Summary:
If you missed the latest Nintendo Direct: Partner Showcase, the vibe was simple: partners are treating Nintendo Switch 2 like a real “main platform,” not a side quest. We got a mix of brand-new arrivals, upgraded favorites, and a few surprise “you can play this today” moments that make your storage space sweat a little. The headline grabbers were easy to spot. Bethesda is bringing major franchises to Nintendo Switch 2, and the presentation attached real dates and windows to the kind of names that usually dominate bigger boxes under the TV. Indiana Jones and the Great Circle is locked in for May 12, Fallout 4: Anniversary Edition hits digitally February 24 with a physical release on April 28, and The Elder Scrolls IV: Oblivion Remastered is slated for 2026.
Capcom also showed up with serious intent. Resident Evil Requiem is positioned as a big, modern survival horror release for Switch 2 on February 27, and PRAGMATA lands April 24 with its dual-character action and hacking twist. From there, the Showcase spreads out into co-op exclusives like Orbitals and survival-puzzle tension with TOKYO SCRAMBLE, plus long-form RPG fuel with FINAL FANTASY VII REBIRTH arriving June 3. The fun part is how the lineup covers different moods: big cinematic adventures, tense horror nights, chill co-op sessions, and “just one more match” retro chaos. If you want the short version, we walked away with dates to circle, demos to download, and a calendar that looks busy in the best way.
Partner Showcase snapshot: what stood out right away
The quickest way to describe this Showcase is “variety with a purpose.” We did not get a single-note parade of trailers. Instead, we saw a tight mix of heavy hitters, niche surprises, and practical details that actually help you plan what you will play next. The big surprise is how many announcements came with clear timing, not just vague season labels that float away like balloons at a birthday party. We also saw Switch 2 features show up in a grounded way, like co-op options and system-level sharing that sound designed for real living rooms, not just bullet points on a slide. If you are the kind of person who keeps a mental queue of next games, this presentation gave you plenty of anchors: February is packed, spring has major releases, and summer is not letting up.
Bethesda’s Switch 2 arrival: why it matters
Seeing Bethesda franchises move onto Nintendo hardware in a meaningful way changes the conversation around third-party support. This is not a tiny spin-off situation. We are talking about names that carry serious weight, and they are being framed as experiences that belong on Switch 2, not “the version you settle for.” That matters because momentum is contagious. When one big publisher plants a flag, others start looking at the terrain differently, and suddenly we are not debating whether a platform can “handle it” – we are debating which franchises show up next. The Showcase also included a quote from Todd Howard that lands like a mission statement: Bethesda liked partnering on the original Switch and is excited to bring multiple franchises to Nintendo platforms for the first time. That is the kind of line that signals long-term intent, not a one-off experiment.
Indiana Jones and the Great Circle: whip, wits, and a clean date
Indiana Jones and the Great Circle is the kind of name that instantly paints a picture: dusty tombs, clever puzzles, and trouble that arrives right on cue. The setup is equally classic, placing the story in 1937 between Raiders of the Lost Ark and The Last Crusade, which is basically the franchise saying, “Yes, we know exactly what you want.” The fun hook is that Indy is not just brawling his way through problems. We are promised whip work and brain work, which is the perfect recipe for an adventure that feels like a movie you can steer. The key practical detail is the release date: May 12 on Nintendo Switch 2, physically and digitally, with pre-orders heading to the eShop. That date gives the spring calendar a real tentpole moment.
Fallout 4: Anniversary Edition: the Wasteland returns with extras
Fallout 4: Anniversary Edition being positioned as a decade celebration is a neat reminder of how long this game has lived in people’s heads. The pitch remains the same addictive loop: scavenge, build, fight, and make choices that ripple outward, except now it arrives as a packed bundle with official add-ons and a huge pile of Creation Club items. If you have never played, this is the “everything on the plate” way to start. If you played years ago, it is the excuse to wander back in and immediately forget what time it is. The scheduling is also very specific: digital launch on February 24 for Switch 2, with a physical release on April 28. That split is useful because it lets you decide whether you want instant access or a box on the shelf, no guessing required.
