
Summary:
The beloved 16-bit cavemen are crashing through time—clubs swinging, dinosaurs fleeing, and pixels bursting with color. Joe & Mac Retro Collection gathers Joe & Mac: Caveman Ninja, Congo’s Caper, and Joe & Mac 2: Lost in the Tropics into one polished package for Nintendo Switch, PS5, Xbox Series X|S, and Steam. Red Art Studios isn’t just dumping ROMs; they’re polishing prehistoric gems with save states, a rewind button, customizable aspect ratios, an optional CRT filter, and couch co-op for two of the three adventures. Even better, both the Western and previously censored Japanese versions are included for purists. The project is live on Kickstarter from 10 June 2025, offering digital keys, plush meat-on-a-bone, and a SNES-inspired collector’s edition. Whether you grew up in the ‘90s or you’re discovering the franchise for the first time, the collection promises accessible nostalgia topped with modern convenience. Grab your club—there’s a volcano-hot campaign to back and a Stone Age to revisit.
The Stone Age Classics Joe & Mac Make a Triumphant Return
You can practically smell the dino barbecue. After decades of lurking in retro compilations and the odd Virtual Console release, Joe & Mac’s original SNES trilogy finally barrels back in a single, lovingly curated bundle. Red Art Studios has taken on the task of dusting off these cartridges and slotting them into the present day without losing an ounce of their goofy charm. Rather than tinkering with core code, the team focuses on polish: widescreen borders that respect the pixel art, optional CRT scanlines that mimic a chunky Sony Trinitron, and a rewind slider that lets newcomers un-fossilize their mistakes. The result? A collection that feels like a time machine—you still hear the clack of a SNES pad in your mind, yet menus scroll like they belong on a PlayStation 5 home screen. There’s no need to blow on cartridges; everything loads instantly, letting you jump straight into the Stone Age mayhem.

Meet the Heroes: Joe, Mac, and Congo
Joe and Mac are the mullet-sporting, meat-gnawing duo you remember, each rocking a different hair color so Player 2 doesn’t get lost in the club-swinging chaos. Their best pal Congo rounds out the trio, a half-human, half-monkey kid whose tail-wagging enthusiasm makes him the series’ secret ingredient. These protagonists aren’t stoic, muscle-bound warriors; they’re Saturday-morning-cartoon goofs whose idea of heroism involves hurling stone wheels at saber-toothed tigers. Their personalities spill across sprites—Joe’s wide grin, Mac’s determined brow, Congo’s expressive tail—so even without voiced cut-scenes, you feel their energy. Red Art’s new character select screen highlights each hero’s signature moves, making it crystal clear whether you’re choosing raw power, speedy acrobatics, or playful balance. It’s a reminder that even in a prehistoric setting, representation matters; Congo’s half-monkey heritage isn’t a punch line, it’s his superpower.
A Gameplay Style That Still Rocks the 21st Century
Side-scrolling platformers live or die on tight controls, and the Joe & Mac trilogy still holds up. The physics feel arcadey: jumps have a spring, clubs connect with a satisfying thunk, and enemies pop in a shower of cartoon bones. Yet there’s enough variation to keep modern players engaged. Joe & Mac leans on quick bursts of run-and-gun action, Congo’s Caper leans into combo-centric platform challenges, and Lost in the Tropics sprinkles in overworld walks and item collection. That genre salad tasted fresh in the early ‘90s; with today’s indie boom, it feels positively avant-garde again. Red Art hasn’t tampered with hitboxes or enemy placement, but the collection’s latency is butter-smooth on current hardware. You’ll swear you’re tapping into muscle memory you never knew you had.
Run-and-Gun Caveman Action
Joe & Mac: Caveman Ninja opens the collection with twelve turbo-charged stages. One minute you’re sprinting across bubbling tar pits, the next you’re surfing a dinosaur’s back as a waterfall thunders behind you. Weapons range from traditional stone tools to utterly bonkers heat-seeking bones. The Western release toned down certain comedic enemy animations, but the original Japanese version included here brings that slapstick flavor roaring back—no censor bars in sight. Experienced players can toggle “arcade mode” for a harder kick, while newcomers may lean on save states to practice boss patterns. Either way, the game’s comedic pacing means every failure feels like a reason to laugh, not rage-quit.
