Summary:
Fresh remarks from New Blood Interactive CEO Dave Oshry have opened an interesting window into how Nintendo appears to be handling the Switch 2 eShop behind the scenes. According to Oshry, the company is being selective about which games it allows to launch on the platform, with DUSK currently waiting for approval. His explanation points to a clear motivation: Nintendo does not want the Switch 2 eShop to slide into the same cluttered state that affected the original Switch storefront over time. That older shop became notorious for low-effort releases, asset flips, misleading listings, and a flood of games that made it harder for quality projects to stand out.
That context is what makes this development worth paying attention to. A digital storefront is not just a place where games are sold. It shapes discovery, trust, and the overall feeling players have when browsing a platform. When a store becomes crowded with junk, it does not only hurt consumers. It also hurts smaller developers with real talent, because their work gets buried under noise. If Nintendo is now taking a more careful approach with Switch 2 approvals, that signals a different philosophy from the one many players felt defined the later years of the original eShop.
There is a trade-off, of course. A stricter approval pipeline can slow launches and create frustration for publishers trying to bring games over quickly. DUSK being stuck in that process is a perfect example. Still, there is a bigger picture here. If Nintendo can keep the Switch 2 storefront cleaner, more trustworthy, and easier to navigate, that could benefit players and legitimate developers alike. In other words, a little friction on the front end may lead to a much healthier store in the long run. For a platform expected to host everything from major first-party releases to niche indie hits, that is a meaningful shift.
Nintendo’s tighter approach to the Switch 2 eShop
Nintendo appears to be taking a firmer hand with the Switch 2 eShop, and the reasoning feels easy to understand. A storefront lives or dies by trust. When players open the shop, they want to believe that what they see has at least cleared a reasonable quality bar. That confidence took a hit on the original Switch as the years rolled on and the digital shelves became increasingly crowded with low-effort software, cheap imitations, and outright junk. The latest remarks tied to Switch 2 suggest Nintendo knows that reputation stuck. Rather than let history repeat itself, the company seems to be slowing the gate and looking more closely at what gets through. That may frustrate some publishers in the short term, but for players who remember wading through pages of questionable listings, it reads less like overprotection and more like overdue housekeeping. A cleaner store is not glamorous, but it matters. It is the difference between walking into a well-run boutique and rummaging through a discount bin where half the labels are upside down.
Dave Oshry’s comments put Nintendo’s strategy into focus
The clearest insight into this approach came from New Blood Interactive CEO Dave Oshry, who spoke about the realities of porting games to console platforms and the headaches that come with certification. In that discussion, he explained that DUSK’s Switch 2 version is still waiting on approval and described Nintendo as cautious about what it wants appearing on the system. His remarks stand out because they do not sound like vague corporate spin. They sound like a publisher describing a real bottleneck and giving a blunt reason for it. According to Oshry, Nintendo does not want the Switch 2 storefront to turn into the same kind of mess that the original Switch eShop became after years of shovelware buildup. That framing is powerful because it acknowledges something players have been saying for a long time. The old problem was not imaginary, and Nintendo seems aware that the eShop’s image needs protection this time around. When a publisher says the company is being choosy, that tells us the curation is active, not accidental.
Why DUSK’s approval delay matters
DUSK is not just any random example. It is a respected first-person shooter with a strong reputation, a distinct visual identity, and a loyal audience. So when even a known title from an established indie publisher gets caught waiting in the approval queue, it highlights how deliberate Nintendo may be trying to be. That makes this more than a simple release timing footnote. It turns the situation into a small case study on how the Switch 2 store may operate going forward. If a game with proven credibility still has to sit in line, it suggests Nintendo is not waving projects through just because they have name recognition in indie circles. That will likely frustrate some teams, but it also signals that the process is meant to filter broadly rather than selectively target obvious low-quality releases only. In plain terms, Nintendo seems to be checking the door more carefully, even when the guest looks respectable from across the street.
