Three Super Mario Bros. Wonder amiibo announced – Elephant Mario, Captain Toad , and Poplin & Prince Florian

Three Super Mario Bros. Wonder amiibo announced – Elephant Mario, Captain Toad , and Poplin & Prince Florian

Summary:

Three fresh amiibo are joining Super Mario Bros. Wonder on March 26, 2026, and the lineup is basically a postcard from the Flower Kingdom. We’re getting Elephant Mario, Captain Toad & Talking Flower, and Poplin & Prince Florian, all arriving the same day the Nintendo Switch 2 Edition plus Meetup in Bellabel Park lands. That timing matters because it turns these figures into something more than shelf candy. They’re built to be used. Tap any of the new amiibo in Super Mario Bros. Wonder or in Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park, and we can pull power-up items during courses. No mystery promises, no “maybe it does something later” vibes – Nintendo is being very direct about the reward: helpful power-ups while we play.

What makes this trio feel smart is how it covers three different flavors of Wonder. Elephant Mario is the loud, goofy headline – the transformation that people still talk about because it’s equal parts strong and ridiculous. Captain Toad & Talking Flower is the charm pick, pairing a familiar face with the game’s most talkative personality. Then Poplin & Prince Florian rounds it out with pure Flower Kingdom energy, the kind of characters that make Wonder feel like its own place instead of “another Mario stage set.” Put it together and the message is clear: these amiibo are meant to celebrate Wonder’s identity while giving us a small nudge in-game when we want it. If we’ve been looking for a reason to revisit courses, experiment with power-ups, or just add three bright figures to the display, March 26 is shaping up to be a very Mario day.


Super Mario Bros. Wonder Amiibo release date and what Nintendo has confirmed

March 26, 2026 is the day all three new amiibo hit: Elephant Mario, Captain Toad & Talking Flower, and Poplin & Prince Florian. Nintendo has also tied their functionality to two specific experiences – the original Super Mario Bros. Wonder and Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park. That clarity is refreshing because we don’t have to guess whether they work in one version but not the other. When we tap any of these figures in either game, we receive power-up items during courses. That’s the core promise, and it’s simple enough that anyone can explain it in one breath. For players, this lands in that sweet spot where the figures are fun to own, but they also earn their keep the moment we start running levels again. If you’ve ever had a session where you just wanted a little boost to keep momentum going, this is that kind of feature – quick, optional, and tied directly to play.

Why this trio fits Super Mario Bros. Wonder so well

Wonder has always felt like the Mario team let themselves be a little weird, in the best possible way. That’s why these picks don’t feel random. Elephant Mario represents the game’s bigger swing energy – a form that’s instantly readable on screen and instantly meme-able in real life. Captain Toad & Talking Flower leans into Wonder’s personality, because the Talking Flowers are basically the game’s running commentary and mood lighting rolled into one. Poplin & Prince Florian rounds it out with the Flower Kingdom identity, the characters that make this adventure feel like it belongs to its own world, not just a familiar kingdom with a new coat of paint. When you line them up together, we get a clean spread: one iconic transformation, one “this is Wonder” duo, and one story-facing pair. It’s like a three-part reminder of why Wonder stands out – it’s playful, it’s chatty, and it’s proudly rooted in its own setting.

Elephant Mario amiibo and the appeal of the big transformation

Elephant Mario works because it’s instantly funny and instantly powerful. In-game, that form is all about weight, reach, and confidence – the kind of power-up that makes us stop playing carefully and start playing boldly. The amiibo figure turns that feeling into something physical: it’s a snapshot of the “Mario can be what now” moment that defines Wonder’s tone. And let’s be real, Elephant Mario is the kind of character design that makes guests point at your shelf and ask questions, even if they haven’t touched a platformer in years. That matters for amiibo because half the fun is the conversation it starts. Then, once we actually use it in Wonder, it becomes more than a display piece. We tap it, we get a power-up item, and suddenly that goofy figure is helping us push through a tricky section or keep a run feeling fresh.

When we’d actually want to tap Elephant Mario

Think of the Elephant Mario amiibo like a pocket snack you don’t have to unwrap. If we’re replaying courses to chase purple coins, badges, or personal best times, a power-up drop can smooth out the early part of a run and keep frustration from building. It’s also useful when we’re playing with someone less experienced, because nothing kills couch co-op energy faster than repeating the same mistake five times in a row. A well-timed power-up can keep the vibe light and keep the group moving forward. And if we’re the type who likes experimenting, tapping early in a course gives us a chance to build a run around whatever we get, like improvising a recipe based on what’s already in the fridge. It doesn’t replace skill, but it can turn “one more try” into “okay that was actually fun.”

