Melty Blood: Type Lumina – Version 1.1.5 patch notes

Melty Blood: Type Lumina – Version 1.1.5 patch notes

Project Lumina has detailed the most recent update for Melty Blood: Type Lumina, a 2D fighting game. This version mostly fixes a number of game issues, but it also contains some balance tweaks.

Version 1.1.5 patch notes

  • Fixed and adjusted some bugs occurring during battles.
  • Fixed “Kouma Kishima”, “Dead Apostle Noel” and “Aoko Aozaki” character issues.
  • Adjustments during battle.
  • Fixed “Kouma Kishima” issues
  • Fixed bug where Kouma Kishima’s movements appeared strange after taking a hit during the “Crushing Blow” super armor.
  • Fixed “Dead Apostle Noel” issues
  • Fixed bug where the actions for Dead Apostle Noel’s Shield Counter B+C appeared strange when hit with “Dazzling Echo”.
  • -Fixed “Aoko Aozaki” issues
  • Fixed bug where a KO from Aoko Aozaki’s “Retrograde Genesis Light Year” does not trigger a Last Arc Finish.
  • Fixed bug where Aoko Aozaki’s “Floating Starmine” sometimes disappeared the moment it was activated.
  • Adjustments during battle
  • Changed Moon Charge so it can no longer be activated by holding the C button.
  • Adjusted the command input time for Specials during battles.
  • Other minor bug fixes.

About Melty Blood: Type Lumina

This is the newest installment in the 2D fighting game series based on TYPE-Tsukihime MOON’s visual romance book.

The curtain is raised once again on spectacular confrontations involving characters from Tsukihime -A piece of blue glass moon.

BRAND NEW STORIES, IMAGES, AND CHARACTERS

Explore a brand-new MELTY BLOOD universe based on the events of Tsukihime -A piece of blue glass moon-, created by scenario writer Kinoko Nasu.

Each playing has its distinct vibe due to the unique tale events for each character, which adds to the overall experience.

The visuals have been enhanced with HD graphics and feature A-1 Pictures’ animation sequences for special attacks.

The dialogue is completely spoken and will alter based on which characters are brought into combat, revealing more about the characters’ interpersonal ties.

Battle Systems Iconic

Aerial Combos, Shields, Magic Circuits, Arc Drives, and Last Arcs, as well as a few new strong techniques under the Moon Skill system, are all available to use. Furthermore, a brand-new basic control mechanism has been designed to make the furious combat a bit more bearable, while simultaneously keeping a balance that will enable both seasoned veterans and new players to fully experience the Melty Blood universe.

Rollback netcode is used in online combat

Rollback netcode is used in MELTY BLOOD: TYPE LUMINA for reliable online combat against other players.

Customization aplenty as well as a gallery feature

Personalize your fight title, profile icon, and character costumes. They’re especially good for internet games!

In the collection, you may find images, opening cinematics, audio tracks, voices, pixel art, and more. You’ll also be able to see guest drawings from artists who have worked on TYPE-MOON novels.