Side-Scrolling Monkey Business
Congo’s Caper often flies under the radar, yet its 35 stages are a love letter to platforming variety. Congo flips between human and monkey forms after taking a hit, a mechanic that subtly alters jump arcs and attack reach. Think of it as a prehistoric spin on Mario’s Super Mushroom—except your “big” form wields a caveman club and your “small” form swings from branches. Backgrounds push the SNES Mode 7 chip with rotating log bridges and parallax jungle canopies, all faithfully preserved here. Quality-of-life tweaks like a level-select menu mean you can revisit favorite stages without replaying early ones, perfect for hunting those elusive crystal shards.
Light RPG Elements in Lost in the Tropics
Joe & Mac 2 was ahead of its time. Between dinosaur boss fights, you stroll through a hub village, offer gifts to potential Stone-Age sweethearts, and even raise a tiny tot who cheers from the sidelines. It’s like Harvest Moon crashed a Saturday-morning cartoon. Red Art’s port upgrades the HUD with cleaner icons and quick-access maps so you don’t get lost among the palm-leaf huts. A new autosave after each overworld step keeps progress safe—crucial when a curious toddler yanks the controller mid-spiel. The RPG flavor is light enough not to derail the action yet deep enough to encourage second play-throughs.
Everything Packed Into the Retro Collection
The package isn’t just three ROMs. You get both English and Japanese versions of every title, toggleable at boot. There’s a digital art gallery showcasing early sketches, a music player loaded with tribal bongo ear-worms, and a bestiary that finally names those adorable blue dinosaurs. Completionists can chase brand-new in-game achievements, while speedrunners gain an option to display timers on-screen. Physical backers snag a SNES-style collector’s box, reversible cover art, and a meaty plush that doubles as a back pillow. It’s nostalgia merchandising done right—fun, functional, and tongue-in-cheek rather than exploitative.
Uncensored Japanese Versions Included
Western censors once trimmed comedic violence—no exploding cavewomen, fewer goofy sound effects. Those edits are history. The collection’s Japanese builds feature vibrant bloodless slapstick, extra enemy sprites, and region-specific jokes that were previously lost in translation. Subtitles clarify text for non-Japanese speakers, while purists can switch them off to experience raw ‘90s flavor. It’s archival preservation meeting inclusive accessibility, proving you can respect history without putting newcomers through a guessing game.
Backing the Kickstarter Campaign
If you’re itching to club dinosaurs today, the Kickstarter is where you swing first. Launching 10 June 2025, the campaign tiers start with a reasonably priced digital copy and climb to a “prehistoric hoard” bundle stuffed with plushies, an artbook, and a resin diorama. Stretch goals promise Boss Rush, online leaderboards, and a vinyl soundtrack. Red Art Studios touts a clear budget roadmap—no vague “extra polish” pledges, just line items for QA, cartridge production, and licensing. Early funding momentum suggests the campaign will smash its target faster than Joe smashes a Tyrannosaurus jawbone. Backers also receive a quarterly dev diary, ensuring transparency from alpha build to gold master.
Modern Quality-of-Life Upgrades
Old-school platformers were famously punishing. Red Art respects your dwindling free time by layering in modern helpers: save states you can drop mid-air, a quick rewind that glides back five seconds, and adjustable difficulty sliders that fine-tune enemy HP without gutting level design. Hardcore fans can disable every aid for an “original hardware” experience. Speedrunners will appreciate a frame-perfect input display toggle and load-time normalization so leaderboard runs stay fair. It’s accessibility and challenge coexisting, not butting heads.
Local Co-Op Fun for Two Cavemen
Grab a second controller and watch friendships forged—or broken—in real time. Joe & Mac 1 and 2 support simultaneous co-op, letting you and a buddy launch pterodactyl eggs like prehistoric dodgeballs. An optional “friendly fire” toggle prevents accidental clubbings, though enabling it often leads to hilarity. The port includes drop-in, drop-out play so Player 2 can hop aboard mid-volcano. Shared lives lend a sense of camaraderie; shared continues teach patience. For streamers, there’s a spectator chat overlay that pulls Twitch comments into a translucent sidebar, turning Friday night sessions into interactive retro TV.
