Summary:
FromSoftware has confirmed the full schedule for The Duskbloods closed network test, giving selected Nintendo Switch 2 owners several opportunities to experience the multiplayer action game before its planned release in 2026. Applications will open through the official network test website on July 22, 2026, with the registration period expected to remain available until July 28. Players chosen to participate will be able to join one or more of five four-hour sessions taking place between August 21 and August 23.
The upcoming test is not simply an early promotional demo. FromSoftware will use it to examine the technical systems supporting The Duskbloods, including server stability, multiplayer performance and game balance. Large numbers of players will connect simultaneously, placing deliberate pressure on the servers while the development team gathers information about connection quality, matchmaking and unexpected problems. Real matches will also provide useful balance data that cannot always be reproduced through internal testing alone.
Each match will support up to eight players, reflecting the PvPvE structure at the heart of The Duskbloods. Players will compete against one another while also dealing with dangerous computer-controlled enemies, creating battles in which temporary alliances and sudden betrayals may be equally useful. Participation requires a Nintendo Switch 2 and an active Nintendo Switch Online membership. Since the game remains in development, FromSoftware has warned that bugs, balance problems and other technical issues may occur during the test.
The Duskbloods Closed Network Test Begins in August
The Duskbloods will open its doors to selected players across five scheduled network test sessions beginning on August 21, 2026. The test represents the first major opportunity for Nintendo Switch 2 owners to experience FromSoftware’s upcoming multiplayer action game for themselves, even though the version they receive will still be unfinished. Rather than providing unrestricted access over an entire weekend, FromSoftware has divided the event into controlled four-hour periods. This approach allows the studio to concentrate players into specific windows, creating the heavy server traffic needed to evaluate the game’s online infrastructure. Think of it as deliberately inviting everyone through the same doorway to see whether the hinges hold. The sessions continue through August 23 in Pacific time, with the final period extending into August 24 in regions where the local time is already past midnight.
Registration Opens Through the Official Network Test Website
Applications for The Duskbloods network test will open on July 22, 2026, through the official registration website. The application period is scheduled to continue until July 28, so interested players will have a limited window in which to submit their details. Registering does not guarantee entry because this is a closed test, meaning FromSoftware and Nintendo will select participants from the applications they receive. Players should therefore complete the process before the deadline rather than leaving it until the final moment and hoping the internet behaves itself. Selected applicants are expected to receive further instructions before the test begins. The official website remains the correct place to register and check the applicable participation rules, regional availability and account requirements, particularly since those details may differ between countries.
Five Test Sessions Cover Different Times of Day
FromSoftware has arranged five separate sessions across three days, giving players in different regions several possible opportunities to participate. The first session takes place on August 21 from 3:00 a.m. until 7:00 a.m. PDT, followed by another session from 7:00 p.m. until 11:00 p.m. PDT. A single session will run on August 22 from 11:00 a.m. until 3:00 p.m. PDT. The final two sessions are scheduled for August 23, again running from 3:00 a.m. until 7:00 a.m. PDT and from 7:00 p.m. until 11:00 p.m. PDT. Spreading the sessions across morning, afternoon and evening periods should help FromSoftware observe players connecting from a range of regions and home network environments. It also gives successful applicants more flexibility, although nobody is promised access to every session.
- August 21, 2026 – 3:00 a.m. to 7:00 a.m. PDT
- August 21, 2026 – 7:00 p.m. to 11:00 p.m. PDT
- August 22, 2026 – 11:00 a.m. to 3:00 p.m. PDT
- August 23, 2026 – 3:00 a.m. to 7:00 a.m. PDT
- August 23, 2026 – 7:00 p.m. to 11:00 p.m. PDT
Server Load Testing Will Put the Online Systems Under Pressure
One of the primary goals of the network test is to measure how The Duskbloods’ servers perform when many players connect and compete simultaneously. Internal testing can simulate traffic, but artificial users do not always behave like real people bouncing between menus, joining matches, disconnecting unexpectedly and trying every available option at once. By concentrating participants into scheduled sessions, FromSoftware can place substantial pressure on its servers and study how the game responds. The team will be watching for slow matchmaking, delayed actions, dropped connections and other problems capable of disrupting a match. A server might look calm and dependable during routine development, only to start wobbling when thousands of eager Bloodsworn arrive at the gate. Finding those weaknesses before release gives the studio time to improve stability and reduce the risk of launch-day disruption.
