Summary:
Scott Pilgrim EX finally has a locked-in date, and it’s the kind of update that makes planning easy instead of messy. The game is set to launch digitally on March 3, 2026, with a platform list that covers the big console families and Nintendo systems, so nobody has to sit on the sidelines wondering if their preferred hardware got skipped. The newest gameplay trailer doesn’t just repeat old information either, it puts real focus on two newly revealed playable fighters: Matthew Patel and Robot-01. That pairing is a fun signal of what this game wants to be. We’re not only punching through crowds, we’re also leaning into the weird, the flashy, and the “how did that even happen” energy that makes Scott Pilgrim feel like Scott Pilgrim.
What stands out is how the game frames its action as both stylish and flexible. We’re looking at a brawler built around quick decisions, improvised combo routes, and the joy of using ridiculous tools at exactly the right moment. Co-op support is a core pillar, with up to four players able to jump in, which naturally turns every street fight into a friendly pile-up of chaos. At the same time, progression matters. We’re not just picking a character and mashing buttons, we’re also shaping how they perform with upgrades and badge-style boosts. If you’re on Nintendo hardware, the practical takeaway is simple: Scott Pilgrim EX should be available to pre-order on the Nintendo eShop, so you can line it up ahead of launch and be ready the moment it unlocks.
Scott Pilgrim EX release date and confirmed platforms
March 3, 2026 is the date we can circle in ink, not pencil. Scott Pilgrim EX is officially set for a digital launch on that day, and the platform list is broad enough that it feels like an “everybody’s invited” moment rather than an exclusive party. The confirmed lineup includes PlayStation 4 and PlayStation 5, Xbox One and Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC. That spread matters because Scott Pilgrim is a series that lives on community energy, and community energy gets awkward when friends are split across systems with no clear option to meet up. With the date and platforms locked, we can stop guessing and start planning. It also helps set expectations for the weeks ahead, because once a date is public, we usually see more character reveals, more gameplay breakdowns, and clearer storefront details as launch day gets closer.
What the new gameplay trailer is really showing
The latest gameplay trailer is doing two jobs at once, and it pulls that off without feeling like a checklist. First, it celebrates the release date with a burst of action that actually shows how fights flow moment to moment, not just how the logo looks at the end. Second, it highlights two newly revealed playable fighters, Matthew Patel and Robot-01, in a way that hints at variety in the roster. When trailers only show the hero doing hero things, it’s easy to shrug. When a trailer shows characters who feel mechanically different, it’s harder to ignore, because it suggests we’ll be swapping fighters based on mood, co-op role, or just because we want to cause a very specific kind of trouble. The trailer’s tone is also a reminder of what Scott Pilgrim does best: it treats chaos like choreography, so the screen can be packed and still feel fun instead of exhausting.
Matthew Patel joins the lineup
Matthew Patel entering the playable roster is a perfect “Scott Pilgrim” sentence all by itself, because it instantly raises the question: what does he do when he’s on our side? In the trailer, he’s framed as more than a simple punch-and-kick option. He reads like a fighter built for controlling space, disrupting groups, and making enemies regret clustering together. That’s important in a brawler, because crowds are the default problem. If every character solves crowds the same way, everyone starts to feel interchangeable. Matthew Patel looks like he’s being positioned as a tactical troublemaker, the kind of character you pick when you want to set the pace instead of chasing it. In co-op, that can be a real gift. One player can keep the screen under control while the rest go full blender mode on priority targets.
Matthew Patel’s playstyle and signature tools
From what’s been shown and described, Matthew Patel leans into abilities that feel like controlled mayhem rather than raw brawling. He’s not just a “hit harder” option, he’s a “make the situation weird for the enemy” option. That usually translates into crowd control, traps, and attacks that shape where opponents can stand safely. It’s the difference between swinging a bat in a hallway and turning the hallway into a pinball machine where enemies bounce into bad decisions. For players who like setting up moments, not just reacting, that’s an appealing niche. It also fits his identity in the Scott Pilgrim universe, where style is a weapon and theatrics are basically a second health bar. If this kit is balanced well, he could be the character that makes higher-difficulty runs feel less like a pile of stress and more like a plan coming together.
Demon hipsters, fire tricks, and crowd control moments
One of the most memorable parts of Matthew Patel’s reveal is how his toolkit leans into summoning and elemental flair. The idea of calling in demon hipsters is exactly the kind of absurdity that belongs here, because Scott Pilgrim has always treated the line between “serious fight” and “comic punchline” like it’s made of rubber. Functionally, summons can be more than a joke. They can distract enemies, interrupt attacks, and create pockets of safety for teammates. Add fire-based attacks to that, and we’re looking at a character who can pressure groups from multiple angles at once. In a four-player brawl, that kind of kit can be the difference between a clean run and a screen full of teammates getting juggled. If you like playing the role of “battlefield manager,” Matthew Patel looks ready to scratch that itch.