The Elder Scrolls IV: Oblivion Remastered: Cyrodiil, polished for 2026
Oblivion Remastered is one of those announcements that makes longtime fans do the “sweet roll” joke before they even finish reading the sentence, and honestly, that is part of the charm. The Showcase frames it as a modernized version of the 2006 Game of the Year experience, with improved graphics and enhanced gameplay, plus story expansions like Shivering Isles and Knights of the Nine included. That matters because Oblivion is not just nostalgia, it is a whole ecosystem of quests, caves, guild drama, and wandering into danger because a distant ruin looked interesting. The one thing we do not get is a day-and-month date, but we do get a firm 2026 window for Switch 2, physically and digitally. In a lineup full of exact dates, that still counts as a meaningful commitment.
Capcom’s momentum on Switch 2: horror and sci-fi side by side
Capcom’s portion of the Showcase feels like a one-two punch: scare you, then thrill you. It is also a smart way to show range, because survival horror and sci-fi action ask for different pacing, different controls, and different kinds of tension. The key point is that both releases are positioned as real Switch 2 moments, not tiny ports tossed into the corner. When a publisher brings a major Resident Evil entry and pairs it with PRAGMATA, it signals confidence in the audience and the hardware. It is like showing up to a potluck with two dishes that both smell amazing – everyone suddenly pays attention. We also get tangible extras in the mix, like an amiibo tie-in for PRAGMATA and branded hardware for Resident Evil Requiem, which reinforces that these launches are being treated as full-scale events.
Resident Evil Requiem: two leads, two perspectives, one release date
Resident Evil Requiem is being sold as the most immersive entry yet, and the Showcase leans into two things that will matter to players right away: character perspective and camera perspective. You are playing with FBI analyst Grace Ashcroft and the legendary Leon S. Kennedy, and the pitch is that their journeys and playstyles intertwine, which usually means variety in how you approach danger. The camera option is the headline feature: you can freely switch between first-person and third-person views at any time, which is basically Capcom handing you the steering wheel and letting you pick your comfort zone. The release date is clear: February 27 on Nintendo Switch 2. On top of that, Switch 2 gets themed hardware support with a Pro Controller edition, plus amiibo for Grace and Leon planned for the same summer window. If you like collecting physical extras, this is a big “heads up” moment.
Creator’s Voice spotlight: why behind-the-scenes details matter
The Showcase also pointed to an upcoming behind-the-scenes video for Resident Evil Requiem as part of the “Creator’s Voice” interview series, and that is not just fluff. When a project is ambitious, developer commentary helps set expectations in a grounded way. It can explain design decisions, show how mechanics evolved, and clarify what the team wanted you to feel in key moments. For horror games especially, context matters because fear is a craft. You can have great graphics and still miss the mark if pacing, sound, and player control do not line up. A behind-the-scenes feature can also calm the “will this run well?” anxiety without turning it into a technical lecture. It is basically a peek behind the curtain that can make the final experience feel more intentional, like you understand why the lights flicker right when they do.
PRAGMATA: the hacking twist and why the demo matters
PRAGMATA continues to look like the weird sci-fi game that refuses to be predictable, and that is a compliment. The core hook is playing as two protagonists at the same time: spacefarer Hugh Williams and android Diana. Instead of treating hacking as a side mini-game, PRAGMATA makes it central to combat. Diana can hack open enemy armor, creating openings for Hugh to exploit with firearms, which turns fights into a rhythm of setup and payoff. That kind of structure tends to feel satisfying because every win is a little teamwork puzzle, even when you are playing solo. The release date is April 24 on Nintendo Switch 2, and it launches alongside a Diana amiibo that can drop in-game items. The other practical detail is big: a playable demo is coming to the eShop, which means you can test whether the feel clicks before committing.