Multiplayer Testing Will Examine Different Network Conditions
The Duskbloods will be played by people using different internet providers, router configurations and connection types, all spread across varied locations. That unpredictable mixture is precisely why a public network test can reveal issues that controlled studio environments fail to expose. FromSoftware wants to examine problems that may occur when multiple people join the same match under different network conditions. Players with fast wired connections might share a battlefield with participants using wireless networks, while geographical distance can introduce additional latency. The test will help identify whether those differences lead to delayed attacks, unusual enemy movement, failed matchmaking or sudden disconnections. Online action lives or dies by responsiveness, particularly when combat depends on timing and positioning. A sword swing arriving half a second late can turn a heroic victory into an undignified tumble, so reliable communication between players and servers will be essential.
Player Data Will Help FromSoftware Adjust Game Balance
Technical performance is only part of the picture because FromSoftware will also use the network test to study game balance. Developers can spend months adjusting weapons, abilities and character statistics internally, but real players have a remarkable talent for discovering strategies nobody anticipated. Give a community several characters and a battlefield, and someone will inevitably find a combination that turns a carefully designed encounter into a brief and slightly embarrassing footnote. Matches involving genuine participants will show which attacks feel too powerful, which abilities are rarely used and whether certain Bloodsworn enjoy an unfair advantage. FromSoftware can compare win rates, character choices and match outcomes to identify areas that need adjustment. The purpose is not necessarily to make every option identical, but to ensure victories feel earned rather than decided by one dominant character, weapon or tactic.
Eight Players Can Enter Each Online Match
The network test will allow up to eight players to participate in each multiplayer match. That player count is central to The Duskbloods, which has been designed as an online action game where human rivals and computer-controlled threats occupy the same battlefield. Eight participants should create enough unpredictability to keep every encounter tense without turning the action into an unreadable crowd. Players may have to track rival Bloodsworn, hostile creatures, environmental dangers and changing match conditions at the same time. The result could feel less like a formal duel and more like trying to keep control of a dinner party after someone releases a monster into the room. FromSoftware will be able to observe how clearly the game communicates threats, whether performance remains stable during busy encounters and how players react when several competing objectives collide.
The Test Offers an Early Look at the PvPvE Structure
The Duskbloods uses a PvPvE format, combining player-versus-player competition with battles against enemies controlled by the game. Participants will not simply hunt other players across an empty arena. They must also survive a world filled with dangerous foes while pursuing victory for themselves. This structure can create temporary alliances when two players face a shared threat, but cooperation may last only until the danger has passed. Director Hidetaka Miyazaki has described opportunistic behaviour as an important part of the experience, suggesting that players will need to judge when to fight, cooperate or quietly let someone else attract the monster’s attention. Matches can therefore produce stories that feel less predictable than conventional team battles. One moment you may be fighting beside another Bloodsworn, and the next you may notice that your helpful companion has started looking at you like a conveniently placed reward chest.
Bloodsworn Characters Bring Distinct Weapons and Abilities
Players take control of figures known as the Bloodsworn, individuals who have gained superhuman abilities through the power of special blood. More than a dozen playable characters are planned for the finished game, with each one possessing a distinct identity, appearance, weapon set and collection of abilities. Their movement is designed to be faster and more dramatic than the actions typically associated with FromSoftware’s earlier games. Sprinting, super jumps and double jumps will provide greater mobility, while every character will have some way to attack from a distance. That combination suggests battles will move vertically and horizontally rather than remaining grounded in slow exchanges. The network test should reveal how those characters interact under real competitive pressure, although its available roster and progression options may not represent everything included in the finished release.
Match Results Can Affect More Than Simple Survival
The full version of The Duskbloods is designed around matches that include several possible victory conditions and events. The ultimate goal revolves around obtaining First Blood, but success may depend on more than simply being the last player standing. FromSoftware has discussed a point-based system and special conditions that can change the priorities within a match, potentially rewarding different actions or encouraging players to pursue particular opponents and enemies. This structure could give struggling participants a reason to keep fighting rather than assuming the result has already been decided. It may also prevent every session from following exactly the same rhythm. The network test gives the team an opportunity to examine whether players understand these objectives and whether the scoring systems encourage exciting decisions instead of confusion. After all, mystery is enjoyable, but nobody wants to win a brutal battle and then discover they misunderstood the scoreboard.
Nintendo Switch 2 and Nintendo Switch Online Are Required
Participation in The Duskbloods network test requires a Nintendo Switch 2 console and an active Nintendo Switch Online membership. The game is being developed exclusively for Nintendo’s newer system, so the original Nintendo Switch will not support the test. Applicants will also need the appropriate Nintendo Account and must meet any age, residency or regional conditions listed on the official registration website. These requirements are worth checking before submitting an application because being selected will not help much if the necessary membership or hardware is unavailable. The Duskbloods originally began development as a project for the original Nintendo Switch, but production later shifted to Nintendo Switch 2. According to Miyazaki, the newer hardware allowed the team to place greater emphasis on the online elements and remain closer to the project’s original ambitions.