Captain Toad & Talking Flower amiibo is pure Wonder personality

This is the duo that screams “Flower Kingdom” without needing a single line of dialogue. Captain Toad has always been the adventurous side character who somehow feels reliable in every game he visits, and pairing him with a Talking Flower is basically a wink at Wonder’s most distinctive flavor. The Talking Flowers aren’t just background noise – they’re the vibe, the little nudges and reactions that make courses feel alive. Putting one next to Captain Toad creates a figure that feels like it could sit on your desk and silently judge your life choices, which is honestly very on-brand. In gameplay terms, the value stays practical: tap the amiibo and we get power-up items during courses in Wonder or in the Switch 2 Edition experience. So we’re not buying into a vague concept. We’re getting a figure that celebrates Wonder’s identity and does something useful when we feel like it.

Why Captain Toad is a smart pick for Bellabel Park energy

Captain Toad and Bellabel Park just fit together like puzzle pieces. Bellabel Park is framed as a newly discovered area in the Flower Kingdom, and Captain Toad is the character Nintendo loves using when it wants to say “exploration” without over-explaining anything. He’s basically the helmet-and-headlamp shortcut for adventure. Add the Talking Flower and you get this perfect contrast: the serious little explorer next to the chatty plant that can’t stop commenting on everything. That contrast is Wonder in a nutshell. For players, it also sets a tone for how we might use the amiibo. We tap it, grab a power-up, and jump into a course with the same “let’s see what happens” mindset that Bellabel Park is built around. It feels less like a mechanical perk and more like a playful ritual before the chaos starts.

Poplin & Prince Florian amiibo celebrates the Flower Kingdom’s heart

Poplin & Prince Florian is the pick that tells us Nintendo wants the Flower Kingdom cast to stick. These aren’t “one-and-done” characters being politely waved off after the credits. They’re being placed on a platform that’s basically designed for long-term recognition, because amiibo lives on shelves for years. That’s a big signal, even if we keep it simple: Nintendo chose to turn these characters into a figure, and that choice helps lock Wonder’s identity into the wider Mario collection. Functionality-wise, it stays consistent with the other two – tap it in Super Mario Bros. Wonder or in the Switch 2 Edition + Meetup in Bellabel Park experience, and we receive power-up items during courses. The charm here is that the figure doubles as a reminder that Wonder isn’t only about Mario’s transformations or familiar faces. It’s also about the new world it introduced and the characters that made that world feel worth saving.

How this amiibo can feel like a “return ticket” to Wonder

Some games fade into the backlog because we finish them and our brain files them away under “done.” A figure like Poplin & Prince Florian can work as a tiny return ticket, the physical nudge that makes us boot the game up on a random evening. You see it, you remember a course you loved, and suddenly you’re back in the Flower Kingdom with a controller in hand. The power-up drop makes that return smoother because it helps us get into the fun quickly, instead of spending the first ten minutes shaking off rust. It’s like warming up before a run, except the warm-up is a little bonus that happens instantly. And if we’re jumping into Bellabel Park attractions with friends, tapping a figure first becomes part of the routine. It’s a small ritual, but small rituals are how games stay in rotation.

How amiibo rewards work in courses in plain language

We tap the amiibo, and we get power-up items during courses. That’s the full promise, and it’s deliberately straightforward. It’s not saying we unlock a character, it’s not saying we get a new mode, and it’s not trying to sell a complicated system. The reward is immediate and practical: power-ups that help us play. The nice part is that this kind of benefit scales to how we actually use Wonder. If we’re casual players, it’s a fun little perk that makes sessions feel lucky. If we’re completion-minded, it’s a tool that can help keep repeated attempts from feeling stale. And if we’re playing with family, it’s a way to keep the experience friendly without turning it into a lecture. The key is that it’s optional. We’re not forced to use it, but it’s there when we want a little extra spark in the run.

Using these amiibo in the Nintendo Switch 2 Edition + Meetup in Bellabel Park

Nintendo has confirmed the same basic functionality across both versions: the original Super Mario Bros. Wonder and the Nintendo Switch 2 Edition + Meetup in Bellabel Park. That matters because it keeps the figures from feeling tied to only one audience. If we’re still playing Wonder on the original release, we can tap them and get power-up items during courses. If we’re jumping into the Switch 2 Edition experience and spending time in Bellabel Park, we can do the same. The benefit here is flexibility. We don’t have to treat these figures like they only “make sense” if we buy the newer version, and we don’t have to treat them like they’re locked behind a single upgrade path. It’s a clean approach that respects how people actually play Mario games – some stick with the version they love, some jump to the newest, and plenty bounce between both depending on who’s on the couch.

