Summary:
Nintendo’s movie plans are no longer a “maybe someday” conversation. The Super Mario Bros. Movie proved the company can translate its worlds to the big screen without losing the playful energy that makes the games work. Now we have a real, dated next step: The Super Mario Galaxy Movie is scheduled for April 1, 2026, and Nintendo has been public about it through official announcements and promotional beats. When a franchise has a confirmed next film on the calendar, people naturally start scanning for what comes after, because studios rarely build a pipeline just to stop after one or two swings.
That’s where the Donkey Kong chatter comes in. KiwiTalkz has backed the rumor that an animated Donkey Kong movie is being prepared, while also expressing doubt that Retro Studios is currently involved with the next 2D Donkey Kong Country game. Those are two separate ideas that fans love to mash together, but they do not automatically prove each other. A movie can be in development while a game is handled by a different internal team, an external partner, or a group we do not know about yet. And in the early stages, “in the pipeline” can mean anything from concept talks to a real production schedule.
So we’re going to keep it practical. We’ll separate confirmed facts about Nintendo and Illumination’s Mario film plans from the parts that are still rumor, then we’ll talk about why Donkey Kong is an appealing next pick if Nintendo wants to expand its film lineup. If you’re trying to figure out whether this is noise or the early rumble of a real announcement, this will help you read the signals without falling for wishful thinking.
Why this Donkey Kong movie rumor has traction right now
Rumors hit harder when the timing feels right, and right now the timing is doing a lot of heavy lifting. Nintendo already has a proven movie partnership with Illumination, and it has a confirmed next Mario film with a specific release date in 2026. That alone changes how people interpret any new whisper about another Nintendo franchise getting the animated treatment. When a company goes from “first attempt” to “planned follow-up,” it stops feeling like a one-off experiment and starts feeling like a strategy. And once the strategy vibe kicks in, Donkey Kong becomes an obvious candidate, because it’s recognizable, flexible, and easy to picture in motion without needing a complicated explanation.
There’s also a fan psychology thing at play. The Mario universe is a big toy box, and Donkey Kong has already been treated like part of that broader world in the way Nintendo presents its characters across games. So when people see Nintendo talking about the next Mario film publicly, they start connecting dots that may not be connected yet. That doesn’t make the rumor true, but it explains why it spreads fast. It’s like smelling popcorn in the hallway. Even if you do not see the movie screen yet, your brain starts building the scene anyway.
What Nintendo and Illumination have already proven together
If we want to be fair about the Donkey Kong talk, we have to start with what’s already solid. Nintendo and Illumination have publicly positioned their Mario film partnership as ongoing, and Nintendo has issued official releases around the next animated Mario movie’s title and timing. That matters because it’s not just “industry chatter.” It’s Nintendo putting its name on the plan, which is the difference between a rumor and a calendar event. When you combine that with the scale of the first film’s commercial success, it becomes easier to understand why the idea of more spin-offs feels plausible, even if the specific Donkey Kong rumor is not confirmed.
It also tells us something about how Nintendo likely wants to operate in film. Nintendo tends to protect its characters carefully, and the fact that it has continued to move forward with the partnership suggests it likes the creative control and the results. That makes any future animated project feel more likely to follow the same model: Nintendo involved, a major studio partner involved, and a release plan that gets rolled out with official announcements when it is ready. So if a Donkey Kong film exists in any meaningful way, the endgame is probably a clean, formal reveal, not a forever-leak situation.
The Mario movie benchmark and what it changed
When a first movie lands well, it does more than make money. It changes risk tolerance. It tells executives, partners, and internal teams that the brand can travel outside games and still feel like itself. That kind of proof tends to unlock the next set of pitches, because suddenly the question becomes “What else can we adapt?” instead of “Should we even try this?” And with Nintendo, that question is extra interesting, because the company has multiple franchises that are instantly readable in animation: bold silhouettes, strong character gimmicks, and worlds that can be communicated visually without long speeches.