Robot-01 steps in as a dangerous new fighter
Robot-01 is the other headline reveal, and it’s a different flavor of “danger” than Matthew Patel. Where Patel reads like mischief and manipulation, Robot-01 reads like relentless force. The trailer positions Robot-01 as deadly, and that word choice matters because it suggests a character designed to hit hard, move with purpose, and punish mistakes. Robots in brawlers often end up being either slow tanks or fast, sharp machines. Robot-01 feels like it could land anywhere on that spectrum, but the key point is that it adds another identity to the roster that isn’t just “Scott but slightly different.” For co-op, having a character that feels more direct and aggressive can balance a team where others are experimenting with setups and spacing. Sometimes you just want the clean solution: walk up, break the problem, keep moving.
Combat feel, combos, and the “brawler rhythm”
Scott Pilgrim EX is being framed as combat driven by instinct and improvisation, and that’s a good sign for anyone who wants fights to feel lively instead of scripted. The best beat em ups have a rhythm, like a song where you learn when to push and when to breathe. If you swing nonstop, you get punished. If you hesitate too long, the screen fills with trouble. The fun is finding that middle lane where you’re chaining hits, repositioning, and making quick decisions without feeling like you’re doing math homework. The trailer’s action suggests a system built around stylish combos, special attacks, and wacky weapons, which is exactly what keeps repeated encounters from feeling repetitive. If every fight is a chance to do something slightly different, we keep that “one more run” energy alive. That matters, because brawlers live and die on replay value.
Co-op and multiplayer: how we can play together
Co-op is one of the biggest reasons Scott Pilgrim games stick in people’s memories, and Scott Pilgrim EX is built to support that social chaos again. Up to four players can join in, and the expectation is that we can do it both locally and online. That’s the sweet spot, because it covers the couch crowd and the “group chat at midnight” crowd without forcing a single style of play. Drop-in and drop-out support is especially important in real life, because friends have interruptions, snacks need grabbing, and sometimes somebody’s controller battery decides it’s done with this whole situation. When co-op is flexible, it feels welcoming instead of strict. And when co-op is welcoming, people actually use it. Four-player brawling also creates natural roles. One person can run a control character, another can focus on burst damage, and two can roam and clean up stragglers like it’s a neighborhood watch program, but with more explosions.
Progression: badges, upgrades, and build choices
A good brawler lets you grow without turning the game into a spreadsheet, and Scott Pilgrim EX is leaning into that sweet spot with upgrades and badge-style enhancements. The idea is simple: as we play, we earn currency or rewards, then spend those to boost stats and add bonuses that shift how a character performs. That’s where replay value gets its second wind. The first wind is the raw fun of fighting. The second wind is experimenting with builds: making a character faster, tankier, or more specialized in the way they control crowds or delete single targets. It’s also a quiet co-op feature, because builds let friends differentiate. Even if two players pick characters they both love, their builds can make them feel distinct in the moment. The key is balance. If upgrades create meaningful choices without making early gameplay feel weak, we get the best of both worlds: immediate fun and long-term variety.
Toronto across fractured time and space: exploration and quests
Scott Pilgrim EX isn’t only about moving right and punching everything that moves, it also aims to make Toronto feel like a connected place with quests, surprises, and hidden corners. The premise involves a city warped by fractured time and space, which is a fun excuse to remix familiar locations and throw strange enemies into places they absolutely should not be. Exploration matters because it breaks up combat loops and gives us a reason to care about the world beyond the next fight. Quests also give co-op groups something to talk about besides “revive me” and “who stole the healing item.” When we’re hunting for a hidden area or chasing a side objective, the pace changes. It becomes a scavenger hunt with fists. If the game nails that balance, we’ll get a rhythm that feels like a night out in Toronto, except the nightlife includes rival gangs, robots, and demons trying to ruin the vibes.
Music and visual style: keeping the Scott Pilgrim vibe alive
Scott Pilgrim lives on style, and style isn’t a single thing. It’s visuals, music, timing, and the way the game winks at you while still taking the action seriously enough to feel satisfying. Scott Pilgrim EX is tied to new music from Anamanaguchi, which matters because that band’s sound has become part of the series’ identity for a lot of players. Great music in a brawler isn’t just background noise, it’s stamina. It keeps you sharp during long sessions and makes repeated fights feel less repetitive. On the visual side, the trailer suggests a clean, energetic look that leans into the comic roots while keeping readability during chaotic moments. That’s crucial in four-player co-op, where too much visual clutter can turn the screen into a glitter bomb of confusion. If the game stays readable while still looking flashy, we get the best outcome: it feels like Scott Pilgrim, and it plays like a game we can actually control.
