Minecraft – Version 1.18.10 update patch notes

Minecraft – Version 1.18.10 update patch notes

Minecraft has received a major 1.18.10 update. It contains a variety of bug repairs and improvements, such as the inclusion of a Globe Banner Pattern, Iron Golems that now crack differently depending on their health, texture updates to match Java Edition, new experimental functionality with Frogs and Tadpoles, and more.

Minecraft version 1.18.10 patch notes

  • Changes:
    • Realms, like local worlds, now have the ability to alter world settings directly.
    • In order to comply with gaming rules in South Korea, we introduced playtime timers and alerts to assist remind players to take breaks from games
  • Vanilla Parity:
    • Bedrock now has the Globe Banner Pattern.
    • After a raid is beaten, the raid boss bar now reads “Raid – Victory,” and fireworks are released from the ground (MCPE-51267)
    • When trying to make a deal, villagers now emit a “No” sound to indicate that they are out of stock.
    • When earning Bad Omen from Pillager, players no longer get a particle effect. Captains’ Iron Golems are now breaking to varying degrees, depending on their health. Damaged Iron Golems may be repaired using Iron Ingots (MCPE-74081)
    • When exchanging Iron Golems, the emerald emblem over a Villager’s head has been removed, and players who attack a Villager now only target people who have a very low standing in the village.
    • Glow The brightness of Lichen is now comparable to that of Java Edition.
  • When foxes pounce, they now aim downwards (MCPE-143664)
  • Butchers, Cartographers, Librarians, and Wandering Traders have all had their trade tables updated.
  • Cave biomes now have a same frequency of biome decorating elements as Java Edition.
  • To match Java Edition, I adjusted the “otherside” music disc to emit a redstone signal of 14. (MCPE-145751)
  • To match Java Edition, I changed the “Pigstep” audio disc to emit a redstone signal of 13. (MCPE-74030)
  • Textures for a variety of blocks and objects have been updated to fix problems and bring the Bedrock and Java Editions closer together (MCPE-127539)
    • Oak Sign, Dark Oak Sign, Birch Sign, Spruce Sign, Acacia Sign, Jungle Sign, Warped Sign, and Crimson Sign Campfire and Soul Campfire Item Frame and Glow Item Frame Lodestone Compass Oak Door, Dark Oak Door, Birch Door, Spruce Door, Acacia Door, and Jungle Door Oak Sign, Dark Oak Sign, Birch Sign, Spruce Sign, Acacia Sign, Jungle Sign, Warped Sign, and Crimson Sign
    • Comparator for Glow Berry Vines (On)
    • Wither
  • Additional texture enhancements
    • Glass Pane top has been updated to match the new Java Edition material (MCPE-148572)
    • Dark Oak Logs’ top texture was fixed (MCPE-148577)
    • Stripped Dark Oak side texture has been updated to match the new Java Edition texture (MCPE-148576)
    • Side texture for Dirt Path has been updated (MCPE-148568)
    • ‘door oak’ texture filename was changed to ‘door wood’ (MCPE-148502)
    • Parrot head and wing bottom textures reversed (MCPE-148573)
    • To match Java Edition, I moved the Beetroot and Melon Seed textures down one pixel row (MCPE-148561)
    • To match Java Edition, unnecessary pixels in Cocoa Beans stage 0 and stage 1 textures were removed.
    • Smooth Stone texture has been updated in the Armor Stand foundation (MCPE-148565)
    • Horizontal lines in the Oak and Iron top door textures have been removed (MCPE-148566)
    • To match the Java Edition, the hood has been removed from the Witch, Evoker, and Vindicator textures.
    • To match the Java Edition, the alpha values of the Red and Blue Stained Glass textures were changed (Vanilla Parity)
    • On the Anvil screen, the color palette for the hammer icon was fixed (MCPE-148575)
    • Dark Oak Planks textures in the Cartography table have been updated (MCPE-148562)
    • Spruce Planks on the Barrel Bottom Texture have been updated.
    • Planks on the Lectern foundation texture have been updated (MCPE-148567)
    • In Gold and Diamond Armor textures, highlight discrepancies were fixed (MCPE-148591)
    • In the Carrot stage 3 texture, a stray pixel was removed (MCPE-148563)
    • Axolotls’ back texture was centered (MCPE-148571)
    • The color of the boat oars has been changed to match the color of the boat (MCPE-150492)
  • Experimental Features:
    Reminder: Before activating experimental features, create frequent backup copies of your favorite worlds!
    Please bear in mind that some features are still in the works, are still being developed, and are subject to change. If you enable them, subsequent upgrades may cause your world to crash, malfunction, or stop working. After a world has been created, experimental features cannot be turned off.
    Please check https://aka.ms/MCExperimentalFeatures  for further information on how to enable experimental features.
    In future editions, more experimental features will be accessible. This is simply the beginning of The Wild Update’s new features!
  • Tadpoles and Frogs
    • Swamp biomes will generate frogs.
    • On land, frogs can croak, leap, swim, and walk.
