
Summary:
We’ve got good news if you’ve been slicing through Ninja Gaiden Ragebound on Nintendo Switch or waiting to start on Switch 2. A fresh update adds a Target FPS option on Switch with a 60fps setting designed to shine on Switch 2. That means smoother motion, snappier input, and a more responsive feel—especially in busy scenes where timing matters. Alongside the performance toggle, the patch brings handy quality-of-life tweaks like restarting from checkpoints and a nostalgic CRT filter for those classic vibes. On the horizon, SEGA has also confirmed that Shinobi Art of Vengeance will receive a resolution improvement on Nintendo Switch via a future patch. We walk through exactly where to activate Ragebound’s 60fps mode, what to realistically expect on Switch vs Switch 2, how the other update features change your play sessions, and how to prep for Shinobi’s image-quality boost. If you’re chasing smoother combat and cleaner visuals, these updates move both games in the right direction without making you jump through hoops.
60fps option for Ninja Gaiden Ragebound on Switch
Speed and clarity are the heartbeat of a great action platformer, and that’s exactly what a 60fps target brings to the table. At higher frame rates, animations read cleaner, parries feel fairer, and aerial routes are easier to judge. In Ragebound, that translates to tighter wall runs, more precise shuriken timing, and better reaction windows when a boss telegraphs a punishing move. Even if you’re not the type to count frames, you’ll sense the difference when jumps land exactly as intended and combo strings flow like muscle memory. The new option doesn’t rewrite the game, but it does sand away little points of friction. The kicker: on the original Switch, the game defaults to 30fps; the 60fps toggle is mainly there so Switch 2 owners can let the extra horsepower carry the load. We’ll show you how to flip that switch (pun intended) and what changes once you do.
How to enable the 60fps Target FPS setting on Nintendo Switch
Turning on the higher frame rate takes seconds. From the main menu, head to Options, enter Video, and set Target FPS to 60. That’s it. The game still defaults to 30 on Switch to preserve stability for everyone, but Switch 2 players are encouraged to bump it to 60 for a smoother experience. If you’re mid-campaign, you can safely hop into the menu and change it before your next level. While you’re here, consider exploring the other visual toggles introduced with the update—if you love a retro vibe, the CRT filter pairs surprisingly well with Ragebound’s crisp pixel art. After applying the 60fps target, jump into an arena you know well and feel for differences in dash cancels, ledge grabs, and boss feints. That “why does this feel better?” sensation is the frame rate doing work for you.
What to expect on Switch versus Switch 2 when using 60fps
On base Switch hardware, Ragebound still aims for 30, which lines up with how the game launched. You can toggle the setting, but the studio recommends 60fps primarily for Switch 2. On the newer system, the option isn’t just cosmetic—it meaningfully reduces blur in fast traversal and helps boss patterns “click” sooner. It’s not magic, so expect occasional dips in the most chaotic sequences, but pacing feels steadier and inputs read with more confidence. If you’re sensitive to frame pacing hitches, Switch 2’s extra headroom helps a lot when the screen is packed with particles, enemies, and scrolling layers. Meanwhile, the update doesn’t strip away the game’s challenge. It simply ensures the demands on your reflexes are met with rendering that keeps up with your hands. That’s the sweet spot: the same exact fights, fewer moments where you’re fighting the frame rate.
Visual tweaks arriving with the D1 update, including the CRT filter
Beyond performance, the patch throws in treats that instantly improve session flow and style. The CRT filter earns a quick shoutout because it’s more than a novelty; scanlines and gentle bloom add texture to Ragebound’s art without smothering clarity. If you grew up on old-school displays, it’s like finding a filter that understands why the aesthetic still feels sharp, not fuzzy. The update also folds in a handful of polish passes, bug fixes, and accessibility toggles. Hit stop and screen shake can now be disabled, which is great if you’re prone to motion sensitivity or simply prefer a cleaner view of combat. Together with performance improvements under the hood, these tweaks make the game feel more deliberate and less fussy. You spend more time mastering routes and less time repeating them due to friction points that didn’t feel like your fault.