This is also where fan expectations get tricky. Success creates confidence, but it also raises the bar. People now expect Nintendo’s movie choices to feel intentional, not random. So if Donkey Kong is next, the expectation will be that it has a clear identity: jungle adventure, slapstick energy, and a heart that feels earned rather than pasted on. The good news is that Donkey Kong has decades of material that fits that tone. The risk is picking the wrong slice of it and ending up with something that feels like a generic talking-animal comedy wearing a Nintendo logo.
The Super Mario Galaxy Movie timing and why it matters
The Super Mario Galaxy Movie has a locked theatrical date, and Nintendo has publicly communicated schedule details, including a shift for some markets. That tells us the Mario film track is active and organized, not theoretical. It also creates a rhythm: announcement, trailers, promotional pushes, release window. Once a studio is in that rhythm, it’s common to develop additional projects that can follow behind it, even if they won’t be announced right away. Think of it like a kitchen during dinner service. If one dish is plating, other dishes are already being prepped, because no restaurant survives by cooking only one thing per night.
From a practical standpoint, a confirmed Mario film in 2026 also helps explain why Donkey Kong rumors flare now instead of years ago. People are primed to believe Nintendo has more on the stove. Whether that “more” is Donkey Kong specifically is the open question, but the broader idea that Nintendo is evaluating more animated projects is not hard to accept when the Mario follow-up is already publicly real.
What KiwiTalkz actually claimed and how to read it
The key detail here is that KiwiTalkz is not presenting a formal announcement. The claim that has been circulating is that KiwiTalkz backed the rumor of an animated Donkey Kong movie, and also said they do not believe Retro Studios is currently involved with the next 2D Donkey Kong Country game. Those statements are interesting, but they are not the same as documentation. They should be read as commentary on rumor and internal chatter, not as a release schedule. In other words, it’s more like someone pointing at smoke than someone showing you the fire.
Still, commentary can be useful if you treat it correctly. It can tell you what topics are being talked about behind the scenes, and it can hint at what is not happening. But it cannot do the job of Nintendo’s official communications. So the practical approach is to treat KiwiTalkz’s remarks as a reason to watch for stronger signals, not as a reason to start picking a premiere outfit.
Backing a Donkey Kong movie rumor
When a known voice in the community says “yeah, that rumor is still happening,” it lands because it sounds like confirmation. But backing a rumor can mean a lot of things. It can mean they heard similar chatter from multiple places. It can mean they believe earlier reports still line up with what they are hearing now. Or it can mean they think it’s a reasonable bet based on how Nintendo is operating in film. None of those interpretations automatically equal “greenlit, in production, release date soon.” The best way to interpret it is: the Donkey Kong movie idea is still being discussed in leak circles, not dismissed as dead.
If you want to stay grounded, the useful takeaway is simple. Donkey Kong is on the menu of plausible next moves. That’s it. Anything beyond that, like cast, plot, or release timing, requires official confirmation or reporting from major, accountable outlets. Until then, the rumor is a temperature check, not a ticket stub.
Questioning Retro Studios’ role in a new 2D game
The Retro Studios part is where fans start doing mental gymnastics, because Retro and Donkey Kong are emotionally linked for a lot of people. If KiwiTalkz believes Retro is not currently involved with the next 2D Donkey Kong Country, that doesn’t mean there is no game. It suggests the game could be in the hands of a different internal team, a partner studio, or a newer group that Nintendo trusts. Nintendo has a long history of moving franchises between teams when it makes sense. From a business angle, that can be healthy. It keeps a franchise alive even when one studio is busy with other priorities.
It also helps to remember how early “currently involved” can be. A studio can be consulted without being the main developer. A studio can build prototypes without being the final team. And a franchise can be planned in parallel across movies and games without those plans being tightly linked. So the Retro comment should not be treated as a warning sign. It’s just a reminder that assumptions are not facts, even when they feel comforting.