How to make power-up drops feel helpful instead of random

Power-ups are the seasoning of Wonder, and like seasoning, a little thought goes a long way. If we tap an amiibo and immediately burn the reward on the first enemy we see, it can feel like luck, not strategy. But if we treat the drop like a tool for momentum, it gets smarter fast. We can tap before a course where we know we struggle with timing, or before a session where the goal is replaying stages without losing patience. In co-op, we can use the drop to keep everyone moving, especially when one player is still learning how Wonder’s levels like to surprise us. The point isn’t to turn it into a math problem. It’s to use the perk in a way that supports the mood we want – relaxed, steady, and a little bit silly, because that’s exactly what Wonder does best.

Quick habit that keeps amiibo taps feeling special

Here’s a simple habit that can keep the novelty from fading: we save amiibo taps for “session starters.” Instead of tapping constantly, we treat it like the opening bell. We sit down, pick a goal for the next 20 to 40 minutes, tap one figure, and let that power-up shape the first run. It’s the gaming equivalent of putting on your shoes before a walk – small, consistent, and it signals that we’re about to have fun. This also keeps the figures from feeling like a cheat button, because we’re not leaning on them every time we hit a minor bump. We’re using them to set the tone. And because the trio represents three different slices of Wonder’s personality, choosing which one to tap can even match the vibe – goofy with Elephant Mario, adventurous with Captain Toad, or Flower Kingdom pride with Poplin & Prince Florian.

Collecting notes we can actually use before March 26

If we’re planning to pick these up, the most useful thing we can do is treat March 26 like a real calendar event, not a vague “sometime later” idea. Amiibo availability can vary by retailer and region, and anyone who has chased Nintendo collectibles before knows the familiar story: some figures are easy to grab, some vanish fast, and some return later when you least expect it. The good news is that Nintendo has been clear on the date and the lineup, which means we can watch our preferred retailers and make decisions early instead of stress-buying in a panic. It also helps to decide why we want them. Are we buying because we love Wonder and want a little in-game perk, or are we building a Mario display and these are must-haves for the shelf? When we answer that honestly, we avoid the classic collector trap – buying first, thinking later.

Launch week ideas for getting the most fun out of the trio

When March 26 arrives, we can make these figures feel like an event instead of a quick unbox-and-forget moment. One fun approach is a “three taps, three runs” night: pick three different courses, tap a different amiibo before each one, and see how the power-up drops change the way we play. Another approach is co-op night, where each player gets to choose the figure for the next round, like passing a tiny baton. If we’re diving into Bellabel Park attractions, we can tap before we start and treat the reward like a warm-up boost that gets everyone laughing faster. The goal isn’t to maximize efficiency. The goal is to turn a collectible into a memory. Wonder is already built around surprise and personality, and these amiibo fit that vibe perfectly. If we treat them like part of the play session, not just objects, they’ll earn a permanent spot in the routine.

Conclusion

Elephant Mario, Captain Toad & Talking Flower, and Poplin & Prince Florian arriving on March 26, 2026 feels like Nintendo leaning into what made Super Mario Bros. Wonder click in the first place – bold transformations, big personality, and the Flower Kingdom’s new cast getting real spotlight. The best part is that the functionality is clear and practical. We can tap any of the three in Super Mario Bros. Wonder or in Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park, and we’ll get power-up items during courses. That’s an easy perk to appreciate whether we’re replaying stages for fun, chasing goals, or just trying to keep co-op sessions light and lively. As collectibles, this trio also works as a neat snapshot of Wonder’s identity, the kind of set that looks good together and instantly reminds us of what made this game feel different. If we’ve been waiting for an excuse to jump back into the Flower Kingdom, March 26 is handing us one in three adorable pieces of plastic.

FAQs
  • Which new amiibo are coming for Super Mario Bros. Wonder?
    • Elephant Mario, Captain Toad & Talking Flower, and Poplin & Prince Florian are the three newly announced figures.
  • When do the new Super Mario Bros. Wonder amiibo release?
    • All three figures release on March 26, 2026.
  • Do the new amiibo work with the original Super Mario Bros. Wonder?
    • Yes. Nintendo has confirmed we can use them in Super Mario Bros. Wonder to get power-up items during courses.
  • Do the new amiibo also work with the Nintendo Switch 2 Edition + Meetup in Bellabel Park?
    • Yes. Nintendo has confirmed the same figures can be tapped in Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park to get power-up items during courses.
  • What do we get when we tap these amiibo in-game?
    • We receive power-up items during courses, giving us helpful boosts while we play.
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