Performance tips to keep frame pacing stable during intense encounters
Even with a 60fps target on Switch 2, you can help the game help you. First, keep the console cool—if you’re docked, make sure vents aren’t blocked; if handheld, avoid heavy blankets or direct sun. Close background software before you start a session to free up memory. In Ragebound itself, customizing accessibility options like disabling excessive screen shake can subtly help clarity during boss phases packed with effects. If you stream or capture video, try lowering external capture settings so your hardware isn’t juggling too many tasks. Finally, give yourself a “warm-up” run on a level you’ve already mastered. It sounds silly, but playing one clean stage at 60fps tunes your timing and resets expectations. Once your thumbs sync to the new rhythm, your inputs will feel like they land exactly when your brain says “now.”
Controller feel and input response at higher frame rates
At 60fps, your moves don’t just look smoother—they land sooner in a way that’s easier to trust. Dodges bite quicker, wall jumps commit with less hesitation, and your muscle memory maps more precisely to what you see. That’s huge in Ragebound, where a mistimed dash or early slash can snowball into a lost S-rank. If you’ve ever felt like your inputs were “fine” but the game disagreed, try a boss you struggled with and pay attention to how feints and resets feel. The difference is often subtle: decreased perceived latency, not just prettier motion. Add the restart-from-checkpoint option and suddenly practice loops are painless. You can laser-focus on a tricky pattern, get the reps in at 60fps, and push your personal best without the drag of repeating whole levels to reach the attempt you actually care about.
How the patch changes difficulty, checkpoints, and replay value
Ragebound’s patch smartly respects your time. Restart from checkpoint means failed experiments don’t punish you with long recoveries, which nudges you to be bolder. That pays off when you’re learning late-stage routes or going for S-ranks. There’s also a tweak veteran players will love: Hard Mode can be unlocked earlier if you beat Ryu in the level 1-1 duel. That small change reframes your first hour—do you push skill checks early to unlock a spicier run, or play it safe and settle in? Either way, the combination of faster restarts and clearer motion at 60fps makes replaying for mastery genuinely fun. We all know action games that are brutal in ways that don’t respect the clock; this patch trims those edges and invites more people to chase perfection without losing their evening to a single mistake.
What SEGA confirmed for Shinobi Art of Vengeance’s resolution bump on Switch
Switch players asked for sharper output in Shinobi Art of Vengeance, and SEGA answered: a resolution improvement is in development for the Switch version. There’s no rollout date yet, but the intent is clear—cleaner image quality where it matters most. That’s good news if you’ve been eyeing those painterly backdrops and thinking, “This deserves more pixels.” Importantly, the update confirmation came straight from official messaging, not rumor mills, which gives it weight. While we wait, it’s worth revisiting the demo or early stages to reacquaint yourself with enemy layouts and parry timing; when the patch hits, you’ll appreciate the sharper look in areas you know by heart. And if you’re playing across platforms, the Switch version getting a push toward crisper presentation is a welcome step for handheld play.
Image quality expectations after the Shinobi patch and how to prepare
Let’s set expectations: a resolution bump doesn’t automatically mean new art assets. It typically means the game will render at a higher pixel count or clean up internal scaling, which reduces shimmer on fine lines and tightens edges on sprites. On handheld, that translates to easier enemy reads and less moiré on detailed backgrounds. On TV, UI elements should look cleaner and text crisper. Before the patch lands, you can prep by checking your Switch’s TV resolution settings and ensuring your display isn’t applying aggressive sharpening that could fight with the game’s own presentation. When the update arrives, revisit an area with many diagonals or thin patterns—temple roofing, latticework, or sandy gradients—and you’ll spot the difference right away. Treat it like getting new glasses: same world, clearer outlines.