    • Small Slimes may be eaten by frogs, causing a Slime Ball to fall.
    • Seagrass may be used to lure and breed frogs, although it is just a temporary food source.
    • After mating, frogs deposit eggs, which hatch into tadpoles.
    • Tadpoles that reach adulthood will become frogs.
    • Tadpoles are able to swim in water.
    • When on land, tadpoles “jump about” like fish and finally perish. Tadpoles develop into a distinct variety of frog depending on the environment in which they are born. Tadpoles may be captured in a Bucket
  • Froglight.
    • There are now three new Froglight blocks to play with (Pearlescent, Verdant, and Ochre)
    • Light is emitted by the Froglight blocks.
    • By enticing a Frog near a tiny Magma Cube, the blocks may be collected. The Magma Cube will be eaten by the Frog, and a Froglight block will be dropped. Each Frog variation will drop Sculk from a separate Froglight block.
  • This option now allows you to use Sculk block features.
  • Fixes:
    • Stability / Performance
      • When departing a world, an issue that caused entities in a chunk to not save was fixed (MCPE-144208)
      • Certain seeds and worlds in the Mesa biomes now load without crashing the game (MCPE-149659)
      • A crash that might happen while exchanging Maps with Cartographer Villagers has been fixed (MCPE-142388)
      • When using Pocket UI and shift-clicking Armor in the Crafting Table, a crash might occur (MCPE-144863)
      • When there are a lot of mobs around, breaking blocks, opening chests, and entering portals might be slowed or not function (MCPE-149214)
      • Geode feature placement throughout the world has been optimized.
      • With the subchunk request mechanism and packet optimizations, the quantity of network packets delivered was reduced.
    • Gameplay
      • When getting out of a boat after a lengthy voyage, it no longer disappears (MCPE-108568)
      • While standing atop Scaffolding, players may now perform emotes (MCPE-147624)
      • To minimize server outages, the Frost Walker enchantment’s freezing range has been limited to 8 blocks.
      • The ‘Iron Belly’ achievement may be unlocked one more (MCPE-146036)
      • Players may no longer be harmed by enchantments on their armor, such as Thorns.
      • When entering a Bed while in gliding mode, a camera problem was fixed (MCPE-117339)
      • The right amount of Pillagers and Iron Golems are now spawned at Pillager Outposts (MCPE-141499)
    • The Generation of the World
      • Floating on top of lava is no longer generated by the Large Dripstone feature (MCPE-141131)
      • Pointed Dripstone clusters no longer have a potential of producing just one-story stalagmites (MCPE-148588)
      • Large stalactites and stalagmites may now produce pointed dripstone (MCPE-128128)
      • Only positive Y coordinates create lava pools currently (MCPE-146459)
      • Deepslate and Stone blocks enclosing Coral now forms at the lower depths of Warm Oceans in lava pools that produce close to Y=0 (MCPE-147399)
      • More Spruce Trees have been added to the Grove biome (MCPE-148361)
      • On Realms, the Fixed Mesa and Frozen Ocean biomes have uneven generation.
      • Between y=0 and y=8, the Bedrock layer in ancient world chunks has been replaced with Deepslate (MCPE-147373)
      • Copper Ore may now be found in Dripstone Caves in the Deepslate variation (MCPE-144800)
      • Ruined Portals in the Ocean and Swamp biomes are no longer submerged in water and will spawn dry.
      • Chests and Monster Spawners are now appropriately generated in constructions (MCPE-23416, MCPE-48622, MCPE-97295)
      • In Eroded Badlands biomes, the bottoms of hoodoos no longer provide flat ceilings in caverns underneath them (MCPE-146984)
      • Aquifers in Swamp biomes no longer create Lily Pads (MCPE-125913)
      • Deepslate Diamond Ore Blocks, rather than Coal Ore Blocks, may now be used to create fossils below Y=0 (MCPE-144065)
      • Fossils will no longer form in caves or in water, and mineshafts will always form above the bedrock layer (MCPE-147575)
      • Igloo buildings’ Snow Blocks are no longer replaced with Iceberg features (MCPE-147690)
      • Water in mountain caverns that are exposed to the elements no longer generates in an equal manner (MCPE-149417)
      • Aquifers no longer produce when water blocks are lacking (MCPE-146452)
    • Mobs
      • In the Frozen and Jagged Peaks biomes, villagers, rabbits, and foxes now spawn as their snowy forms (MCPE-119561)
      • Goats may now be found in the biomes of Jagged Peaks and Frozen Peaks (MCPE-146886)
      • The pace of an axolotl’s walk has changed (MCPE-131322)
      • Snow Golems are being attacked by slimes once again (MCPE-146651)
      • After dying, the Ender Dragon would become invisible while flying towards the portal fountain. This has now been fixed (MCPE-149119)
      • Axolotls, Bees, Boats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins may now have Balloons connected to them while using the Education Edition toggle. Wow, that’s a large number of mobs!
