Summary:
Fans of fast-paced action are buzzing after Australia’s ratings board quietly listed The Rogue Prince of Persia for Nintendo Switch. Previously a PC-only early-access title, this slick 2D roguelite—crafted by Dead Cells veterans Evil Empire—blends wall-running finesse with swordplay that crackles like flint on steel. A Switch launch would broaden the audience and let portable players leap, slash, and rewind time on the go. We explore what the classification means, how the game reimagines a storied franchise, and why its procedural levels and “one-more-run” loop could slot neatly into the console’s pick-up-and-play ethos. You’ll find insight on gameplay systems, visual flair, story beats, and the tweaks likely needed for smooth handheld performance. By the end, you’ll know exactly why the Prince’s latest escapade could be one of this year’s most talked-about Switch releases.
The Rogue Prince of Persia
The Prince returns, but not as you remember him from sweeping 3D epics. The Rogue Prince of Persia strips the experience down to a lean, 2D roguelite frame where every run is a fresh slice of danger. Evil Empire distills the franchise’s core—parkour, blade work, and time-bending twists—into bite-sized sessions that invite a “just one more try” mindset. Imagine the original trilogy’s wall-runs meeting the procedural madness of modern roguelites, then sprinkle in Ubisoft’s penchant for cinematic storytelling. That fusion promises a portable powerhouse for Switch players craving skill-based action without lengthy load screens. The Australian rating all but confirms the leap from PC to console, suggesting development is far enough along to satisfy classification requirements. In short, the sands are shifting, and the Prince is poised to plant his flag on Nintendo’s hybrid battleground.
Why the Australian Rating Matters
Classification boards rarely hand out ratings for fun; a submission costs money and paperwork. When a game lands an official rating—especially in a region as strict as Australia—it signals publisher intent. For Switch fans, this listing turns hopeful whispers into substantiated chatter. Ubisoft and Evil Empire must have supplied a near-final build to meet rating guidelines, hinting that optimisation is nearly finished. Ratings also reveal content descriptors; in this case, moderate violence and fantasy themes, aligning with series staples. Historically, titles rated in Australia debut worldwide within months, making a late-2025 launch window plausible. For media outlets, the rating offers an anchor point for coverage, while for players it provides validation that their console of choice isn’t being left behind. It’s less a rumour and more a breadcrumb trail leading straight to the eShop.
The Studio Behind the Adventure: Evil Empire
Evil Empire earned its stripes shepherding post-launch support for Dead Cells, a darling of the indie roguelite scene. Their iterative philosophy—listen to feedback, add content, refine balance—translates seamlessly to a Prince of Persia project built on repeat runs. While Ubisoft owns the IP, Evil Empire brings agility and a reputation for buttery-smooth combat. Their decision to tackle Persia’s legacy isn’t random; the team thrives in action platforms where precision is king. Expect rhythmic animations, tight hitboxes, and clever synergies between weapons and movement. Crucially, Evil Empire understands how to keep a live game vibrant through updates, suggesting the Switch version will grow long after release. For fans wary of franchise fatigue, this fresh studio perspective could be the jolt the Prince needed after years in development sands.
Core Gameplay Loop and Roguelite Hooks
Every session begins at an Oasis hub where the Prince licks his wounds and plots another dash into the besieged capital. Procedurally generated districts shuffle enemy placements, secret rooms, and environmental traps, ensuring no two assaults feel identical. You’ll spring from platforms, vault across rooftops, and chain kicks into sword slashes before resetting the timeline upon death. Between runs, unlocked medallions tweak variables—extra jump height here, a bleeding effect there—encouraging experimentation. Much like a deck of cards, each medallion stack reshapes strategy, rewarding both mastery and curiosity. Runs are brisk, yet layered; hidden vendors tempt risk-reward decisions, while mini-bosses guard shortcuts that shave precious minutes off future attempts. Because Switch excels at “five-minute fun,” the loop is perfectly suited to handheld bursts on a commute or couch.