The original Switch eShop earned a messy reputation
Anyone who spent enough time browsing the original Switch eShop knows exactly why this issue keeps coming up. What started as a vibrant digital store eventually developed a reputation for clutter, poor discoverability, and too many games that looked designed to exploit visibility rather than earn it. Some titles mimicked better-known releases. Others leaned on misleading art, suspicious naming, or bargain-bin volume tactics. The result was a storefront that often felt harder to browse than it should have been. You could still find excellent games there, of course, but they were competing for attention in a space that did not always reward quality cleanly. For smaller teams making something special, that environment could feel like trying to sing in a room full of leaf blowers. For players, it meant more scrolling, more second-guessing, and less confidence that the next listing was worth a click. That kind of reputation lingers, and Nintendo has every reason to want a reset.
Nintendo seems determined not to repeat that cycle
The biggest takeaway from Oshry’s remarks is not simply that one game is delayed. It is that Nintendo appears to have made a conscious decision about what kind of digital storefront it wants the Switch 2 to have. That matters because storefront culture forms quickly and then hardens over time. If low-quality releases flood in early and systems for discovery remain weak, the problem compounds. Players grow skeptical, developers grow frustrated, and the platform starts feeling noisier than it should. By keeping the approval process tighter at this stage, Nintendo may be trying to shape the long-term character of the store before bad habits set in. That is a smart move if the goal is sustainability rather than just volume. More games on a store page do not automatically create more value. Sometimes they just create more fog. A curated approach will not solve every discoverability issue, but it can stop the worst version of the problem from snowballing out of control.
A curated storefront can help players find better games
For players, the upside is pretty obvious. A cleaner shop is easier to browse, easier to trust, and easier to enjoy. Nobody opens an eShop hoping to dodge knockoffs or sift through rows of suspiciously generic listings. People want to spot great new releases, interesting indies, hidden gems, and major launches without feeling like they need a machete to cut through the undergrowth. If Nintendo maintains higher standards for what reaches the Switch 2 store, that could make discovery feel more natural from day one. It could also improve the perceived value of being featured on the platform. When shelf space is not overwhelmed by noise, visibility means more. That benefits consumers, but it also benefits the developers who actually put care into their work. A better storefront does not just protect shoppers from junk. It gives quality games a fairer shot at being seen, which is something the original eShop did not always manage gracefully.
Indie publishers may face more friction at launch
There is another side to this, and it should not be ignored. More careful approval means more waiting, more uncertainty, and potentially more headaches for legitimate publishers trying to release games on schedule. Indie teams do not always have the luxury of absorbing delays with a shrug. A missed launch window can affect marketing plans, platform momentum, and revenue expectations. That means Nintendo’s stricter posture, while understandable, could create real pressure for studios that are already stretching every resource. The ideal outcome is not a locked gate with no explanation. It is a structured system that holds a clear line on quality while staying transparent enough for developers to plan around it. That is the sweet spot. Too loose, and the store turns chaotic. Too rigid, and good games get trapped in administrative mud. Nintendo will need to show that its process can be selective without becoming arbitrary, because nobody wants quality control to feel like a black box with mood swings.
Certification has always been part of console publishing
It is also worth remembering that certification is not some shocking new obstacle invented for Switch 2. Console publishing has always involved platform checks, compliance standards, technical requirements, and approval steps that can slow things down. What makes this moment different is the apparent emphasis on storefront quality as a strategic priority. Oshry’s comments suggest that this is not only about whether a build functions correctly. It is also about what kind of ecosystem Nintendo wants to foster. That shift gives the approval pipeline a broader role. It becomes part technical checkpoint, part storefront gatekeeping. In moderation, that is reasonable. Every platform holder shapes its library in some way, even when it claims openness. The real question is how consistently Nintendo applies those standards and whether the results actually lead to a better browsing experience. If the process feels fair and the store feels healthier, most players will likely accept a little extra waiting as the cost of keeping the shelves in order.
The challenge is balancing quality control and openness
This is where the issue gets interesting. Total openness sounds attractive until a storefront becomes a landfill. Total control sounds appealing until worthy releases start vanishing into approval limbo. Nintendo’s task is to find a middle lane where quality control improves the user experience without choking the flow of interesting games. That is not easy, especially on a platform that wants broad developer support and a healthy indie presence. Switch succeeded in part because it became a welcoming home for smaller projects, surprise hits, and quirky releases that might have struggled elsewhere. Nintendo cannot afford to lose that spirit. At the same time, it cannot ignore the way the original eShop’s excesses undermined discovery. The right balance would keep the door open for inventive projects while closing it on blatant cash grabs. Easier said than done, sure, but that is clearly the challenge on the table. Think of it like tending a garden. You want variety, color, and room to grow, but you still have to pull weeds before they choke everything else.