Nintendo eShop pre-order: what to expect and what to double-check
If you want the simplest plan, it’s this: Scott Pilgrim EX should be available to pre-order on the Nintendo eShop, so you can lock it in ahead of March 3, 2026. Pre-ordering on eShop usually means you can preload the game, then it unlocks automatically at launch time, which is great if you hate waiting around while a download crawls like it’s carrying groceries in the rain. The smart move is to double-check a few storefront basics before you commit: confirm the platform listing you’re buying for, confirm the release date shown on the store page, and confirm whether any regional storefront details differ. It’s also worth checking how the game is labeled for Nintendo Switch 2 compatibility in your region, because some listings may present it as a Switch title with Switch 2 support, while others may spell out both systems more directly. Small storefront details can vary, even when the game is the same.
Editions and physical releases: what’s been announced so far
Digital launch is the main headline, but there’s also a physical angle worth knowing about if you like having a box on your shelf. Scott Pilgrim EX has had physical editions discussed through retail and specialty publishers, including standard and higher-tier options that bundle extras. The key practical point is that physical releases often have different timelines than digital launches, and they can involve separate pre-order windows, shipping estimates, and region-specific availability. So, if you’re the type who wants a cartridge or disc, it helps to separate two ideas in your head: “the game launches March 3, 2026” and “my physical copy arrives when it arrives.” That mental split saves a lot of frustration. If you’re mainly here for day-one co-op with friends, digital is the safest way to guarantee you’re ready on time. If you want collectibles, you can still chase them, just treat them like a bonus track, not the main song.
Getting ready for launch day: practical tips for a smooth start
Launch day is more fun when it feels like opening night, not like troubleshooting night. If you’re planning to play on Nintendo hardware, the simplest prep is to pre-order on the Nintendo eShop when available, preload if the option appears, and make sure you have enough storage space so you’re not deleting games in a panic at the last second. If you’re playing co-op, coordinate ahead of time. Pick a time, agree on platform, and decide whether you’re going couch co-op or online, because nothing kills momentum like four people spending 30 minutes asking, “Wait, which version did you buy?” It’s also smart to think about character variety. If your group tends to all pick the same kind of fighter, consider mixing it up so you cover different roles, especially with characters like Matthew Patel looking more control-focused and Robot-01 feeling more direct. A little planning can turn chaos into the fun kind of chaos.
Conclusion
Scott Pilgrim EX finally has the kind of concrete update that makes excitement feel justified: it launches March 3, 2026, with a wide platform list that includes Nintendo Switch and Nintendo Switch 2, plus PlayStation, Xbox, and PC. The newest gameplay trailer earns its spotlight by revealing two playable fighters, Matthew Patel and Robot-01, and by showing enough action to remind us what this series does well: fast brawling, flashy moments, and a tone that’s equal parts cool and ridiculous in the best way. If you want to be ready on Nintendo hardware, the practical takeaway is straightforward: Scott Pilgrim EX should be available to pre-order via the Nintendo eShop, which is the easiest path to being set for day one. From there, it’s all about how you want to play. Solo for the vibes, or co-op for the glorious mess. Either way, March 3 is the date where Toronto gets loud again.
FAQs
- When does Scott Pilgrim EX release?
- Scott Pilgrim EX is set to launch digitally on March 3, 2026.
- Which platforms are confirmed for Scott Pilgrim EX?
- The confirmed platforms include PlayStation 4 and PlayStation 5, Xbox One and Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC.
- Who are the new playable characters revealed in the latest trailer?
- The trailer reveals Matthew Patel and Robot-01 as playable fighters, showing them in action and highlighting their distinct styles.
- Can we play Scott Pilgrim EX in co-op?
- Yes. The game supports up to four-player co-op, with options for local play and online play.
- How do pre-orders work on Nintendo systems?
- Scott Pilgrim EX should be available to pre-order via the Nintendo eShop. Once pre-ordered, you can typically preload when offered and have the game unlock at launch.
Sources
- Scott Pilgrim EX Confirms Two More Characters, Out This March, GameSpot, January 28, 2026
- Matthew Patel and Robot-01 revealed for Scott Pilgrim EX, new trailer shared, GoNintendo, January 28, 2026
- Scott Pilgrim EX secures release date on Nintendo Switch [update: trailer], Nintendo Everything, January 28, 2026
- Vechtgame met stripheld Scott Pilgrim komt op 3 maart uit op consoles en pc, Tweakers, January 28, 2026
- Scott Pilgrim EX Arrives In March, Two New Playable Characters Revealed, Game Informer, January 28, 2026













