Pokémon Legends: Z-A Ver. 2.0.1 update – bulk berries, 9,999 Mega Shards, and Mega Dimension fixes

Pokémon Legends: Z-A Ver. 2.0.1 update – bulk berries, 9,999 Mega Shards, and Mega Dimension fixes

Summary:

Version 2.0.1 for Pokémon Legends: Z-A is the kind of update that looks small on paper, then quietly makes the game feel better every time we open a menu. The headline changes are all about friction. We can now buy multiple Berries at once from food stalls, which turns a tedious, click-heavy routine into something that actually matches how people play. If we’ve ever stood there thinking, “Why am I buying these one by one like it’s 1999,” this is the fix we were waiting for. The update also adds a new Berry purchase option tied to the DLC story, letting us buy Berries from Nouveau Café’s Truck No. 3 after we begin that storyline, which gives us another reliable restock point during longer sessions.

The other big quality-of-life upgrade is the Mega Shards carry limit jumping from 999 to 9,999. That single extra digit changes how we plan our runs, because it reduces forced detours just to dump shards before we hit the cap. On the fixes side, Version 2.0.1 targets several confirmed issues connected to the Mega Dimension DLC. It addresses cases where Pokémon could face the wrong direction when using moves in certain pockets of hyperspace, resolves situations where the weather stayed sunny and refused to change, and corrects a registration problem where some Shiny Pokémon obtained before the DLC release might not appear properly in the Mega Evolution Pokédex. It also tackles odd mission behavior like unrelated images appearing, plus a progression blocker tied to side mission 188 “Start Special Scanning!” so we can move forward again, including a simple in-game workaround for anyone already stuck.


Pokémon Legends: Z-A Ver. 2.0.1 – what changed and why it matters

Ver. 2.0.1 focuses on two things we feel immediately: smoother item management and cleaner DLC stability. It does not try to reinvent the game or add flashy new mechanics, and that’s honestly the point. When a game has a strong loop, the best updates often remove the little speed bumps that kept tripping us up. Buying Berries one at a time and slamming into a 999 Mega Shards cap are perfect examples of “death by a thousand paper cuts.” You can still play around those limits, but you shouldn’t have to. This update also matters because it takes aim at very specific Mega Dimension issues players could actually notice in moment-to-moment play, like moves not lining up with the target, weather behaving strangely, and a side mission refusing to clear even when we did the work. If we care about steady progress and predictable systems, Ver. 2.0.1 is a quality pass that keeps the experience from feeling sloppy when it should feel sharp.

Berry shopping finally respects your time

Berries are the kind of item we don’t think about until we suddenly need a lot of them. Then we really think about them. Crafting, healing, buff setups, and general stockpiling can chew through Berries faster than you’d expect, especially when we’re experimenting with different approaches and don’t want to keep running back to a single habit. Before Ver. 2.0.1, the shopping process could feel like paying a “menu tax,” where the game asked us to repeat the same steps again and again for no real reason. This update improves that flow in a straightforward way: we can buy multiple Berries at once from food stalls. It also expands where we can buy Berries after we begin the DLC story, giving us another dependable supplier that fits naturally into a longer play session. It’s not glamorous, but it’s the kind of change that turns an annoying chore into a quick pit stop.

Buying multiple Berries at once at food stalls

Buying in bulk is one of those features that sounds obvious because it is. If we know we need a stack, we should be able to buy a stack. Ver. 2.0.1 updates food stalls so we can purchase multiple Berries at once, which means fewer repeated prompts and fewer moments where we feel like the game is stalling us on purpose. This also changes how we plan our runs. Instead of “I’ll buy a few now and come back later,” we can stock up properly, then focus on exploring and battling without interruption. It’s also a nice mental reset. When we can quickly refill supplies, we’re more willing to try different strategies, because we’re not worried about the hassle of replacing what we used. In practice, this is the difference between a quick resupply and a small ritual that drags down momentum. Momentum matters in an action RPG, and this update helps keep it.

Practical berry buy lists for crafting, healing, and buffs

Now that bulk buying is on the table, we can be smarter about what we carry and why. The best approach is to think in “purpose stacks” rather than random piles. We can keep one stack meant for quick healing needs, another stack aimed at crafting requirements we hit repeatedly, and a third for any buff-oriented plans we like using before tougher encounters. The point is not to hoard everything, it’s to avoid the annoying situation where we have plenty of one Berry and none of the one we actually use. Bulk buying also encourages a simple habit: restock in round numbers. When we leave town or a hub, we can top up to a comfortable baseline so we’re not constantly checking our inventory like it’s a nervous tic. And if we’re the type who likes experimenting, bulk buying means we can test new routines without being punished by extra downtime. It’s like prepping ingredients before cooking – the meal is more fun when we’re not running to the store every five minutes.

