Summary:
We’ve got a neat mix of solid facts and spicy speculation swirling around Capcom’s next moves. The firm, calendar-worthy piece is Resident Evil Requiem launching on February 27, 2026, including a Nintendo Switch 2 version. From there, the conversation shifts into “insider roadmap” territory, where one claimed schedule is being passed around as a tidy four-year run: Requiem and DLC in 2026, a Code Veronica remake in 2027, a Resident Evil 0 remake in 2028, and Resident Evil 10 targeted for 2029, potentially with its own add-ons afterward.
We’re going to treat those later years with the respect they deserve: interesting, plausible in structure, but not confirmed until Capcom says so. That distinction matters because it changes how we should think about expectations. A roadmap like this isn’t a receipt, it’s more like someone pointing at the weather and saying, “Looks like rain next week.” Sometimes they’re right, sometimes the clouds move, and sometimes the storm arrives two months later with a completely different name.
What makes the rumored sequence feel believable is the rhythm. Capcom has momentum, modern remake experience, and a proven habit of expanding flagship entries with extra modes or story DLC. If the series really does follow this cadence, we can read it as Capcom trying to balance three appetites at once: the hunger for new mainline chapters, the nostalgia for remade classics, and the practical need to keep development pipelines moving without burning a studio to the ground. For players, that could mean fewer long droughts and more predictable “what’s next?” moments, especially if you’re planning your Switch 2 library around big horror releases.
The rumored 2026-2029 Resident Evil schedule
Let’s set the table properly, because this topic has two different flavors on the same plate. One flavor is confirmed information we can point to without squinting. The other is a rumored schedule attributed to an industry insider, and that part should be treated like a draft calendar someone taped to the fridge with a magnet. The claimed lineup people are repeating goes like this: Resident Evil Requiem plus DLC in 2026, a Code Veronica remake in 2027, a Resident Evil 0 remake in 2028, and Resident Evil 10 in 2029, possibly followed by its own DLC. If that sounds almost too clean, you’re not imagining it. It’s a very tidy pattern, which is exactly why it’s easy to remember, easy to share, and easy to misread as “locked in” when it’s not.
What is confirmed right now about Resident Evil Requiem
Here’s the anchor point we can actually hold onto. Resident Evil Requiem is listed for release on February 27, 2026, including on Nintendo Switch 2. That date matters because it defines the start of the alleged four-year run, and it also tells us when the fan conversation is most likely to explode into spoiler dodging, DLC speculation, and that familiar “what’s the next remake?” chatter. The Nintendo listing also gives practical Switch 2 context, like the platform being explicitly supported and the release timing lining up with other versions. So when we talk about “after Requiem,” we’re not guessing about the starting gun. The starting gun is real, and it goes off at the end of February 2026.
What the insider claim actually says, and what it does not say
The rumored roadmap is being framed as an insider outline of Capcom’s intended targets, not an official slate. That means two things can be true at the same time. First, the broad shape could reflect real internal planning, because publishers absolutely do plan years ahead. Second, any specific year could shift the moment a project hits a snag, changes scope, swaps directors, or gets re-prioritized because another title suddenly needs help. The claim also doesn’t automatically tell us what these projects are in terms of scale. A “remake” can mean wildly different budgets and ambitions, and “DLC” can mean anything from a chunky story chapter to smaller add-ons. So the useful way to read the rumor is as a potential cadence and direction, not as a promise of exact dates and exact deliverables.
2026: Requiem’s launch window and why DLC timing matters
If Requiem lands on February 27, 2026, the rest of 2026 becomes the most likely home for extra material, assuming Capcom follows a familiar pattern. DLC is not just an add-on, it’s a pacing tool. It keeps the conversation alive after the credits roll, it gives streamers and fans a reason to return, and it lets Capcom extend a release without rushing the next big thing out the door. The rumor specifically pairs 2026 with “Requiem and its DLC,” which is a realistic pairing because the base game is already the tentpole. From a player perspective, this is the year where you’re most likely to see expansions that answer lingering story questions, add a fresh mode, or drop a compact side scenario that scratches the “one more night in this world” itch.