Switch 2 exclusives and co-op energy: Orbitals and TOKYO SCRAMBLE
Two of the most interesting Showcase moments sit on opposite ends of the mood spectrum. Orbitals is bright, retro-anime flavored co-op built around communication, while TOKYO SCRAMBLE sounds like a tense survival-puzzle sprint where every decision feels like it matters. Putting them side by side highlights a strength of Switch-style play: it is great at social sessions, and it is equally great at “headphones on, do not talk to me, I am surviving” nights. We also see system features used in a way that sounds practical. TOKYO SCRAMBLE calls out GameShare and team options, and Orbitals is designed around asymmetric co-op in split-screen or online. In other words, these are not just games that happen to support multiplayer. They are built with the assumption that you will want to bring someone along for the ride, even if that ride includes screaming at the screen a little.
Orbitals: teamwork as the main mechanic
Orbitals puts you in an intergalactic co-op puzzle platformer built around two-player coordination, starring Maki and Omura in a retro anime-inspired universe. The pitch is that you are braving the deadly Storm Wall and whatever comes after it, and the game rewards clear communication and smart teamwork. The phrase “asymmetric co-op” is the clue here. It usually means each player has different tools or responsibilities, so you cannot just both do the same thing and hope it works. That kind of design creates memorable moments, like when one of you nails a tricky maneuver and the other realizes they were the problem all along. Orbitals is also exclusive to Nintendo Switch 2 and supports local split-screen or online play through sharing or matchmaking. It is slated for summer, which makes it a solid “play with friends” anchor after the heavy February and spring releases.
TOKYO SCRAMBLE: survival-puzzle pressure in the depths
TOKYO SCRAMBLE sets a sharp tone: life-or-death in subterranean caverns beneath Tokyo, with creatures called Zino that resemble dinosaurs. You play as Anne, a survivor trying to escape a world that is basically the opposite of a relaxing subway commute. The gameplay mix is described as stealth, strategy, and quick thinking, which is a nice way of saying, “You will make a plan, then panic, then adapt.” It also calls out GameShare support where up to four players can team up locally or online via GameChat, which suggests the experience can become a shared problem-solving session rather than pure solo tension. The release date is February 11, and it is exclusive to Nintendo Switch 2. That date is close enough that it feels like the Showcase was saying, “Here’s your next new obsession – do not pretend you will finish your backlog first.”
Quick checklist for release day decisions
If your calendar is starting to look crowded, a simple checklist helps keep impulse buys from turning into a digital pile of shame. First, pick your “must play immediately” lane: horror, open-world exploration, co-op, or RPG marathon. Second, check whether you want physical or digital when both are offered, because that decision alone can shift your timing by weeks. Third, look for demos and upgrades, because trying before buying or upgrading an existing purchase can stretch your budget further. Fourth, plan around social play. If you know friends will be available on weekends, co-op titles like Orbitals make more sense as a shared event rather than a solo purchase. Finally, protect your storage space. Surprise launches are exciting until you are deleting things at midnight like you are cleaning your room because someone said they might visit.
Big RPG hours incoming: FINAL FANTASY VII REBIRTH and beyond
The Showcase did not forget the people who love long adventures and big casts. FINAL FANTASY VII REBIRTH landing on Switch 2 is a major statement because it is not a small side story, it is a huge chapter in a modern remake series with serious expectations. The presentation also highlighted other RPG flavors, including Granblue Fantasy: Relink – Endless Ragnarok for action RPG co-op energy, and Digimon Story Time Stranger for turn-based strategy with a massive roster. This is the part of the lineup that quietly takes over your life. You start thinking you will play “a little tonight,” and suddenly it is two weeks later and you are emotionally attached to characters you did not expect to care about. The practical win is that these games also come with clear dates and windows, which makes it easier to decide when you want to commit to a 40-to-100-hour relationship with your console.
FINAL FANTASY VII REBIRTH: a Switch 2 date you can actually circle
FINAL FANTASY VII REBIRTH arrives on Nintendo Switch 2 on June 3, and that date matters because it gives the year a clean “summer RPG” milestone. The pitch remains what fans want: Cloud and the crew leaving Midgar behind, chasing Sephiroth across a wide world, with Chocobo travel, sweeping environments, and plenty of side distractions that make you forget the main quest exists. If you have been waiting to experience this chapter on Nintendo hardware, the Showcase made it official and concrete. It also mentioned pre-orders opening later, with digital bonuses tied to pre-ordering any edition. That kind of detail is useful because it lets you plan whether you want to lock it in early or wait for impressions. Either way, June 3 is now a date that will be hard to ignore if you are even slightly tempted by big RPG energy.