Nouveau Café’s Truck No. 3 now sells Berries after starting the DLC story

Ver. 2.0.1 also adds a new Berry purchase option tied to the DLC story. After we begin the story for the Mega Dimension DLC, we can purchase Berries from the clerk at Nouveau Café’s Truck No. 3. This matters because it creates another reliable resupply point that’s connected to what we’re already doing, rather than asking us to detour back to a familiar stall every time. When a game adds extra activities and longer sessions through DLC, the support systems should scale with it. A new purchase location is a small but meaningful way to do that. It also reduces the “I forgot to restock” penalty. If we’re in the middle of DLC progression and realize our supplies are low, having an additional place to buy Berries helps keep the pacing intact. It feels like the game acknowledging that we’re spending more time out in the world and we need the basics to stay accessible.

Mega Shards storage jumps from 999 to 9,999

The Mega Shards cap change is the loudest quality-of-life improvement in Ver. 2.0.1. Raising the maximum number we can carry from 999 to 9,999 is not a minor adjustment, it’s a different mindset. A 999 cap forces frequent management because it’s easy to hit without realizing, especially if we’re exploring efficiently and picking up everything along the way. The new cap means we can stay in the flow longer, keep exploring, and handle our shard spending when it’s convenient instead of when the game forces our hand. It also reduces waste. When caps are low, we risk hitting the limit and losing potential pickups or feeling like we have to stop what we’re doing. With a much higher cap, we can treat shards like a real currency we build up over time rather than a fragile number that constantly demands attention. This is the kind of update that makes grinding feel less like grinding, even if we’re technically doing the same actions.

How the higher cap changes Mega Stone planning

With a 9,999 cap, we can plan purchases in bigger chunks and stop thinking in tiny errands. Instead of “I’ll grab shards until I hit the limit, then cash out,” we can set real goals. We can decide which Mega Stones we want first, build up a comfortable bank, and buy when it fits our route. That freedom also makes progression feel cleaner, because we’re not interrupting exploration just to avoid overflow. It’s the same difference as having a larger backpack on a hike. We’re still walking the same path, but we’re not forced to turn around because we ran out of space for snacks and water. The higher cap also helps players who like to gather resources before making decisions. If we’re the type who wants to see a few options before committing, we can now collect shards without pressure, then spend them when we’re confident. That turns shard collection into a positive routine instead of a nagging timer.

Route and inventory habits that keep shard farming smooth

Even with a higher cap, a little structure keeps shard farming from turning into chaos. A simple habit is to treat shards like a weekly grocery run rather than a constant snack. We can do a focused sweep when we feel like it, then return to our normal play loop. Another good habit is to check the bag less often but with more purpose. Instead of opening the inventory every few minutes, we can do a quick scan at natural breaks, like before a mission, after a longer hyperspace segment, or when we return to a hub. The big win of 9,999 is mental. We stop worrying about hitting the ceiling and start paying attention to what we’re actually trying to achieve. The game feels more generous because it removes the feeling that we’re being babysat by a tiny number. If we want a practical rule, it’s this: focus on playing well, and let the shard number quietly grow in the background until we’re ready to spend it.

Hyperspace move targeting is corrected

One of the confirmed Mega Dimension fixes in Ver. 2.0.1 addresses a frustrating behavior in certain pockets of hyperspace: when using moves, Pokémon could sometimes face a different direction than the intended target. In a fast-moving scenario, that’s not just a visual oddity, it can cause real gameplay friction. We line up an action, we expect the move to go where we aimed it, and when it doesn’t, it breaks trust in the controls. This fix matters because hyperspace sections already ask for attention and timing. If the game adds unpredictability on top of that, it can feel unfair. With the correction in place, we should see more consistent targeting behavior in those specific areas where the issue occurred. It’s the kind of fix that makes the game feel more “tight,” like the controls are listening properly. When we lose a moment due to our own mistake, fine. When we lose a moment because the game turned our Pokémon the wrong way, that’s the kind of thing that makes people put the controller down.

Sunny weather no longer gets stuck

Weather is one of those systems that quietly shapes how the world feels. When it behaves normally, we barely notice it, and that’s a compliment. When it breaks, it can make the world feel oddly frozen, like the game is stuck on the same note. Ver. 2.0.1 fixes cases where the weather remained sunny and did not change. That might sound cosmetic, but it can affect atmosphere, immersion, and the sense that time and conditions are moving forward. It also matters because players often use environmental cues as part of their routine. If we expect changes and they never arrive, it creates uncertainty about whether we did something wrong, whether a mission is bugged, or whether we’re missing a trigger. Fixing weather stability is about restoring normal rhythm. The world feels more alive when it can shift naturally, and a living world is a big part of what makes a Legends-style game feel special rather than sterile.