Physical editions, downloads, and storage considerations for both games
If you’re tempted by Ragebound’s physical release, you’re not alone. The update coincides with boxed editions, which is a nice touch for collectors and anyone who prefers shelf space over SD space. Just remember that patches still download to your storage, so leave room for updates even with a cartridge. For digital buyers, keep an eye on your available space before you jump into either game, especially if you capture footage or keep multiple big releases installed. It’s also a good time to tidy your library—archive games you won’t touch this month and make room for the smoothest possible first session. For Shinobi, the resolution update should be a modest download, but it’s always smarter to plan for a bit more than you think you’ll need.
Troubleshooting common issues after updating and how to report bugs
Ran the patch and something feels off? Start with the basics: fully close the game, reboot your console, and double-check the Target FPS setting stuck the way you set it. If you’re docked, reseat the console and confirm your HDMI input is set to the right resolution on your TV. Handheld players should try a few minutes in Airplane Mode to rule out network chatter as a background distraction. If stutter persists on Switch 2 with 60fps enabled, experiment with disabling screen shake for cleaner motion perception during boss barrages. For unusual bugs, clip a short video and note the level, weapon, and on-screen effects when it happened—developers can fix what they can see. Most importantly, keep your system software up to date; it sounds obvious, but it solves more performance quirks than you’d think.
What this means for future Switch and Switch 2 updates from third-party studios
The story here isn’t just one game ticking a new box. It’s a signal that teams are tailoring experiences to both Switch and Switch 2 in practical ways: letting players choose a performance profile while shipping improvements that respect time and play style. Expect more developers to ship with 30fps defaults for universal stability and expose toggles for Switch 2 owners to stretch their hardware. On the visual side, Shinobi’s resolution plan shows that post-launch fixes for image quality aren’t off the table—and that feedback loops between players and publishers are alive and well. The result for us is simple: more choice. Whether you care about flawless inputs, nostalgic presentation, or cleaner handheld text, the tools are showing up, and updates like these make a strong case for replaying favorites with a fresh edge.
Conclusion
We wanted smoother action in Ragebound and clearer detail in Shinobi, and both are moving in the right direction. Ragebound’s 60fps target on Switch (meant to shine on Switch 2) transforms feel and flow, while quality-of-life tweaks make mastery less grind and more grin. Shinobi’s resolution upgrade, meanwhile, promises a sharper canvas for its hand-drawn world. Toggle the settings, revisit your favorite stages, and enjoy the same tight games—now with fewer distractions between your inputs and what you see on screen.
FAQs
- Where do we turn on 60fps in Ragebound?
- Go to Options > Video > Target FPS and switch to 60. The game defaults to 30 on Switch; Switch 2 owners are encouraged to use 60 for smoother play.
- Does the 60fps mode change difficulty?
- No. The patch doesn’t nerf enemies; it adds a checkpoint restart, performance improvements, and visual options. The fights feel fairer because motion and inputs line up better.
- Will original Switch hold 60fps?
- The option is present, but the recommendation is aimed at Switch 2. Expect the best results on the newer hardware.
- What exactly did SEGA confirm for Shinobi?
- A future patch is in development to improve the Switch version’s screen resolution. No release date yet, just a clear commitment to sharper output.
- What should we test after updating?
- Revisit a known boss or platforming gauntlet. Look for cleaner motion on feints and long jumps in Ragebound; in Shinobi, check fine details and UI clarity once the resolution patch lands.
Sources
- Ninja Gaiden: Ragebound “D1” update out now, patch notes – 60 FPS Nintendo Switch option and more, Nintendo Everything, September 11, 2025
- Ninja Gaiden: Ragebound Patch Adds 60fps Mode, But There’s A Catch, Nintendo Life, September 11, 2025
- Ninja Gaiden Ragebound 60fps update is live, My Nintendo News, September 11, 2025
- Ninja Gaiden: Ragebound can now be played at 60fps on Switch 2, GameSpew, September 12, 2025
- Shinobi for Nintendo Switch will get a slight screen resolution bump, My Nintendo News, September 3, 2025
- SHINOBI: Art of Vengeance to get a resolution bump on Switch, GoNintendo, September 3, 2025
- SHINOBI: Art of Vengeance Official Website, SEGA, August 29, 2025 (site news update)