Granblue Fantasy: Relink – Endless Ragnarok: co-op action RPG appeal
Granblue Fantasy: Relink – Endless Ragnarok is presented as a visually striking action RPG set in the Sky Realm, with a large cast and a clear focus on multiplayer. The big practical hook is that up to four people can team up, locally or online, which makes it a strong option for groups that like coordinating builds and sharing loot-style excitement. It is slated for Nintendo Switch 2 on July 9, which places it right after the June wave and turns summer into a steady drip of long sessions. The “over 20 playable characters” detail is also important because variety is what keeps co-op action RPGs from feeling repetitive. If you and your friends like having different roles, different weapons, and different ways to contribute, a big roster gives you space to experiment without everyone turning into the same copy-paste character.
Digimon Story Time Stranger: turn-based strategy with a huge roster
Digimon Story Time Stranger leans into a classic strength: strategic, turn-based combat paired with monster collection and evolution planning. The Showcase frames it as a story about two worlds on the edge, with you working alongside more than 450 Digimon and non-linear evolution paths, which is basically catnip for anyone who loves tinkering with teams. The big difference compared to action-heavy titles is pace. This is the kind of game that rewards thinking ahead, planning synergy, and building a squad that can handle surprises. It is also notable that Switch 2 players can choose a preferred graphics mode, which suggests options for prioritizing visuals or performance depending on your taste. The release date is July 10 on both Nintendo Switch 2 and Nintendo Switch, and pre-orders are set to open later. If you want a summer game that feels like a long-term project, this one is built for that.
Nostalgia done right: SUPER BOMBERMAN COLLECTION and Archives drops
The Showcase also made room for the kind of joyful chaos that does not need a 40-hour campaign to be worth your time. SUPER BOMBERMAN COLLECTION is a classic party-battle idea with a twist: it brings multiple entries together, including localized versions of games that were previously unreleased in certain regions. That alone is enough to make retro fans sit up, because it is not just “here’s an old game again.” It is “here’s the version you did not get before.” The presentation also highlighted extra modes and support features, which is important because older games sometimes need quality-of-life touches to feel good today. On top of that, we saw Arcade Archives and Console Archives additions, which keep the “pick up and play” pipeline flowing. This part of the lineup is basically comfort food, except it also explodes and ruins friendships in the best possible way.
SUPER BOMBERMAN COLLECTION: why this bundle feels like a party starter
SUPER BOMBERMAN COLLECTION is described as a collection featuring seven titles with twelve versions, including localized versions of SUPER BOMBERMAN 4 and SUPER BOMBERMAN 5 that were previously unreleased in that form. That detail is a big deal for collectors and longtime fans because it turns the bundle into a preservation moment, not just a nostalgia cash-in. The Showcase also called out BOSS RUSH mode, libraries, support features, and multiplayer sharing options that let up to three other players join via GameShare. That is the kind of feature that makes a living-room session easy, even if not everyone owns the game. The other headline is timing: the Switch 2 Edition and the Switch version are positioned as “later today,” which means this is one of those rare announcements where excitement can turn into actual gameplay instantly. Just make sure your group is ready for the classic Bomberman question: “Who trapped us in the corner?”
Arcade Archives 2 and Console Archives: the steady stream of classics
The Archives announcements are a reminder that retro releases can still be exciting when they are curated and delivered consistently. The Showcase highlighted Console Archives NINJA GAIDEN II: THE DARK SWORD OF CHAOS and Console Archives Cool Boarders as titles arriving on Switch 2, plus more planned additions like Arcade Archives 2 Rave Racer and Arcade Archives Rave Racer. That mix of action and sports keeps things varied, and it also fits the Switch lifestyle well. Sometimes you do not want a massive narrative commitment. Sometimes you want to jump in, chase a high score, and call it a night. Archives releases also tend to become little conversation starters. Someone tries a classic for the first time, someone else says, “You had to be there,” and suddenly you are comparing notes across generations of game design. It is like a small museum you can boot up whenever you feel like time traveling.
