Resident Evil SNES development

Resident Evil SNES development

Before Resident Evil went to the PlayStation, it was in development for the SNES.

Resident Evil is a well-known series of horror games with many parts, and spin-offs. The first part appeared on the PlayStation in 1996. The horror series might have been at one time also started on the SNES, according to an interview with Game Informer with Koji Oda , director of the newly announced Mega Man 11.

When Oda just started at Capcom, he was hard at work on Resident Evil for the SNES;

Frankly, I feel that I have entered the industry at the best time. Games typically took half a year, no longer than a year to develop, so I had to take the feeling that I was able to participate in many different projects. It is not well known, but before Resident Evil went to the PlayStation, I was working on it for the Super NES.

This was even before the name Resident Evil was even given. The code name for this was literally only “horror game”. On the SNES we worked with a limited hard drive space, so it was not like we could stop a movie in it. I’m sure the game would have been significantly different if we had actually completed it on the SNES. The game was originally placed for example in a place that had nothing to do with the reality but was rather a hellish place.