Atari 50: The Anniversary Celebration update patch notes

Atari 50: The Anniversary Celebration update patch notes

The Nintendo Switch version of Atari 50: The Anniversary Celebration has received an update that brings it up to speed with releases on other platforms. This update addresses a variety of bugs that have been reported throughout the game’s numerous game types, in addition to offering the standard improvements to the game’s overall quality of life. Further information may be found in the following:

Update patch notes

  • REIMAGINED
    • Fixed an uncommon issue with the VCTR-SCTR and made several other small enhancements.
    • The Haunted Houses have received a number of small updates and enhancements.
    • The ARCADE DIP switches for the vast majority of arcade games may now be accessible via the Game Options menu. These will differ depending on the original choices that were available for the game, but may include configurations for things like the game’s complexity, the number of beginning lives, bonus score criteria, and screen orientation. (Akka Arrh is an exception to this rule since it did not employ DIP switches.)
    • A number of arcade games have received improvements in the form of additional choices for the DIP Switch settings. Pong and Fire Truck, for instance, both include color options that were absent from their respective arcade predecessors. It is also possible to play Fire Truck in a single-player mode, which more accurately emulates Atari’s Smokey Joe arcade game.
    • I, Robot’s zoom feature should now work as intended after an issue that caused it to behave in an unexpected manner was fixed.
    • The controls of the Lunar Lander have been modified and standardized. Both the right analog stick (in either direction) and the touch screen of the Nintendo Switch may now be used to control the thrust motion.
    • When the start button is hit, Lunar Lander will not add an extra coin to the machine automatically any more.
    • On the Nintendo Switch, Quantum will no longer automatically begin play in a two-player mode by default.
    • The controls for Food Fight have been adjusted so that Charlie will keep moving in the same direction even after the analog stick has been released.
    • The third iteration of the ATARI 2600 Adventure game accurately produces the random placements of items.
    • Warlords has patched a bug that might have been exploited during gameplay.
    • The Solaris Galactic Scanner may now be operated directly from the controller belonging to Player 1.
    • Added back in several of the pages that were cut out of the Swordquest: EarthWorld comic book.
    • Modifications of a more minor nature have been made to the 2600 game variety selection mechanism.
  • ATARI JAGUAR
    • The input of analog controllers is now supported by the Tempest 2000. This function was designed to support an official rotary controller that was never produced, but the developers disguised it in the original game so that no one would find it. This function has been brought to the surface and enhanced so that it is compatible with newer controllers. Put it through its paces!
    • Tempest 2000 now offers an “Enhanced & Overclock” mode that boosts the video to 60 FPS for a smoother experience on modern hardware.
    • Cybermorph players can now use Access Codes at the level select screen.
    • Players of Club Drive may now access the previously hidden level known as Planet Todd.
  • ATARI LYNX Option 1 and Option 2 buttons now function as they should.
    • Malibu Bikini Volleyball matches now end correctly.
  • MISCELLANEOUS
    • Fixed a bug where timelines would sometimes improperly calculate completion percentage.
    • Video segment durations are now listed on the timeline.
    • Implemented various other minor bug fixes and small refinements.
    • Updated credits to thank even more people for their incredible help!

About Atari 50: The Anniversary Celebration

Come and share in the festivities! You will be taken on an engaging adventure through the past half-century of video games as part of Atari 50: The Anniversary Celebration.

The Interactive Timelines are at the center of the Atari 50 experience. These timelines bring together historical information, digital artifacts, over an hour’s worth of fresh interviews, documentary film, and playable games to create a unified whole. You are able to jump right into a game whenever you come across one in the Timelines; doing so will not cause you to lose your current position.

The vast variety of over one hundred titles is available on seven distinct platforms, including arcade, 2600, 5200, 7800, and Atari 8-bit computers, as well as, for the very first time ever, Atari Lynx and Jaguar on current consoles! Play some of the older games like Yars’ Revenge, Asteroids, and Tempest 2000, or dig into some of the more recent releases.

The individuals who were there at the time have recounted the history of Atari, including what was going on within the firm, what was going into the production of the games and the hardware on which they ran, and what went into making the games themselves.

Features

Relive the glory days of gaming with the help of Interactive Timelines, which take you through the history of gaming.

Over one hundred legendary games from seven distinct vintage platforms, including Atari 8-bit computers, the Arcade, the 2600, the 5200, and the 7800, as well as, for the very first time ever on current consoles, the Atari Lynx and the Jaguar.

6 brand-new games, all of which are based on classics originally released by Atari, such as the fourth entry in the Swordquest series and Airworld.

Listen to the innovators who started an entire industry as well as others who were influenced by them.

A one-stop shop for any anyone interested in video games.

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