
Summary:
Ubisoft and Evil Empire pulled off a surprise launch for The Rogue Prince of Persia on PlayStation 5 and Xbox Series X|S, coinciding with the game’s 1.0 milestone after a year of updates in Early Access. We can play it today on PS5 and Xbox, and it’s included with Xbox Game Pass; on PC it’s available via Steam, Ubisoft Connect, and Epic. Ubisoft also states that versions for Nintendo Switch and Nintendo Switch 2 are on the way later in 2025. That means Nintendo players get the same slick wall-running, acrobatic combat, and roguelite progression that defined the game’s growth through more than fifteen major updates. While Ubisoft hasn’t shared a specific Nintendo date or tech targets, the plan for both Switch systems this year is clear. Below, we break down what launched, what’s official for Nintendo, how pricing and subscriptions work, the changes since Early Access, and the most helpful tips to get started without hitting a brick wall.
The Rogue Prince of Persia – Shadow drop and how you can play right now
The Rogue Prince of Persia arrived out of nowhere during the Gamescom period, hitting PlayStation 5 and Xbox Series X|S the same day it reached version 1.0 on PC. That stealthy timing means we can download it immediately on PS5 and Xbox, with Game Pass support making it an easy try for Xbox and PC subscribers. The launch also lines up with the studio’s long-running Early Access roadmap, so we’re not getting a half-baked build; we’re getting the tuned, expanded version that grew up in public. For anyone who tracked the project since last year, this is the moment when the promise becomes the everyday reality on modern consoles—no waiting, no preorders, just jump in and start wall-running across Persia’s embattled districts.

What leaving Early Access means for gameplay and polish
Leaving Early Access is more than a label swap. Over the last year the team integrated a stream of changes: new biomes to explore, fresh enemy types, expanded arsenals, deeper medallion synergies, and a progression framework that rewards repeat runs without turning every death into a slog. That iterative approach produced smoother combat timings, cleaner readability in busy fights, and a revitalized art direction with stronger color contrast. We benefit from a version that already digested community feedback and tuned its systems around it. The result is a loop that clicks faster, hits harder, and keeps us chasing “one more run” without the friction that often dogs 1.0 launches.
Ubisoft’s confirmation for Switch and Switch 2: what’s official
On the Nintendo side, Ubisoft states that The Rogue Prince of Persia is coming to both Nintendo Switch and Nintendo Switch 2 later this year. That’s the clear, on-the-record plan. What’s not on the record yet: a specific calendar date, performance numbers, or physical release details. We shouldn’t read between the lines beyond what’s stated. The only firm takeaway is that both Nintendo systems will get the game in 2025, joining the PS5, Xbox Series X|S, and PC versions already available. For a series with deep portable roots, that dual-platform Nintendo launch keeps parity where it matters—access.
Release timeline at a glance for every platform
Here’s the nutshell version. The game launched August 20, 2025 on PS5 and Xbox Series X|S, and arrived as a 1.0 update on PC the same day across Steam, Ubisoft Connect, and the Epic Games Store. Xbox and PC players can also grab it via Game Pass, and the PlayStation side lists availability through the Game Catalog. Nintendo Switch and Nintendo Switch 2 follow later in 2025, with Ubisoft’s communication centering on that window rather than a day-and-date promise. If we’re planning a Nintendo backlog, the rest of August and early autumn are great for sampling on other hardware while we wait for the handheld versions to land.
What to expect on Switch and Switch 2 at launch (facts only)
Let’s keep it grounded. Ubisoft has not announced performance targets, controller features, or cartridge plans for the Nintendo versions. We do know the core game is the same roguelite with parkour-driven combat, the same biomes and weapon variety that 1.0 players are experiencing today, and the same cadence that came out of Early Access. Nothing in the official wording suggests cut features on Nintendo systems. Until Ubisoft provides technical notes, the correct expectation is feature parity in systems and content, with platform-specific details to be shared closer to release. That clarity helps us plan without drifting into guesswork.
