Kotaku – Dark Souls Remastered performs very well

Kotaku – Dark Souls Remastered performs very well

Gamescom took place recently and one game which is playable on the show floor is the long-awaited Dark Souls Remastered for the Nintendo Switch. Kotaku has gone hands-on with the game and have come away feeling impressed with what they played.

Kotaku Dead Souls Impressions

Dark Souls Remastered has a stable framerate and Kotaku didn’t find any issues. The only issue they did find was the Gamescom build had the buttons reversed for whatever reason, but that’s just an issue with the build.

The build we played was a little funky, the A and B button functions on menus were reversed so you had to hit B to confirm and A to back out of a menu, but from what I could tell speaking to the rep this was an issue specific to this build of the game, not a design choice.

This is Dark Souls on a handheld, with a stable framerate that didn’t drop in any of the areas I tried specifically with the aim of making it drop. It feels responsive to control, and looks more than good enough to make the trade off for portability worthwhile.

Well … thank god Dark Souls is running good  … now lets prepare to die and die and die!