Monster Hunter Rise – Free Title Update 3 / version 13.0.0 patch notes

Monster Hunter Rise – Free Title Update 3 / version 13.0.0 patch notes

Full patch notes for Monster Hunter Rise: Sunbreak’s Free Title Update have been made available by Capcom.

Along with the previously mentioned new material, this as anticipated includes a significant number of corrections, updates, and quality of life enhancements.

Free Title Update 3 / version 13.0.0 patch notes

  • Principal Changes / Additions
    • new narrative components
    • There is a brand-new creature that will show up in Gathering Hub missions.
    • The game now has new Risen elder dragons and new Afflicted enemies.
    • There are new quests available.
    • Anomaly Research Level has a higher limit now.
    • Anomaly Investigations now has a higher level limit.
    • Anomaly Investigations now contains a level adjusting tool.
    • There are now more types of creatures on Anomaly Investigations.
    • There are now more talents, tiered equipment, new armor, and weapons.
    • Upgrades to armor now have a higher level maximum.
    • There is now a level-up option for gunlance shelling in Qurious Weapon Crafting.
    • The range of possible talents accessible during Qurious Armor Crafting has expanded.
    • Qurious Armor Crafting now offers two new kinds of armor augmentations.
    • Melding—Aurora is a brand-new melding kind that has been introduced to Melding Pot.
    • The lottery at the Market now offers new rewards.
    • There are now more trinkets and hanging scrolls.
  • Fresh System Components
    • You may now take more different kinds of followers on missions.
    • Followers now have new customization choices that let you alter how they ride wyverns and utilize items. You may get to them by choosing Options Game Settings.
    • There are now more Guild Card titles.
    • There is now a new Hero Badge.
  • Adjustments to the balance and bug fixes
    • Player\s【Hunter】
      • Great Sword: Resolved a problem whereby exploding a Large Barrel Bomb with a True Charged Slash (chained successfully from a Strongarm Stance) might cause more explosion damage than was intended.
      • Applying Destroyer Oil now now adds some sharpness to the sword and shield (in addition to its current effect).
      • A problem with the timing of chaining a Rising Slash into a Roundslash in the sword and shield game was resolved. Using the button designated for a Roundslash might inadvertently chain into a Lateral Slash or Shield Attack.
      • Attack power and elemental scaling have both been slightly enhanced for Dual Blades — Spiral Slash.
      • Fixed a problem where, after using Spiral Slash too near to the target monster, the hellfire from Hellfireblight would remain on the player rather of falling to the ground.
      • Fixed a problem with Dual Blades that prevented the right speech lines from playing when Spiral Slash was used.
      • Fixed a bug where the skill Intrepid Heart would not work correctly if you were struck immediately after the Dual Blades’ Shrouded Vault move animation or just before the Hammer’s Water Strike animation started.
      • Attack power has been somewhat enhanced for Hammer—Dash Breaker. Additionally, if you charge just before Dash Breaker stops, you will begin at maximum charge rather than continuing at your current charge level.
      • Iron — Silkbind Attack power boosted and elemental scaling slightly increased for the Spinning Bludgeon.
      • Hunting Horn: When used, the Sharpness Extension music effect now also partially restores sharpness.
      • Gunlance’s Ground Splitter has a longer effect time and faster Wirebug Gauge recovery.
      • Hail Cutter for Gunlance: Wirebug Gauge recovery speed is now Medium; Wirebug Gauge cost has been increased to 1.
      • When using Gunlance’s Ground Splitter to successfully strike a monster, there was a discrepancy between the length of the blowback negation and damage reduction effects and the player animation. This issue has been resolved.
      • Fixed a problem whereby the Bullet Barrage’s forward motion might cause Large Barrel Bombs and Mega Barrel Bombs to detonate unexpectedly.
      • Fixed an issue whereby utilizing the button designated for an Overhead Smash might inadvertently chain into a Shelling when used in conjunction with a Lunging Upthrust, Quick Reload, and lastly an Overhead Smash.
      • The attack power numbers for the Insect Glaive’s Awakened Kinsect Attack have been modified as follows:
      • One Extract Color: Slightly boosted attack power
      • Two Extract Colors: Slightly boosted attack power
      • Increased attack strength thanks to three extract colors.
      • Crouching Shot with a Heavy Bow: Affected as follows:
      • The overheat gauge’s recovery time has been sped up.
      • The length of the overheat has been shortened.
      • The number of shots has risen while the number of rapidfire shots has dropped for the following ammunition types: Normal Ammo 1-3, Pierce Ammo 1-3, Flaming Ammo, Water Ammo, Freeze Ammo, and Thunder Ammo.