Portable play considerations for Switch owners
For many of us, the appeal of bringing those tight wall-runs on the go is huge. Portable play thrives on quick, high-impact loops, and this game’s run-based structure is practically built for train rides or couch sessions. The traversal toolkit—kicks, vaults, dives, and the signature wall-run—creates quick burst moments that fit handheld breaks without losing momentum when we come back later. Even without confirmed specs, the design itself leans into bite-sized progress, so the experience maps naturally to handheld rhythms while keeping the same combat feel we see on TV-tethered systems.
Save data and cross-progression status
As of now, Ubisoft hasn’t provided cross-progression details between platforms. That means we shouldn’t assume saves will move between Xbox, PlayStation, PC, and Nintendo. If cross-progression matters to how we play, the safest approach is to pick a primary platform and stick with it until Ubisoft confirms otherwise. We’ll still get the same content across platforms; the question is whether our unlocked medallions and weapons follow us. When the publisher clarifies that point, we can reevaluate—right now, treat each platform as its own journey.
Pricing, subscriptions, and where we can jump in today
On PlayStation 5, Xbox Series X|S, and PC, the base price is listed at $29.99 (or regional equivalent). Xbox and PC players can access the game via Game Pass, which is fantastic if we’re testing the waters. PlayStation players can find it in the Game Catalog, making it easy to sample without an extra checkout if we’re already subscribed. Pricing for the Nintendo versions hasn’t been detailed yet, so it’s better to watch official channels than to assume a number. If we want a head start on learning the systems before the Nintendo launch, the subscription routes are the fastest on-ramp today.
The movement-first combat loop that defines the experience
This series has always lived or died by motion, and here that philosophy is the star. We’re not just mashing attack; we’re stringing together kicks to create crowd control, vaulting to slip past telegraphed blows, and turning walls into attack vectors. The environment becomes a partner—saws, drops, and floor traps are tools when we position enemies correctly. Weapons push us toward a style: spears for reach and timing, knuckle dusters for relentless pressure, bows for opportunistic picks, scythes for big arcs. Medallions then amplify that style, layering burns, stuns, and revives into runs that snowball when we execute cleanly. It’s kinetic, readable, and wonderfully repeatable.
What changed since Early Access: biomes, weapons, medallions
We’re stepping into a broader game than the one from last spring. The team added new biomes to diversify routes, expanded the weapon pool to keep loadouts fresh, and deepened medallion interactions so our builds have more personality. Progression now feels purpose-built for repeat play: we ship resources back to the oasis, make long-term upgrades, and open narrative paths on a Mind Map that tracks discoveries. The cumulative effect is a run-based structure where failure still feeds progress. That arc—from tentative steps to confident routes—lands faster because a year of tweaks pushed friction down and lifted clarity up.
Smart starter tips from day-one players to ease the learning curve
First, treat movement as offense. A clean wall-run into a vault often beats a desperate trade. Second, experiment with weapons until something clicks; the “best” pick is the one that fits our timing. Third, build around one or two medallion synergies rather than chasing everything—burn plus rapid hits, or crit stuns with crowd-control tools, are classic combos. Fourth, choose routes purposefully; new areas tempt us, but rerunning a known path to bank resources is often the smarter call. Finally, watch for environmental kills: a single kick into a hazard erases a problem enemy without spending health or time.
Why this matters for Nintendo’s 2025 lineup
Nintendo’s year is stacked, and this drop adds something vital: a fast, modern roguelite that respects portable play and still sings on a TV. It also signals healthy third-party momentum for Switch 2 while keeping original Switch owners in the loop. We get parity on the stuff that counts—systems, levels, and combat feel—without locking the experience to a single ecosystem. When Ubisoft positions a fan-favorite spin on a classic series across both Nintendo systems in the same calendar year, it underlines the publisher’s commitment and gives us another evergreen run-based game to rotate alongside first-party headliners.