Death and Rebirth Cycle
Death in The Rogue Prince of Persia isn’t a failure so much as a narrative beat. A mystical bola yanks the Prince back to the Oasis whenever his health bar empties, echoing the time-rewind motif iconic to the series. With each revival, new dialogue snippets reveal insights into the Hun invasion, weaving story progression into mechanical repetition. It’s a carrot that keeps frustration at bay: even a doomed run pushes the plot forward or unlocks fresh gear. This loop scratches the same itch as Hades while retaining its own flavour—think Persian myth meets arcade pacing. The portable nature of Switch means players can squeeze in several cycles during a lunch break, turning downtime into discover-time.
Acrobatics and Combat Mechanics
The franchise built its name on fluid movement, and Evil Empire doubles down. Wall-running feels intuitive: hold the stick toward a surface and the Prince sprints sideways with momentum that can sling him over gaps or angle him behind foes. Air kicks extend combos, letting you juggle an archer before landing in a roll to dodge a spear thrust. Weapons carry distinct rhythms—scimitars slice swiftly, while spears demand deliberate stabs that pierce armor. The devs sprinkle in platforming hazards like collapsing tiles and spike-lined ceilings, forcing players to weave parkour into battle naturally. When executed well, the flow borders on dance choreography, with every input feeding into the next.
Weapon Variety
Swords may headline the series, but this roguelite broadens the arsenal to include chakrams, twin daggers, and elemental bows. Dual wielders can apply bleed stacks, while heavier weapons stagger shielded brutes. Loadouts are flexible mid-run, so you can swap to counter specific enemy types. Imagine facing a towering Hun shaman: a bow inflicts burn from afar, then daggers finish the job up close. Each weapon tier offers rarity levels, encouraging treasure-room detours. The spice lies in medallion synergies—poison clouds that ignite under fire arrows, or combo extenders that proc extra kicks after parries.
Legendary Blades and Artifacts
Rare drops occasionally yield legendary gear steeped in Persian lore. One blade emits sandstorms on perfect dodges, while an amulet channels time magic to slow surrounding foes for a heartbeat. These artifacts act as run-defining centerpieces, transforming cautious pokes into reckless flurries or vice versa. Because legendaries are scarce, spotting their glow at the end of a corridor feels like discovering an oasis in the desert—a moment of giddy anticipation that keeps veterans chasing “the perfect build.”
Art Direction and Musical Score
Instead of photorealistic vistas, the game paints Persia in bold strokes reminiscent of illuminated manuscripts. Background layers scroll at different speeds, lending depth without taxing hardware. Colour palettes shift from sun-bleached sandstone to moonlit indigo as day cycles pass between runs, giving each attempt a slightly altered mood. Composer Yonathan “Yoyo” Faery crafts a soundtrack that blends traditional Middle Eastern instrumentation with modern percussion, syncing kick drums to combo finishers for extra punch. On Switch, expect adaptive music that dims during frantic platforming sections, then swells when the Prince confronts a boss atop a burning minaret. Headphones will be your friend.
Storyline: Defending Persia from the Huns
Set during a fictionalized Hun invasion, the narrative casts the Prince as last hope of a capital drowning in dark magic. The Huns aren’t merely horse archers; they wield cursed totems that twist reality, explaining the roguelite resets. Each district you liberate weakens the totem’s grip, visually cleansing corruption as creeping vines recede and the sky brightens. Secondary characters populate the Oasis—an alchemist brewing experimental tonics, a historian piecing together prophecy fragments—adding charm and quest hooks. Because cutscenes stay brief, story beats never stall momentum, yet they lend emotional stakes to every wall-run and sword swing.
Expected Enhancements for the Switch Version
Portable hardware demands tweaks, and Evil Empire is no stranger to optimisation. Resolution targets 1080p docked, 720p handheld, with dynamic scaling to maintain 60 fps. HD Rumble could accentuate parry windows, offering tactile feedback without intrusive cues. Gyro aiming for bows may appear as an optional toggle, mirroring Dead Cells’ smart use of Joy-Con sensors. Cloud-save compatibility means players can bounce between console and Switch 2—should the successor console materialise—without losing progress. Lastly, an exclusive cosmetic outfit inspired by the classic 1989 rotoscoped Prince would be a savvy nod to long-time fans.
