and how much of the playable package depends on updates. Mortal Kombat: Legacy Kollection becoming a talking point makes sense because it’s a retro celebration, and retro fans are often the most preservation-minded. At the same time, development realities like certification timelines and manufacturing lead times do not care about our nostalgia. They are blunt, mechanical systems. The real challenge is balancing those realities with the expectations that physical buyers bring to the table. If we want physical releases to keep feeling valuable, publishers need to treat “what’s on the media” as a first-class feature, not a footnote discovered after launch. And as buyers, we’re increasingly forced to shop with our habits in mind: do we want a shelf item, a playable copy that works offline, or the easiest way to access the full experience right now? Each answer points to a different best choice.
Conclusion
Mortal Kombat: Legacy Kollection on Switch and Switch 2 physical editions has one awkward catch: Mortal Kombat 4 is not on the game card and requires an additional download via the day 1 patch. Digital Eclipse has tied this to production timing and the need to submit builds far in advance, while Atari has directed Switch users to download post release patches that add MK4 and improve performance. The result is playable and fixable in a practical sense, but it still rubs physical buyers the wrong way because it undercuts the “everything is on the cartridge” expectation. If we go in with eyes open, the solution is simple: connect once, update, and make sure storage is ready. If we’re collectors, it’s worth deciding whether we value sealed presentation or a fully updated playable install more. Either way, clarity is the missing ingredient here, not MK4 itself, and that’s the part everyone will remember long after the first uppercut lands.
FAQs
- Is Mortal Kombat 4 included in the Switch physical edition?
- It is part of the overall collection, but it is not on the game card for Switch and Switch 2 physical editions. We need to download it through the day 1 patch to access it.
- Why is MK4 missing from the Switch game card?
- Digital Eclipse has said the Switch build had to be submitted for manufacturing far in advance, and MK4 was not ready in time to be included on the cartridge.
- Do we need the internet to play MK4 on Switch?
- Yes, at least once. We need an internet connection to download the patch that adds MK4 to the Switch and Switch 2 physical versions.
- Does this affect other platforms like PS5?
- The confirmed issue is specific to Nintendo’s physical editions. Other physical versions have been reported to include MK4 on the disc.
- What should we do before buying or installing?
- We should plan for the required download by checking storage space and ensuring we can connect to the Nintendo store to install post release patches that add MK4 and other improvements.
Sources
- Mortal Kombat: Legacy Kollection Switch 1 & 2 Physical Release Does Not Include Mortal Kombat 4 On The Game Card, Nintendo Life, December 15, 2025
- Mortal Kombat: Legacy Kollection Launch FAQ, Digital Eclipse, October 30, 2025
- Mortal Kombat: Legacy Kollection, Nintendo, October 30, 2025
- Mortal Kombat: Legacy Kollection Physical Editions Now Available on Switch & Switch 2 (UPDATE), GoNintendo, December 15, 2025
- “This is a Komplete FAILURE”: Mortal Kombat: Legacy Kollection is off to a rough start with massive input lag and netcode issues ruining fighting game fans’ experiences online, GamesRadar+, November 3, 2025