Questions we can answer now—and what’s still unannounced
We can answer the big ones. Is it out today on PS5 and Xbox? Yes. Is it on Game Pass? Yes, and it’s in the PlayStation Game Catalog. Is it coming to Nintendo Switch and Switch 2 this year? Yes. Is there a pinned date for Nintendo or any official performance numbers? Not yet. Has Evil Empire confirmed physical editions on Nintendo? Also not yet. Does the game support co-op? It’s built for solo play, with a focus on mastery runs and personal progression. If any of those unknowns change, it will be through Ubisoft’s official channels, and we should anchor plans to those announcements.
The takeaway for Nintendo players planning their backlog
If we’re all-in on Nintendo, the message is simple: it’s coming this year to both systems, and the full 1.0 feature set is the baseline. If we have access to PS5, Xbox, or PC and want a head start, jump in now, learn the routes, and decide whether we’ll double-dip when handheld play arrives. Either way, The Rogue Prince of Persia finally feels like a finished, confident entry that honors the series’ love of movement while embracing the replayable thrill of a great roguelite. The finish line for the Nintendo versions isn’t far; until then, there’s plenty of practice to be had.
Conclusion
The Rogue Prince of Persia just made the leap from a year of iteration to a confident 1.0, landing on PS5 and Xbox with a flourish and locking in a 2025 window for Nintendo Switch and Switch 2. We have clarity on platforms, access through major subscriptions, and a tuned moveset that turns every wall into a weapon. What we don’t have yet—Nintendo’s date and tech notes—will come from Ubisoft in due time. For now, the smartest play is to enjoy the surprise launch where we can and keep an eye on the official channels as the Nintendo versions close in.
5 FAQs with Answers
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When can we expect The Rogue Prince of Persia on Nintendo Switch and Switch 2?
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Ubisoft states the Nintendo Switch and Nintendo Switch 2 versions are planned for later in 2025. A specific date has not been announced.
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Is the game available on subscription services?
Yes. It’s available on Xbox Game Pass for Xbox and PC, and it’s listed in PlayStation’s Game Catalog. PC storefronts include Steam, Ubisoft Connect, and Epic.
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What’s new in the 1.0 release compared to Early Access?
Over a year of updates added biomes, enemies, weapons, medallion systems, and a revamped art direction, along with a deeper progression loop anchored by the oasis hub and Mind Map.
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Does the game support multiplayer or co-op?
No. It’s designed as a single-player experience focused on repeatable runs, build crafting, and mastery of movement-driven combat.
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What is the current price on non-Nintendo platforms?
The listed price is $29.99 on PS5, Xbox Series X|S, and PC stores. Ubisoft has not announced pricing for the Nintendo versions yet.
Sources
- The Rogue Prince of Persia Available Now on Consoles and PC, Ubisoft News, August 20, 2025
- The Rogue Prince of Persia Gets A Surprise Release: Here’s Some Tips to Get Started, Xbox Wire, August 20, 2025
- After a year in early access, The Rogue Prince of Persia finally hits 1.0 with a surprise shadow drop bringing the roguelike into Xbox Game Pass, GamesRadar, August 20, 2025
- The Rogue Prince of Persia now available for PS5, Xbox Series, and PC; coming to Switch 2 and Switch in 2025, Gematsu, August 20, 2025
- Surprise! The Rogue Prince of Persia Is Available Today on PS5, Push Square, August 20, 2025
- The Rogue Prince of Persia coming to Nintendo Switch 2, Switch, Nintendo Everything, August 20, 2025
- Dead Cells Dev’s ‘The Rogue Prince Of Persia’ Leaps Onto Switch 2 Later This Year, Nintendo Life, August 20, 2025
- Xbox Game Pass Gets A Surprise Launch Today, GameSpot, August 20, 2025
- The Rogue Prince of Persia coming to Nintendo Switch and Switch 2 later this year, My Nintendo News, August 21, 2025