How Capcom typically uses DLC in Resident Evil
Capcom tends to use DLC like a second serving, not a whole new meal. Sometimes it expands the narrative with a focused scenario that reframes what you thought you knew. Sometimes it adds a mode that turns the base mechanics into something more replayable, like a tighter challenge loop or a different perspective. The important bit is that DLC often lets Capcom experiment without betting the entire future of the franchise on one risky idea. That fits neatly with the rumored plan: keep Requiem hot through 2026, then hand the spotlight to a remake the next year. If you’re the kind of player who loves the series but hates long gaps, DLC can feel like the bridge over the river between major releases. It’s the rope swing that keeps you moving forward, even when the next island is still being built.
2027: why Code Veronica is the remake people keep circling
Code Veronica keeps coming up for one big reason: it’s often treated as the missing “modern remake” puzzle piece in the broader series conversation. Fans talk about it like a classic that deserves the same glow-up treatment other entries have received, especially because its story connections matter and its older design edges can feel sharp today. The rumored timeline placing it in 2027 also makes a kind of pipeline sense. A remake can reuse technology, toolchains, and production knowledge from the modern era of Resident Evil, which can shorten the ramp-up compared to inventing a new mainline chapter from scratch. If this remake really is on the internal wish list, 2027 is the kind of year that feels plausible: far enough to build it properly, close enough to keep momentum after Requiem’s launch and any 2026 add-ons.
What a Code Veronica remake would need to modernize
If Code Veronica returns in a big way, modernization is not just prettier textures and moodier lighting. The real work would be in pacing, readability, and how the game communicates danger. Older survival horror can be brutal in a way that feels less “tense and fair” and more “gotcha.” A modern remake would likely aim to keep the identity while sanding down the parts that frustrate new players, like unclear progression beats or spikes in difficulty that feel like a trapdoor. It would also need to treat character animation, voice work, and cinematic flow as first-class citizens, because modern Resident Evil lives and dies on atmosphere. Think of it like renovating a haunted house for new guests. You keep the creaky stairs and the strange portraits, but you fix the wiring so the lights flicker on purpose, not because the house is falling apart.
2028: the case for a Resident Evil 0 remake
Resident Evil 0 is the oddball that people remember for its ideas as much as its headaches. That makes it a tempting remake candidate because a remake is an opportunity to keep the good parts and quietly retire the parts that didn’t age well. If the rumored roadmap is accurate, placing RE0 in 2028 would give Capcom room to rethink its identity in a way that feels modern without turning it into something unrecognizable. The big question is what Capcom would emphasize. The setting and tone are strong, and the concept has a built-in hook. But the design needs careful handling so it feels tense and clever, not clunky and punishing. If a remake can make RE0 feel smoother to play while keeping its eerie flavor, it could flip the narrative from “interesting but annoying” to “why didn’t this always feel this good?”
Co-op DNA without co-op headaches
One reason RE0 is such a conversation magnet is its partner dynamic, even when you’re not playing in true co-op. The idea of coordinating two characters is inherently interesting, like juggling two flashlights in a dark hallway while something skitters behind you. But it also opens the door to AI frustrations, inventory friction, and moments where the game feels like it’s wrestling you instead of scaring you. A remake could keep the dual-character identity while improving how swapping and coordination works, making it feel like a smart tool rather than a chore. Done well, it could become a signature strength, the kind of mechanic you talk about with friends because it created cool stories, not because it ruined your night with an “are you kidding me?” moment.
The one design problem RE0 has to solve first
If there’s one design issue a remake would have to address head-on, it’s how the game handles resources and player friction. RE0 is famous for forcing tough choices, but some of that tension comes from systems that can feel more irritating than scary. A modern approach could preserve pressure while reducing the feeling of busywork, making the fear come from what’s hunting you, not from fighting the interface. That kind of change is delicate, because survival horror needs constraints to create dread. Still, there’s a sweet spot where constraints feel like a clever lock on a door, not a brick wall in your face. If Capcom finds that sweet spot, RE0 could become a showcase remake: a title that proves the series can revisit risky ideas, refine them, and come out the other side stronger.