Bugs and Technical Problems Should Be Expected
FromSoftware has made it clear that The Duskbloods remains in development and that participants may encounter bugs during the network test. That warning matters because a testing build is not the same thing as a polished demo prepared solely to impress potential buyers. Players may experience connection failures, visual errors, balance problems, interrupted matches or features that behave in unexpected ways. Those rough edges are part of the reason the test exists. Participants should approach each session with curiosity and patience rather than expecting the smoothness of a finished release. Even an unsuccessful match can provide useful information if it reveals a recurring technical problem. FromSoftware will be studying how the game behaves under genuine playing conditions, and the occasional digital gremlin is far more helpful when discovered before launch than after thousands of people have purchased the game.
The Network Test Is Not the Finished Game
Everything available during the closed test should be viewed as a snapshot of development rather than a complete representation of The Duskbloods. Character statistics may change, systems could be adjusted and technical performance may improve significantly before launch. FromSoftware may also limit the available characters, maps, rewards or customisation options to keep participants focused on the systems it needs to examine. Progress earned during a network test often does not transfer to a finished release, although players should consult the official rules for confirmation about this particular event. The central purpose is data collection, not early progression. Even so, participants will gain a valuable sense of the movement, combat and unpredictable relationships that define the game. It is a laboratory wearing the clothes of a battlefield, complete with monsters, firearms and considerably more dramatic jumping.
What the Network Test Means for the 2026 Release
The Duskbloods remains scheduled for release worldwide in 2026 on Nintendo Switch 2, but FromSoftware has not announced a specific launch date. The arrival of a large-scale network test shows that the game’s online systems are reaching a stage where they can be examined under genuine player traffic. However, the test should not be treated as proof of a particular release month. Its results may lead to technical changes, balance adjustments or additional testing depending on what the developers discover. Strong performance could increase confidence in the current schedule, while serious issues would require attention before launch. Either way, the event marks an important step for a project that has naturally attracted interest due to FromSoftware’s reputation and its unusual position as a Nintendo Switch 2 exclusive. Selected players will soon help shape how reliably its bloody competition operates.
Conclusion
The Duskbloods closed network test will run across five four-hour sessions from August 21 through August 23 in Pacific time, giving selected Nintendo Switch 2 owners their first direct experience with FromSoftware’s PvPvE multiplayer game. Registration opens on July 22 through the official test website and requires both a Nintendo Switch 2 and Nintendo Switch Online membership. During the sessions, FromSoftware will place its servers under heavy load, examine multiplayer connections across different environments and gather balance information from matches supporting up to eight players. Participants should expect an unfinished build in which bugs and technical problems may appear. That is not a flaw in the event’s purpose. It is the entire point. Every connection problem, unusual strategy and chaotic clash between Bloodsworn can provide information that helps strengthen the finished game ahead of its planned 2026 release.
FAQs
- When does The Duskbloods network test begin?
- The first session begins on August 21, 2026, at 3:00 a.m. PDT. Five sessions are scheduled across August 21, August 22 and August 23, with each session lasting four hours.
- When can players register for The Duskbloods network test?
- Registration opens through the official network test website on July 22, 2026. The announced application period continues until July 28, and entry is not guaranteed because participants will be selected.
- Which console is required for the network test?
- Participants need a Nintendo Switch 2. The Duskbloods is being developed exclusively for Nintendo Switch 2 and the test will not be available on the original Nintendo Switch.
- Is Nintendo Switch Online required?
- Yes. An active Nintendo Switch Online membership is required to apply for and participate in the network test, alongside the necessary Nintendo Account and supported hardware.
- How many players can join a match?
- Each multiplayer match can support up to eight players. Participants will compete with other Bloodsworn while also confronting computer-controlled enemies within the game’s PvPvE structure.
Sources
- NetworkTest – The Duskbloods, FromSoftware, July 15, 2026
- Nintendo Switch 2 The Duskbloods Releasing in 2026, FromSoftware, April 2, 2025
- Creator’s Voice: The Duskbloods, Nintendo, April 4, 2025
- The Duskbloods Network Test, Nintendo Support, July 15, 2026
- The Duskbloods Network Test Gets Release Date, Nintendo Everything, July 15, 2026