Hollow Knight – Nintendo Switch 2 Edition: a sharper return to Hallownest
Hollow Knight – Nintendo Switch 2 Edition was framed as a stronger way to experience a beloved 2D action adventure, with higher resolution, improved frame rates, and additional effects. That is exactly what fans want from an enhanced edition: keep the soul intact, smooth out the rough edges, and make movement feel crisp. The other practical detail is friendly: if you already own the original Hollow Knight on Nintendo Switch, you can upgrade to the Switch 2 Edition for free with the upgrade pack. That kind of approach removes friction and makes it easy to revisit Hallownest without feeling like you are paying twice for the same journey. It is also positioned as launching later today, which stacks another “download it now” option on an already busy day. If you have been looking for an excuse to start over, this is a pretty convincing one, especially if you enjoy the kind of game that rewards curiosity and stubborn determination.
The “play it today” pile and the months ahead: planning your backlog
By the end of the Showcase, the calendar felt like a conveyor belt, and not in a bad way. February alone is doing the most: TOKYO SCRAMBLE on February 11, PARANORMASIGHT: The Mermaid’s Curse on February 19 for Switch, Fallout 4: Anniversary Edition digitally on February 24 for Switch 2, and Resident Evil Requiem on February 27 for Switch 2. Then spring and early summer keep swinging: PRAGMATA on April 24, Indiana Jones on May 12, and FINAL FANTASY VII REBIRTH on June 3. If you are trying to be strategic, think in moods. February is your tense-and-spooky month with bursts of survival and horror. Spring is for big cinematic adventures and sci-fi action. Summer is when co-op and RPG marathons take over. The best part is that we now have enough real dates to plan like a normal human, not like someone reading tea leaves on social media.
Conclusion
The latest Nintendo Direct: Partner Showcase made one thing feel clear: Nintendo Switch 2 is getting partner support that looks confident, varied, and date-driven. Bethesda’s arrival sets a tone for blockbuster franchises landing with real intent, Capcom is delivering both horror and sci-fi with tangible extras and a demo, and the rest of the lineup covers co-op, RPG marathons, and retro comfort food without losing momentum. With February packed and spring-to-summer stacked, the smartest move is picking your lane and pacing yourself. Otherwise, your backlog is going to start looking like a closet you avoid opening because something might fall out.
FAQs
- When does Indiana Jones and the Great Circle release on Nintendo Switch 2?
- It releases on May 12 for Nintendo Switch 2, with both physical and digital availability announced.
- What are the digital and physical release dates for Fallout 4: Anniversary Edition on Switch 2?
- The digital release is February 24, and the physical release is April 28 on Nintendo Switch 2.
- What makes Resident Evil Requiem’s camera options stand out?
- You can freely switch between first-person and third-person views at any time, letting you play in the style that feels best for you.
- Is PRAGMATA getting a demo on Nintendo eShop?
- Yes. A playable demo is scheduled to be available on Nintendo eShop, letting you try the dual-character hacking-combat flow.
- Can existing Hollow Knight owners upgrade to the Switch 2 Edition?
- Yes. Nintendo Switch 2 players who already own Hollow Knight on Switch can upgrade for free via the upgrade pack.
Sources
- Latest Nintendo Direct: Partner Showcase features new and classic titles coming to Nintendo Switch 2 and Nintendo Switch, Nintendo.com, February 5, 2026
- Nintendo reveals an impressive Switch 2 lineup with Indiana Jones, Fallout 4, FF7 Rebirth, and more, The Verge, February 5, 2026
- Nintendo Direct Partner Showcase February 2026: All the biggest announcements, GameSpot, February 5, 2026
- Indiana Jones Cracks His Whip On Switch 2 On 12th May 2026, Nintendo Life, February 5, 2026
- Super Bomberman Collection Gets A Surprise Shadow Drop On Switch 2, Nintendo Life, February 5, 2026
- A blast from the past: SUPER BOMBERMAN COLLECTION digital versions release today for consoles and PC; physical versions set to release August 28, KONAMI, February 6, 2026