2029: what “Resident Evil 10” would need to feel like a true step forward
A numbered mainline entry carries a different kind of weight. It’s not just “another Resident Evil,” it’s the franchise planting a flag and saying, “This is what we are now.” If the internal target truly is 2029, that suggests Capcom is willing to give the next major chapter a longer runway, which is exactly what you’d want if the goal is meaningful evolution instead of a safe repeat. The pressure point is expectation. Players want the comfort food of familiar tension and iconic pacing, but they also want new ideas that don’t feel bolted on. A good Resident Evil 10 would likely need a hook that changes how we think about exploration, threat, and replayability without losing the series’ heartbeat. It’s like tuning a guitar string. Tighten it too much and it snaps, leave it too loose and it sounds flat. The right tension makes the whole thing sing.
What this timeline could mean for Nintendo Switch 2 players
For Switch 2 players, the practical takeaway starts with Requiem being a day-and-date release on the platform, which signals serious support rather than an afterthought. If Capcom can deliver a strong version of Requiem on Switch 2, it becomes easier to imagine the rumored follow-ups also landing there, especially if the platform audience shows up in force. That said, we should keep our feet on the ground: nothing beyond Requiem’s release date is officially confirmed in the roadmap being shared, and platform lineups can change late in development. Still, a steady Resident Evil cadence is the kind of pattern that benefits players who like planning purchases and keeping space in their backlog for “must-play” horror releases. If the rumor ends up being even mostly correct, Switch 2 could become a surprisingly consistent home for big Resident Evil moments through the end of the decade.
Conclusion
We’ve got one hard fact and one widely discussed rumor stack, and separating them is the whole trick. Resident Evil Requiem is set for February 27, 2026, including on Nintendo Switch 2, and that’s the real starting line. From there, the rumored roadmap sketches a clean cadence: DLC in 2026, Code Veronica in 2027, Resident Evil 0 in 2028, and Resident Evil 10 targeted for 2029. The shape is plausible because it matches how big publishers often balance new entries with remakes and expansions, but it’s still not official until Capcom confirms it. The best way to hold this in your head is like a penciled-in calendar. It’s useful for expectations and fun for discussion, but it’s not a contract. If Capcom does stick close to this rhythm, though, the payoff is simple: fewer long waits, more consistent releases, and a series that keeps evolving while still giving fans the nostalgic hits they crave.
FAQs
- Is Resident Evil Requiem confirmed for Nintendo Switch 2 on February 27, 2026?
- Yes. Nintendo’s official listing shows Resident Evil Requiem with a Nintendo Switch 2 release date of 27/02/2026, aligning with the broader launch timing.
- Is the 2027-2029 roadmap official?
- No. The schedule for Code Veronica in 2027, Resident Evil 0 in 2028, and Resident Evil 10 in 2029 is being discussed as an insider claim and has not been formally announced by Capcom.
- Does “targeting 2029” mean Resident Evil 10 will definitely release that year?
- Not necessarily. A target is a planning goal that can shift if development scope changes, priorities move, or production runs into delays.
- What kind of DLC could Requiem get in 2026?
- The rumor only suggests DLC exists in the same year, not its format. In practice, DLC could range from story expansions to extra modes, but nothing specific is confirmed yet.
- Should Switch 2 players expect the rumored remakes to come to the platform?
- It’s possible, especially if Requiem performs well on Switch 2, but platform plans for unannounced projects are always subject to change until officially confirmed.
Sources
- Resident Evil Requiem (Nintendo Switch 2 games – Nintendo UK), Nintendo, February 2026
- Dusk Golem: Resident Evil 10 is currently aiming for a 2029 release, My Nintendo News, February 14, 2026
- Resident Evil Requiem’s marketing has left me itching to play the game, TechRadar, February 2026
- Rumour – Resident Evil 10 Aiming For 2029 Release Window, PSU, February 15, 2026
- Rumor: Next Resident Evil remakes are … (says Dusk Golem), XboxEra Forum, August 13, 2025
- AestheticGamer1 post referencing a 2029 target for Resident Evil 10, X, February 2026













