Digital Foundry – Warframe analysis

Digital Foundry – Warframe analysis

Owners of an Xbox One or PlayStation 4 have had access to the graphical impressive free to play title Warframe for quite some time and now it is Nintendo Switch owners time.

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Digital Foundry have meticulously given the Nintendo Switch version of Warframe a thorough going over and have come away impressed by yet another solid Panic Button port.

In short

You demanded it – and we delivered it. John Linneman has spent the last few days playing Warframe on Switch. Is this another tech showpiece from Panic Button? It certainly looks like it… And while we’re here, we also show some of the improvements Panic Button made to its Wolfenstein 2 conversion in the latest patch…

  • Resolution: Dynamic resolution in play
  • Docked: Lowest 540p, Highest 720p. But it hangs in the middle most of the way.
  • Portable: Lowest 432p and Dynamic so can go to 720p in no-activity areas.
  • Game settings include suite of select-able settings like Motion Blur, SSAO, GPU particle density.
  • Running in stress areas (like Hub) with all settings on/off doesn’t yield performance benefits, but with things off the dynamic res stays closer to higher bounds more often.
  • Settings on/off impacts the dynamic resolution scaler, not the performance.
  • In Portable mode, all SSR is gone entirely.
  • Performance: Performance slightly faster in portable in stress areas (Hub).
  • Hub area only notable place where performance drops, outside of it, mostly a stable 30 FPS.

Well we played the game ourselves for roughly an hour but damn was it impressive to see this run on the Nintendo Switch.

Even though the analysis and the above should be enough … we can not stress that you must actually play it to understand how friggin good it really is … so what are you waiting for … it’s free … go play some Warframe!