Decay Of Logos delayed

Decay Of Logos delayed

Rising Star Games announced the Nintendo Switch version of Decay of Logos has been delayed to September 2019 from its original August 29 release date.

The reason behind the delay of the Switch version is to improve the overall quality and experience of the game. The delay does not affect the PS4 and Xbox One versions.

Delay explained

Rising Star Games and Amplify Creations, after careful consideration, have made the decision to move the release date of the Nintendo Switch version of Decay of Logos to September 2019. This allows the necessary time needed to ensure players can experience our game in its best form from day one. The decision to hold it back by a few weeks gives us the ability to make fixes that will improve the overall quality and experience of the game.

The decision to move the Nintendo Switch release date of Decay of Logos does not impact the release dates for Xbox One, PlayStation 4, or PC. Console patches are only days away from going live and will significantly improve the experience, while the PC version already features the latest updates.

Rising Star Games and Amplify Creations are incredibly excited about this project and can’t wait for fans to start exploring and discovering the mysteries of Decay of Logos. While it’s been a difficult few weeks, we’re working hard to make sure all gamers experience the same excitement we feel about Decay of Logos by getting to play the best version of our game. It’s coming soon, and we thank you so very much for your understanding and patience.

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About Decay Of Logos

The World

The game is set in an expansive high-fantasy world where the player coexists with the likes of kings, knights, wizards, ancient species and various other mythical creatures. In Decay of Logos, you will journey through an ancient kingdom ruled by a warring King. The King wasn’t a very affectionate father, preferring to pay attention to the military affairs of his Kingdom than to any of his five sons.

Much to the King’s dismay, tragedy struck when the Queen died during childbirth. With his dear wife gone, he sought only to protect his newborn daughter, the only Princess in the Realm. The distance between the King and his sons grew even more, since he only had eyes for the little Princess who looked just like her mother.

Divided Kingdom

As time passed, the King’s sons felt abandoned, without any acknowledgement from their father. They all shared a deep hatred for their sister since, in their opinion, she was to blame for their mother’s death. Their hatred was only matched by their thirst for power, and it was only a matter of time before tragedy would strike again.

And as it did, the Royal Family was irreversibly broken. After this great Divide, the Princes drifted apart, all claiming a piece of the Realm. During the following years, the King’s Sons heavily influenced the lands they owned, each territory reflecting their particular idiosyncrasies. There wasn’t much contact between them – all the Princes became completely obsessed with their personal endeavors and struggles.

The Adventure Begins

Ada, the player controlled character, is forced into a journey of revenge after her Village gets destroyed. Beat down and without knowing who was responsible for the attack, the Girl aimlessly wandered through the woods until she collapsed. She woke to the soft pull of a mystical Elk, feeling an overwhelming sense of calm and safety. There was no reasonable explanation for it, but the Girl felt somehow connected to the creature, their bond being as strong as the will to avenge her fellow villagers. Other than a royal crest she faintly remembered seeing on the banners of the attackers, there wasn’t any indication of where they might have come from. She ventured North hoping to find any clues regarding those who had wronged her.

The player starts on the outskirts of the Laetus grove, only to find that all is not what it seems. Strange creatures roam the old Ancestor ruins, a once peaceful land is now filled with hostile dwellers with wooden bodies and vacant eyes…