Plausible Concept and Raw Fury have recently released patch 1.06 for Bad North on the Nintendo Switch. After the holidays, the developers have rolled-out the latest patch for the game.
Free update
This free update contains various content, aesthetical improvements, and performance fixes. The new features include a new easy difficulty mode and gamepad layout cheatsheets among others.
Patch Notes
Balance
- Plunge can now drop from a height of 2 at upgrade level 1 and 2
- Slight buff to archers
- Replenish can begin before all units make it to the house, if some are delayed
- Fixes progression blocker if commander is stunlocked
- Early game enemy types appear a little sooner
Features
- Easy Difficulty mode
- Gamepad layout cheatsheets
- Loadout / Deployment order is retained from turn to turn
- Game will detect if you trap yourself on the campaign map and trigger a game over
Performance
- Improved Island Generation so failures are less likely
- Should reduce the chance of having islands stuck under the fog
- Improved some framerate spikes due to garbage collection
Polish
- Campaign Map updated with new visuals / animations / workflows
- Various aesthetic improvements to the islands
- Added several new island pieces to the island generator
- Pathways between levels on islands are more visible
- New fire effects
- Various additional UI / flow tweaks
- Improved Rich Presence for the platforms that support it
- Miscellaneous UI polish
- On Switch, there is a lovely sound when you return to the game from home screen
- Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
- Corpses get highlighted like grass
- Flee will popup an icon once the ship is considered fully fled (50% to the fog)
- Sparklier snow
Bug fixes
- Fixed a very rare crash related to navigation
- Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level
- Popups can be closed with the back button
- Fixed issue where hover effects on soldiers stick when pausing / winning the level
- Fixed issue where full squads could be sent to replenish
- Possible fix for occasional soft-lock in the campaign map
- Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio
- Fixed one issue that could cause an infinite loading screen on new Campaign
- Possible fix for game sometimes hanging at start
- Fix for archers sometimes shooting through cave walls
- Fixed issues where units would occasionally stick on each other (introduced in 1.04)
- Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
- Fix for squads occasionally forgetting to follow their commander back out of a house
- Improved handling of corrupted campaign save files
- Fix for commander flags getting stuck on houses
- Cycling through squads will show godrays, indicating the selected squad
- Fleeing archers will be able to shoot from the ship before their commander arrives
- Fix for the squad destination marker sometimes becoming invisible
Localisation
- Spanish: next turn shows the number of commanders available as per other languages
- German: Added missing translation for “Ready for action” in the upgrade screen
- Various languages: Fixed text clipping on “Fled” or “Dead” on the end of level screen
Bad North launched on 20th August 2018 after a surprise announcement made during Nintendo’s Indie Highlights. The game is a charming but brutal real-time tactics roguelite.