Shiny registration in the Mega Evolution Pokédex is fixed

Shiny Pokémon are special because they represent time, luck, and that little jolt of excitement when we realize what we just found. Ver. 2.0.1 fixes a specific registration issue tied to the Mega Evolution Pokédex: Shiny Pokémon obtained prior to the release of the DLC might not have been registered correctly, even if their Mega Stones were obtained after becoming available through the DLC. That’s an important distinction, because it means the problem could affect dedicated players who were already investing time before the DLC arrived. When a game fails to record something that meaningful, it feels like a scrapbook losing a photo. The fix is about making sure the game properly recognizes what we’ve earned. It also helps reduce anxiety. Players should not feel like they need to second-guess whether their collection is being tracked correctly. When the Pokédex systems are reliable, they become a source of pride rather than a source of doubt.

Mission visuals are cleaned up

Ver. 2.0.1 also addresses a strange mission issue where images from unrelated scenes could occasionally be displayed during missions. That kind of bug can feel minor, but it can break immersion fast. Imagine watching a serious scene, then the game flashes something that belongs to a completely different moment. It’s like hearing the wrong song play during a movie scene – it pulls you out instantly. Fixing this is about polish and clarity. Missions should feel coherent, and the visuals should support what we’re doing, not confuse us. It also helps with player confidence. When a game shows the wrong image, players sometimes worry the mission itself is broken or that progress won’t save correctly. Removing that visual glitch helps restore the feeling that the game is stable and dependable. And when we’re investing hours into DLC missions, stability is not optional. It’s the baseline that lets us enjoy the story and systems without constantly looking for cracks.

Side mission 188 “Start Special Scanning!” can be completed again

Progression blockers are the worst kind of bug because they don’t just annoy us, they stop us cold. Ver. 2.0.1 fixes a confirmed issue where players might not have been able to complete side mission 188 “Start Special Scanning!” even after earning the maximum number of survey points. That’s particularly painful because it punishes effort. We do what the mission asks, we hit the requirement, and the game still refuses to move forward. The update notes also include a practical note for anyone already affected: entering and exiting hyperspace should allow progression again. That’s helpful because it means we can potentially resolve the stuck state quickly without waiting for some obscure trigger. This fix matters beyond one mission. It sends a signal that the developers are watching real player pain points and addressing them in a direct way. Side missions should feel like rewarding detours, not like landmines that randomly end a session early.

Quick checklist after installing the update

After installing Ver. 2.0.1, a quick routine can help us feel the improvements right away and avoid lingering issues. First, we can visit a food stall and confirm the bulk Berry purchase option is available, then stock up enough to notice the difference immediately. Second, if we’ve started the DLC story, we can check Nouveau Café’s Truck No. 3 and confirm the Berry purchase option is there, which makes it easier to plan longer runs. Third, we can glance at our Mega Shards count and enjoy the new breathing room – if we were hovering near the old cap, this is where the relief hits. Fourth, if we previously experienced odd hyperspace targeting or weather staying locked on sunny, we can do a short test run to confirm those moments feel normal again. Finally, if side mission 188 was stuck, we can try the recommended approach by entering and exiting hyperspace, then re-checking mission progression. This checklist is short on purpose, because the best updates are the ones we barely have to think about.

Conclusion

Ver. 2.0.1 is a practical update that improves how Pokémon Legends: Z-A feels when we’re actually playing, not just reading patch notes. Bulk Berry purchasing removes an annoying routine that never needed to be slow, and adding another Berry purchase spot after starting the DLC story helps support longer sessions without constant backtracking. The Mega Shards cap increase is a genuine quality-of-life upgrade that changes how we plan, farm, and spend, because it stops the game from yanking us out of the action over a tiny limit. On the fixes side, the update cleans up Mega Dimension issues that could break trust in moment-to-moment gameplay, from hyperspace targeting oddities and stuck weather to progression and tracking problems that mattered to collectors and completionists. If we like a game that feels responsive and predictable, this update moves things in the right direction. It’s not trying to steal the spotlight – it’s trying to make the spotlight steadier, so the fun parts can shine without distraction.

FAQs
  • What is the biggest quality-of-life change in Ver. 2.0.1?
    • The Mega Shards carry limit increasing from 999 to 9,999 and the ability to buy multiple Berries at once are the standouts, because they reduce forced inventory stops and repetitive menu actions.
  • When can we buy Berries from Nouveau Café’s Truck No. 3?
    • After we begin the DLC story, Berries become available for purchase from the clerk at Nouveau Café’s Truck No. 3.
  • What should we do if side mission 188 is still stuck after updating?
    • The update notes indicate that players already experiencing the issue should be able to progress after entering and exiting hyperspace, so doing that loop is the first thing to try.
  • What hyperspace issue was fixed in this update?
    • In certain pockets of hyperspace, Pokémon could sometimes face a different direction than the intended target when using moves, and Ver. 2.0.1 corrects that behavior.
  • Why did some Shiny Pokémon fail to register in the Mega Evolution Pokédex?
    • There was a DLC-related registration issue where some Shiny Pokémon obtained before the DLC release might not have been registered properly even if their Mega Stones were obtained later, and Ver. 2.0.1 fixes that.
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