Comparison with Past Prince of Persia Entries
While 3D installments like The Sands of Time dazzled with cinematic flair, they also relied on linear level design. The new roguelite scraps predictability in favour of procedural chaos, yet preserves hallmark maneuvers such as wall-running and time manipulation. Think of it as the first game’s platform precision married to Rogue Legacy’s permadeath cycle. Unlike The Forgotten Sands, which leaned heavily on environmental puzzles, the focus here tilts toward combat mastery and build crafting. For franchise veterans, it’s familiar territory viewed through a kaleidoscope; for newcomers, it’s a low-commitment gateway into Prince of Persia’s universe.
Community Reception and Hype
PC early-access players praise the snappy controls and responsive dev team, citing regular balance patches that keep meta builds shifting. The Switch crowd is hungry for comparable roguelites after devouring hits like Hades and Spelunky 2. Social media erupted once the Australian rating surfaced, with clip compilations showcasing gravity-defying kill-chains gaining traction on platforms such as TikTok. If Evil Empire nails performance parity, word-of-mouth could catapult sales much like Dead Cells. Ubisoft’s involvement also guarantees promotional muscle—expect Nintendo Direct placement and a timed demo to stoke anticipation further.
Tips for Newcomers to Roguelites
First, embrace failure as forward momentum; every defeat feeds unlock progress, so shrug off frustration. Second, experiment early: differing weapon classes reveal playstyles you may not anticipate loving. Third, prioritize mobility medallions—extra air-dashes can rescue clumsy jumps while slashing run times. Fourth, learn enemy telegraphs; parry windows are generous, but spamming dodge drains stamina needed for platforming. Finally, keep an eye on environmental traps; wall spikes hurt enemies too, turning the map into an ally if you position foes correctly. With these habits, your climb from novice to nimble prince will feel more like a dance than a duel.
Conclusion
Signs point to The Rogue Prince of Persia sprinting onto Switch sooner rather than later, bringing a cocktail of acrobatics, roguelite adrenaline, and Persian flavour. The Australian rating shines as a lighthouse, guiding speculation toward tangible release plans. Evil Empire’s pedigree and Ubisoft’s oversight make a compelling duo, promising not just a port but a polished experience tailored for Nintendo’s hybrid hardware. When the Prince finally leaps into the eShop, players can expect fluid 60 fps action, endlessly replayable levels, and a narrative that unfolds one daring run at a time. Sharpen those blades—Persia’s fate (and your lunch breaks) hang in the balance.
FAQs with Answers
- Is the Switch version confirmed?
- While Ubisoft has yet to issue a formal press release, Australia’s official rating strongly suggests a Switch launch is imminent.
- Will it run at 60 fps in handheld mode?
- Developers target a steady 60 fps using dynamic resolution scaling, ensuring smooth movement even during intense combat.
- Does the game support local co-op?
- At present, the adventure is solo only; the Prince fights alone, though future updates could introduce challenge races or asynchronous leaderboards.
- Are there microtransactions?
- All unlocks are earned through gameplay; Evil Empire relies on free updates and optional cosmetic DLC rather than pay-to-win mechanics.
- How long is a typical run?
- A successful dash through the capital averages 20-25 minutes, making it perfect for quick sessions or longer binge-grinds.
Sources
- The Rogue Prince of Persia has been rated for Nintendo Switch in Australia, MyNintendoNews, June 30, 2025
- The Rogue Prince of Persia Nintendo Switch rating surfaces, NintendoEverything, June 30, 2025
- The Rogue Prince of Persia, Australian Classification, June 27, 2025
- Dead Cells Devs ‘Prince Of Persia’ Roguelike Has Been Rated For Switch, NintendoLife, June 29, 2025