Why Donkey Kong is a smart movie pick for Nintendo
If Nintendo is looking for the next animated project that can stand on its own, Donkey Kong is a strong candidate on paper. The character is iconic without being complicated. You do not need a lore lecture to understand what you’re looking at: a powerful gorilla, a vivid jungle world, chaotic obstacles, and a cast of personalities that can be played for comedy or action. That “instant readability” is gold in family animation, because you can hook kids visually while giving older fans the satisfaction of recognizable references and character beats.
There’s also a tone advantage. Donkey Kong stories can be big and silly without feeling forced. Physical comedy fits. Musical moments can fit. Over-the-top villains can fit. That gives writers room to make something fun even for viewers who have never touched a controller. And for fans, it opens the door to the kind of set pieces that animation does best: mine cart chaos, barrel launches, collapsing temples, and the sort of stunt logic that would be expensive and awkward in live action.
A character who already fits animation
Some game characters look amazing in motion but become awkward when they have to “act” like a movie protagonist. Donkey Kong dodges that problem because the character’s appeal is already physical. Even in games, Donkey Kong communicates through movement, attitude, and exaggerated reactions. That translates cleanly to animation, where personality can be expressed through timing and body language as much as dialogue. You can make Donkey Kong funny without turning him into a stand-up comedian. A raised eyebrow, a smug grin, or a slow turn toward the camera can do the job.
That also helps Nintendo protect the character. Nintendo is careful about how its icons are portrayed, and animation gives more control over how the character looks, moves, and feels compared to live-action interpretation. If Nintendo’s recent film direction is any hint, it likely prefers projects where it can keep characters on-model and consistent with the brand identity fans recognize instantly.
Comedy, action, and family appeal without forcing it
Donkey Kong’s world naturally balances action and comedy in a way that doesn’t require complicated justification. The stakes can be simple: protect the home, stop a villain, recover something stolen, survive a ridiculous challenge. That simplicity is a strength, not a weakness. It lets the movie lean into pace and spectacle instead of drowning in exposition. And because Donkey Kong has a large supporting cast across the franchise, the story can introduce side characters that add flavor without needing to turn the plot into a crowded checklist.
For viewers, it’s the difference between a movie that feels like homework and a movie that feels like a theme park ride. And if Nintendo wants a family-friendly film that can sell itself globally, Donkey Kong has the kind of universal physical humor that travels well across languages. A barrel gag lands whether you’re watching in English, Dutch, or anything else.
What a Donkey Kong movie could borrow from the games
The games offer a buffet of cinematic ideas that do not need heavy lore. Jungle exploration and temple puzzles can create a classic adventure structure. Mine cart sequences can deliver speed and danger with a playful edge. Rival characters can create fun tension without becoming grim. Even the classic “banana hoard” idea can be used as a running joke that keeps the tone light while still giving the characters a clear motivation. The best approach would be to borrow the feeling of the games, not a rigid plot summary from any single title.
And if Nintendo wants to quietly connect worlds later, Donkey Kong is a great bridge character. The franchise has its own identity, but it also sits close enough to Mario’s broader universe that crossovers feel natural. That gives Nintendo options without forcing it to announce a big shared-universe plan on day one.
The Retro Studios angle and what it implies for games
Let’s talk about the elephant in the jungle. Retro Studios and Donkey Kong have history, and fans love the idea that Retro is always waiting in the wings with the next big Donkey Kong project. So when KiwiTalkz suggests Retro is not currently involved with the next 2D Donkey Kong Country, it can feel like someone kicked over a sandcastle. But from Nintendo’s perspective, shifting a franchise between teams is normal, especially when schedules, talent, and studio focus change over time. The bigger point is that a movie rumor does not require Retro to be doing anything at all.