      • Pathfinding has been improved in Skeleton Horsemen (MCPE-147521)
      • Farmer Villagers are no longer allowed to pick up more than eight piles of objects at a time (MCPE-123412)
      • Cats that have never been tamed may now be restrained.
      • While targeting an opponent or the player Blocks, Guardians and Elder Guardians no longer sink.
    • Blocks
      • Lightning Rods can no longer be put on fire.
      • The breadth of the walls that link to the candles has been corrected (MCPE-141156)
      • The animation of falling block entities (such as sand and gravel) has been improved (MCPE-142010)
      • When the supporting block is demolished, the amethyst clusters are now appropriately destroyed (MCPE-126076)
      • In the Nether, Copper Blocks and variations are now oxidizing (MCPE-134954)
      • Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium are the only places where Big Dripleaf may be planted (MCPE-123392)
      • The flow of water at the margins should now be normal.
      • Monster Spawners that ceased generating mobs when blocks they were put in were reloaded have been fixed (MCPE-142285)
      • End Crystal beams were not rendering when an End Crystal was out of sight of the player (MCPE-149159)
      • When loading a structure, Fixed Structure Blocks generate the same entities indefinitely (MCPE-137617)
      • Structure Block structures now rotate and/or reflect as expected. Glow Lichen, for example, is a multiface block.
      • Structure Blocks no longer shatter Big Dripleaf, Amethyst Buds, or Amethyst Clusters.
      • Only whole faces of blocks may now be used with Pointed Dripstone.
      • When Glow Lichen is put, it is now aligned correctly.
      • When the Fire Damage game rule is deactivated, Magma Blocks no longer do damage (MCPE-99718)
      • When within snow layers, flower blocks are now appropriately destroyed by explosions (MCPE-146492)
      • In Survival mode, portal bricks are no longer available (MCPE-138819)
      • When using ‘/summon,’ primed TNT will no longer explode, and the TNT Explodes game rule will be removed (MCPE-49044)
      • When refreshing a world, cocoa pods put on chunk boundaries no longer break (MCPE-67479)
      • If an Observer Block is destroyed while blinking, it retains its lighted state in the inventory (MCPE-114173)
      • Paintings could no longer overlap with Glow Item Frames, Signs, Banners, or Torches.
      • While holding right-click/interact, the light intensity of the Light Block may now be increased on a regular basis (MCPE-137647)
      • On touch-input devices, the intensity of the Light Block light may now be modified.
      • While creeping, Light Blocks may now be put atop other Light Blocks (MCPE-137744)
      • Light Blocks were not being put continually when the ‘Place’ button was held down (MCPE-135669)
      • Light Blocks may now be soaked in water (MCPE-148391)
    • Items
      • After finishing a smelt, furnaces now reliably produce the required quantity of goods (MCPE-126004)
      • A Furnace’s stored experience can no longer be reproduced (MCPE-71777)
      • Only after the Bow is completely drawn does the shaking motion emerge.
      • When food is consumed, it has status consequences once again.
      • Offset the location of Maps in your hands with relation to the screen’s aspect ratio so that they are always near to the screen’s edge and completely visible.
      • When things are put in the hands of mobs, their data is no longer corrupted (MCPE-145034)
      • Off-hand Shield blocking motion in first person has been fixed (MCPE-125340)
    • Accessibility
      • On the “Save purchase to a Microsoft Account” page, a problem with Screen Reader was fixed.
      • The names of experimental toggles User Interface are now reliably read by Screen Reader.
    • User interface
      • When players have Armor equipped in Survival mode and pick things through the hotbar, the “Item Text Name” box on the user interface has been given sufficient padding (MCPE-143928)
      • When a text message included a button glyph, the text shadows have a decreased offset.
      • Fixed an issue with the Achievements button not being accessible when scrolling up on the Pause Screen when the maximum number of Realms are already owned on the current platform Fixed an issue with the Achievements button not being accessible when scrolling up on the Pause Screen when the maximum number of Realms are already owned on the current platform
      • On the HUD, the meal cooldown visual was not semi-transparent (MCPE-55206)
      • When the Pause Screen is focused with custom resolution, the “Invite to game” and player role buttons now have a white border.
      • When a server is full, the “Invite to Game” button on the pause screen now disables appropriately.
      • When using gamepad bumpers to navigate the Settings menu, the tab order has been fixed.
      • On the Marketplace sidebar navigation, the height of the scrolling content panel was fixed to show the scrolling bar for different device resolutions.
      • After adding players to the friends list, a superfluous ” – ” beneath their usernames was removed (MCPE-105464)
      • Coin purchases were not updating the displayed coin amount until the game was relaunched.
      • On various displays, including the Feedback request, double space spelling errors were fixed (MCPE-104037)
      • While gliding, the player image on the inventory screen was fixed. It was previously off-center, which made aspects of the UI difficult to see.
      • When the up and down arrow buttons on the Resource Pack Settings page were highlighted, they grew larger (MCPE-147708)
      • After the Minecraft window lost and recovered attention on the Create World on Realm screen, the Realms buttons vanished.