Sakurai – The Development Journey and Controls of Kid Icarus: Uprising

Sakurai – The Development Journey and Controls of Kid Icarus: Uprising

Summary:

Embark on a journey through the captivating development history of Kid Icarus: Uprising. In a video shared by Masahiro Sakurai, the renowned game creator, we gain insights into the origins of the game and its intricate control scheme. From the involvement of the late Satoru Iwata in shaping the 3DS hardware to the challenges faced during development, Sakurai takes us through the fascinating world of Kid Icarus.

We also delve into the unique control mechanics and Sakurai’s desire for a re-release on a larger screen. Despite the difficulties in crafting a follow-up, the legacy of Kid Icarus: Uprising remains strong, leaving fans eager for more. Join us as we explore the untold stories and untapped potential of this beloved game.


Sakurai on Kid Icarus

The gaming community was recently treated to a captivating video on Masahiro Sakurai’s YouTube channel, where he provides valuable insights into the development of Kid Icarus: Uprising. In this enlightening piece of content, Sakurai delves into the game’s creation, shedding light on its history, controls, and future possibilities. Let’s embark on this extraordinary journey and explore the world of Kid Icarus from a fresh perspective.

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Kid Icarus: Uprising Development History

The development of Kid Icarus: Uprising began with a pivotal moment involving the late president of Nintendo, Satoru Iwata. Sakurai reveals that Iwata approached him to provide input on the specifications of the then-upcoming Nintendo 3DS and create a game that would fully showcase the handheld’s capabilities. Iwata’s intention was clear—to develop a title that would cater to the core gaming audience and leave a lasting impression on players.

As Sakurai brainstormed ideas, he recognized the demand for a new Kid Icarus title. The franchise had been dormant for many years, and the opportunity to revive it resonated with both the development team and Nintendo fans. Furthermore, Pit’s inclusion in the wildly popular Super Smash Bros. Brawl intensified the clamor for a new Kid Icarus experience.

Control Scheme in Kid Icarus: Uprising

One of the defining aspects of Kid Icarus: Uprising is its unique control scheme. Sakurai candidly acknowledges that it may take players some time to adjust to the unconventional mechanics. However, he firmly believes that this distinctive control scheme grants players an unprecedented level of control over the action-packed gameplay. While acknowledging the learning curve, Sakurai views it as a rewarding experience once players become accustomed to the controls.

Sakurai also reveals an interesting tidbit regarding the control scheme. He expresses his desire to have implemented full support for the Circle Pad Pro accessory, enabling dual analog controls. Unfortunately, due to the game’s technical demands and limitations of the 3DS hardware, this implementation was not feasible. Nevertheless, Sakurai’s aspiration to enhance the control options for players highlights his commitment to delivering an optimal gaming experience.

Re-Release Challenges and Home Console Wishes

Throughout the video, Sakurai’s enthusiasm for Kid Icarus: Uprising becomes evident. He mentions his personal desire to play the game on a larger screen with enhanced graphics, yearning for a home console version. However, Sakurai also acknowledges the challenges that come with re-releasing the game. Crafting a follow-up to Kid Icarus: Uprising would require a dedicated team, which, unfortunately, is currently unavailable. Despite this setback, Sakurai’s words ignite a glimmer of hope in the hearts of fans, keeping the dream of experiencing Kid Icarus on a bigger screen alive.

Conclusion

In conclusion, the video shared by Masahiro Sakurai provides a unique and captivating glimpse into the development and gameplay of Kid Icarus: Uprising. From the involvement of Satoru Iwata in shaping the 3DS hardware to Sakurai’s desire for a re-release, this exploration unveils a wealth of intriguing details. The unconventional control scheme, though challenging at first, offers players an immersive and rewarding experience. As we eagerly anticipate the future of Kid Icarus, let us celebrate the enduring legacy of this beloved game.

FAQs:
  • Q1: Will there be a re-release of Kid Icarus: Uprising?
    • A1: While Masahiro Sakurai expressed interest in seeing a re-release, he also mentioned the difficulties involved. As of now, there are no official announcements regarding a re-release.
  • Q2: Can Kid Icarus: Uprising be played on a home console?
    • A2: Kid Icarus: Uprising was originally released for the Nintendo 3DS and has not been officially ported to home consoles. However, Sakurai shared his desire to play the game on a larger screen.
  • Q3: What control scheme does Kid Icarus: Uprising use?
    • A3: Kid Icarus: Uprising utilizes a unique control scheme tailored specifically for the Nintendo 3DS. While it may take some time to adapt to the controls, they offer a high level of precision and engagement.
  • Q4: Can dual analog controls be used in Kid Icarus: Uprising?
    • A4: Although Masahiro Sakurai expressed a desire to implement dual analog controls using the Circle Pad Pro accessory, technical limitations prevented its inclusion in the game.
  • Q5: How did Pit’s appearance in Super Smash Bros. Brawl impact Kid Icarus: Uprising?
    • A5: Pit’s inclusion in Super Smash Bros. Brawl not only delighted fans but also fueled demand for a new Kid Icarus title. This led to the development of Kid Icarus: Uprising, showcasing Pit as the main protagonist.