Movies and games run on different timelines and different production needs. Animation is a multi-year pipeline with its own staffing, while games can be prototyped, rebooted, or reassigned as priorities shift. So the healthiest way to read the Retro comment is not as doom, but as a caution sign against assuming one studio equals one franchise forever.
Why people assume Retro is involved
Fans assume Retro because it’s a familiar story: Retro worked on beloved Donkey Kong titles, so it feels natural to imagine them returning. And when a franchise goes quiet for a bit, people want the reassurance of a trusted name. It’s like wanting your favorite chef back in the kitchen. Even if another chef can cook a great meal, your brain still craves the comfort of the familiar.
But Nintendo’s internal reality is rarely that sentimental. Studios take on projects based on capacity and fit. A studio can be brilliant and still not be the right match for what Nintendo wants next. And sometimes Nintendo wants a different creative voice to keep a series fresh. So the assumption makes emotional sense, but it is not evidence.
What “not involved” can still mean in practice
Even if Retro is not leading a new 2D Donkey Kong Country game, that leaves many possibilities. Nintendo could be building a new internal team around the franchise. It could be working with a partner studio under Nintendo’s guidance. It could be doing early concept work that has not yet settled into a clear developer structure. Or the franchise could be in a planning phase where multiple options are being evaluated. “Not involved” is not the same as “nothing is happening.” It can simply mean “the usual guess is wrong.”
And that matters because fans often treat guesses as facts once they’ve repeated them enough times. If we want to stay accurate, we have to separate what feels likely from what has actually been stated by Nintendo or confirmed by reliable reporting.
How Nintendo likely thinks about a shared screen universe
Nintendo does not need to build a complicated cinematic universe to make multiple movies work. It can take a simpler approach: make each film stand alone, keep the tone consistent, and leave small doors open for future crossovers if the audience wants them. That approach fits Nintendo’s brand style, which tends to avoid over-promising and prefers controlled reveals. It also keeps the movies accessible for families who do not want to watch five other films to understand the sixth.
If a Donkey Kong film ever gets officially announced, the smartest expectation is that it would be treated as its own adventure first. Any crossover elements would likely be seasoning, not the whole meal. That’s how you make both casual viewers and longtime fans happy without turning the experience into a confusing puzzle.
Spin-offs, crossovers, and pacing
The pacing question is where strategy becomes obvious. A studio partnership that has one confirmed release date can still be working on multiple projects behind the scenes, but release cadence matters. If Nintendo wants its films to feel like events, it will likely avoid flooding the market. That means spacing projects so each has room to breathe. It also means announcements will probably come when a project is far enough along to be real, not when it’s only an idea on a whiteboard.
So if you’re watching the Donkey Kong rumor closely, the biggest tell won’t be a random social media claim. It will be the appearance of official signals: Nintendo press materials, a studio partner speaking on record, trade reporting that cites accountable sources, or a clear listing in a formal release schedule.
Keeping stories simple while rewarding fans
Nintendo’s strength is clarity. The best Nintendo stories are easy to understand but still full of charming details. That approach maps well to family animation. For Donkey Kong, that could mean a straightforward adventure with clear stakes, plus playful references that fans recognize without making newcomers feel left out. The sweet spot is a movie that makes kids laugh at the barrel chaos while fans smile because the rhythm feels right, like hearing a familiar melody in a new song.
If Nintendo follows the same philosophy as its recent film planning, it will likely prioritize tone, character consistency, and visual identity. That’s the part Nintendo can control tightly, and it’s also the part that makes these movies feel like Nintendo instead of a generic animated project.
How to keep expectations grounded without killing the fun
Rumors are fun until they turn into fake certainty, and that’s when disappointment starts growing in advance. The Donkey Kong movie rumor is a perfect example. It is plausible given Nintendo’s active Mario film pipeline, but it is not confirmed. The healthiest approach is to enjoy the idea while keeping your expectations attached to what’s real. Think of it like hearing thunder in the distance. You can prepare for rain, but you don’t cancel your whole week until you see the clouds actually roll in.