Rewind and Save States: Training Wheels of the Stone Age
Some purists scoff at rewind. Real gamers memorize patterns, they argue. Yet rewind is less about cheating and more about learning. Miss a vine swing? Pop back two seconds, adjust trajectory, stick the landing. It’s like having a prehistoric time wizard in your pocket. Save states, meanwhile, are perfect for parents juggling toddlers or commuters hopping trains. Life’s busy; why gatekeep fun behind 45-minute marathon sessions? Red Art gives you the wheel and lets you decide how strictly to steer.
Visual Options: Pixel-Perfect or CRT Glow
Modern displays can make blocky sprites look razor-sharp—sometimes too sharp. A toggleable CRT shader adds subtle scanlines, bloom, and barrel distortion, transforming LED clarity into tube-TV warmth. Prefer sterile pixels? Disable everything and enjoy crisp edges. There’s also a “Dynamic Border” mode that fills side pillars with animated concept art rather than lifeless black bars, reducing screen-burn risk and jazzing up Let’s Plays. Factor in customizable aspect ratios—4:3, 16:9 with smart cropping, or a chunky 3:2 compromise—and you have visual freedom unheard of in most legacy ports.
The Legacy of Joe & Mac
Back in 1991, Joe & Mac hit arcades alongside Street Fighter II and Sonic the Hedgehog, proving you didn’t need blue hedgehogs or martial-arts masters to turn heads—big hair and bigger clubs worked fine. The franchise’s wacky humor influenced later oddball platformers like Bonk’s Adventure and Bubsy. Even indie darlings such as Shovel Knight tip their horned helmets to Joe & Mac’s kinetic enemy knock-back. Preserving that lineage matters. Gaming history isn’t just polygons and frame rates; it’s cultural snapshots. This collection ensures future generations can experience Data East’s punch-line-packed take on prehistory firsthand rather than scrolling grainy YouTube longplays.
Why It Matters in 2025
Retro collections aren’t new, yet too many slap on a menu and call it a day. Joe & Mac Retro Collection raises the bar by combining archival authenticity, forward-thinking accessibility, and genuine fan service. It arrives at a time when preservation faces ROM takedowns and hardware rot. By partnering with backers, Red Art Studios proves community funding can safeguard gaming’s past while delivering modern-ready experiences. Whether you’re a nostalgic thirty-something eager to relive playground bragging rights or a teen discovering prehistoric platformers for the first time, this bundle bridges generations. Plus, who wouldn’t want to hurl a flaming stone wheel at a T-Rex on a 4K OLED?”
Conclusion
Joe & Mac Retro Collection marries the Stone Age and the digital age without smashing either to rubble. Three distinct games, dual-region builds, tweakable assists, and an enthusiastic Kickstarter wrap a fossil into a present-day gift box. Red Art Studios has created an experience that respects yesterday’s quirks while embracing today’s conveniences. Back it, boot it, and let your inner caveman grin.
FAQs
- Is online multiplayer included?
- Local co-op is confirmed; online play may appear if stretch goals are met.
- Which platforms will receive physical editions?
- Switch currently leads the pack, with PS5 and Xbox physicals as stretch goals.
- How extensive is the rewind feature?
- You can scrub up to 30 seconds back in real time, perfect for tricky boss fights.
- Are the Japanese versions fully translated?
- Yes—subtitles cover menus and dialogue while leaving original voice work untouched.
- When is the planned release window?
- Digital launch is slated for late 2025, with physical copies shipping shortly after.
Sources
- Joe & Mac Retro Collection announced for PS5, Xbox Series, Switch, and PC, Gematsu, June 7 2025
- Joe & Mac Retro Collection Kickstarter Reviving Three Prehistoric SNES Games, Nintendo Life, June 12 2025
- A Trio of Classic SNES Platforming Games Is Making a Comeback After 30 Years, GamesRadar+, June 7 2025