What this could mean for the future of Switch 2 releases
If Nintendo sticks to this approach, the Switch 2 eShop could develop a stronger identity than its predecessor. Instead of being known for endless volume, it could become known for cleaner discovery and a more trusted catalog. That would not mean every game is a masterpiece. No storefront works that way. But it could mean the baseline rises enough that browsing feels less exhausting and more rewarding. For developers, that kind of environment may actually become attractive over time, even if the entrance process is tougher. A cleaner store gives better games more room to breathe. It also means feature placement, storefront visibility, and consumer attention carry more real value. For players, it can rebuild confidence in impulse browsing, which is something the original eShop gradually eroded. If Nintendo wants the Switch 2 to feel premium as both hardware and ecosystem, curating the digital storefront more carefully is one of the least flashy but most important ways to support that image.
Why this is a reassuring sign for players
For all the friction this creates behind the scenes, the broader signal is reassuring. Nintendo appears to understand that a storefront is part of the platform experience, not a dusty storage closet bolted onto the side. Players notice when digital shelves feel chaotic. They notice when store pages become cluttered with junk, when worthwhile games are hard to find, and when browsing starts to feel like work. So hearing that Nintendo is taking a more selective stance with Switch 2 suggests the company is trying to protect that experience before the problem spirals again. That does not guarantee perfection, and nobody should pretend a stricter approval process alone will fix every discoverability issue. Still, it is a meaningful start. For a company with a family-friendly brand and a massive audience, keeping the eShop from becoming a carnival of low-effort noise is not just sensible. It is necessary. In that light, DUSK waiting for approval tells a bigger story than a single delayed launch. It hints at a platform holder trying to keep its storefront tidy before the living room fills up with mud.
Conclusion
Dave Oshry’s remarks have given players a rare look at the thinking that may be shaping the Switch 2 eShop. If Nintendo is indeed being more selective about approvals, the move makes sense in the shadow of the original Switch storefront’s messy later years. A tighter process may slow some launches and frustrate some publishers, but it also has the potential to create a store that feels cleaner, more trustworthy, and easier to navigate. That benefits players who want confidence in what they are browsing and developers who want their work to stand out for the right reasons. In the long run, Nintendo’s challenge will be maintaining that quality bar without making the gate so narrow that it harms legitimate releases. For now, though, this looks like a smart sign that the company is trying to learn from the past instead of repeating it.
FAQs
- What did Dave Oshry say about the Switch 2 eShop?
- He said Nintendo is being cautious about which games it allows to launch on Switch 2 and suggested the company wants to avoid the kind of storefront clutter that affected the original Switch eShop.
- Why is DUSK important in this discussion?
- DUSK is a known and respected indie shooter, so its reported wait for approval suggests Nintendo’s review process may be broader and stricter than many expected.
- Was the original Switch eShop really seen as a problem?
- Yes. Over time, many players and outlets criticized it for poor discoverability, sluggish browsing, and a growing number of low-quality or misleading releases.
- Does stricter approval hurt indie developers?
- It can create delays and uncertainty, especially for smaller teams with tight launch plans. At the same time, a cleaner storefront can also help stronger indie releases stand out more clearly.
- Is Nintendo’s stricter approach good for players?
- In principle, yes. If it leads to a more curated and trustworthy eShop, players should have an easier time finding worthwhile games without sorting through as much noise.
Sources
- New Blood Interactive’s Dave Oshry on Dungeons of Dusk, RPGs, Steam Early Access, game preservation, and more, RPG Site, February 22, 2026
- Nintendo “Cagey” About Letting Games On Switch 2, Wants To Avoid “Slop Fest”, Nintendo Life, March 9, 2026
- The Switch eShop Is A Nightmare, So We’ve Made Our Own Better eShop, Nintendo Life, January 15, 2025
- Nintendo Has Seemingly Taken Further Steps To Combat “eSlop” On Switch 2, Nintendo Life, July 15, 2025