Right now, we have official information about Nintendo’s next Mario film and the partnership structure around it, and we have community reporting that repeats a Donkey Kong movie rumor with a named commentator backing it. Those are different tiers of reliability. Treat them differently, and you’ll have a much better time following the story as it develops.
Signals that would make the rumor stronger
If you’re looking for concrete signs, focus on the boring stuff. The boring stuff is usually the real stuff. Official Nintendo corporate releases, a dedicated page on Nintendo’s site, a formal studio announcement, or reporting from major entertainment trades are the kinds of signals that move a project from “maybe” to “real.” Trailer activity and promotional campaigns also matter, but those usually arrive later. Early on, it’s all about whether anyone with authority is willing to put their name on it.
Until then, community chatter should be treated like weather gossip. Sometimes it matches what happens. Sometimes it doesn’t. The trick is not letting it become your only source of truth.
What we can say with confidence vs what we cannot
We can say with confidence that Nintendo and Illumination have a publicly acknowledged Mario film follow-up titled The Super Mario Galaxy Movie, and that it has a confirmed release date of April 1, 2026 in the U.S. and additional markets, with Japan scheduled later in April. We can also say that a report has circulated stating KiwiTalkz backed the rumor of an animated Donkey Kong movie and expressed doubt about Retro Studios being currently involved with a new 2D Donkey Kong Country game. What we cannot do, responsibly, is treat that as confirmation that a Donkey Kong film is greenlit, in production, cast, or dated. Until Nintendo or a major studio partner confirms it, it remains a rumor. That might sound strict, but it’s the best way to stay accurate and still enjoy the speculation without getting burned.
Conclusion
Donkey Kong movie rumors feel louder right now because Nintendo’s film machine is no longer hypothetical. With The Super Mario Galaxy Movie officially dated and publicly promoted, it’s natural to wonder what Nintendo wants to adapt next. KiwiTalkz backing the Donkey Kong rumor adds fuel, and the Retro Studios comment adds intrigue, but neither replaces an official announcement. The practical read is simple: Donkey Kong is a plausible next animated pick if Nintendo wants to expand beyond Mario, and the brand fit is strong. Until Nintendo confirms anything, the smartest move is to watch for real signals, enjoy the chatter for what it is, and keep your hype on a short leash so it doesn’t drag you into disappointment.
FAQs
- Is a Donkey Kong movie officially confirmed by Nintendo?
- No. The Donkey Kong movie talk discussed here is rumor, not an official Nintendo announcement.
- What is officially confirmed about Nintendo’s next Mario movie?
- The Super Mario Galaxy Movie has been officially announced, including release timing details and a U.S. date of April 1, 2026.
- What did KiwiTalkz say about Retro Studios and Donkey Kong?
- KiwiTalkz backed the Donkey Kong movie rumor and said they do not believe Retro Studios is currently involved with the next 2D Donkey Kong Country game.
- Does Retro not being involved mean there is no new Donkey Kong game?
- No. A franchise can be developed by different teams, and “not currently involved” does not equal “nothing is happening.”
- What would be the strongest sign a Donkey Kong movie is real?
- An official statement from Nintendo or a studio partner, supported by formal press materials or reliable trade reporting.
Sources
- KiwiTalkz backs rumours that a Donkey Kong Movie is still happening, My Nintendo News, February 14, 2026
- Illumination and Nintendo Reveal the First Look at Yoshi in The Super Mario Galaxy Movie, which will be released in April 2026, Nintendo (Corporate Release), January 25, 2026
- Illumination and Nintendo Announce the New Animated Film Based on the World of Super Mario Bros. Will Be Titled The Super Mario Galaxy Movie, Nintendo (Corporate Release), September 12, 2025
- The Super Mario Galaxy Movie: All about the intergalactic sequel (and its new characters), Entertainment Weekly, February 9, 2026