      • Piercing Dragon Ammunition All status-effect ammunition types 1-3 for dragons: The time between rapidfire bullets has been shortened.
      • Heavy Bowgun: Resolved an issue where, upon receiving damage while crouching in Counter Charger or Counter Shot, the skill Intrepid Heart would accidentally activate after the successful activation of a counter.
      • a few of the problems with some weapon sound effects not playing properly when too many other sound effects are playing at the same time have been resolved.
      • It was fixed that while using the skill Redirection during a switch skill swap, striking a Lampsquid or other endemic creature would cause a chat log notification even though the skill effect had not yet been activated.
      • the potential for shorter effect durations to accidentally replace the durations of Gourmet Fish and Immunizer’s effects has been resolved (like from the skill Wide Range).
      • Fixed a bug where taking blowback damage while suffering from Hellfireblight and having a blowback negation effect active would cause all Hellfireblights to detonate even while taking blowback-free blows (the intended behavior is that only blowback hits would cause the Hellfireblight explosion).
      • Fixed a problem where the Defense Down indicator would sometimes show up at the wrong times that was introduced in Version 12.0.1.
      • When the Bleeding state is active, it is now simpler to distinguish between the various health bar segments’ colored flashing effects.
      • There was a problem where using an Antidobra to cure the Frenzy condition brought on by the Bloodlust talent would disregard the amount of your red health gauge and restore more health than was intended.
    • 【Buddies】
      • The values of several Palamute Gear have been changed. Each tool’s cooling period has also been somewhat lengthened.
      • Elemental scaling was boosted and attack power was raised by the dual-bladed chain.
      • Stun and exhaust values for the Guarding Parasol have been somewhat raised.
      • Steel Fang and Stoutcore Fang have improved attack power.
      • Large Shuriken: Elemental scaling raised somewhat; scaling for status effects lowered slightly.
      • Elemental scaling increased, attack power marginally increased, and status effect scaling marginally lowered for Palamute Silkbinder.
      • Fixed a problem where, under some circumstances, Palamutes might occasionally remain in a different location after you entered battle with a monster and not follow you.
      • Fixed a problem where, sometimes, when the player advances while unsheathed during battle, Palamutes could repeat a beginning and halting movement.
      • The Palamute Pouch could not be filled with certain goods that should be able to be collected since they displayed an X symbol. This problem has been fixed.
      • Fixed a problem when striking Apex Rathian with the Kittenator would cause the monster to flinch but not fall.
      • a problem where Palamutes sometimes attacked a monster in a nearby region if there was no targetable monster nearby has been resolved.
      • It has been resolved that the Palamute fur pattern option “06” would cause different regions to appear in the color change preview than those that are actually altered by the choices.
    • 【Followers】
      • The following weapon types may now be used by followers with greater attack power: Great Sword, Long Sword, Sword and Shield, Dual Blades, Gunlance, Switch Axe, Charge Blade, Insect Glaive, Light Bowgun, Heavy Bowgun, and Bow are some examples of weapons.
      • It was resolved that several things that Followers might use did not properly apply their item effects.
      • Fixed a problem where the Follower motions in Acrobat 1 and Acrobat 2 sometimes behaved improperly.
      • Fixed a bug where your second Follower would not start Wyvern Riding on a monster in a mountable condition if your first Follower had died in combat.
      • It was resolved that while wielding twin blades, Utsushi would continually switch skills.
      • Fixed a problem where, while wielding a heavy bowgun, Utsushi would sometimes fail to carry out a Swap Evade after executing a Switch Skill Swap.
      • This problem prevented Galleus from using Strongarm Stance combinations while wielding the big sword.
      • Fugen’s usage of the Spirit Helm Breaker while his Spirit Gauge was too low has been corrected (when using a long sword).
      • It was resolved that when Fiorayne, Rondine, or Utsushi performed the long sword move Silkbind Sakura Slash, the hit effects might be influenced by the player’s choices.
      • Fixed a bug where Luchika, Hinoa, and Utsushi’s bow combinations would sometimes end prematurely.
      • It was resolved that while utilizing a hammer, Arlow, Fugen, and Utsushi would halt moving based on how close they were to a monster.
      • The exclamation mark (!) would not appear for recently added Followers when viewing the Follower selection page immediately after checking the Follower Info. This problem has been fixed.
    • 【Monsters】
      • Fixed a problem where, after a monster’s heavy assault, situational speech lines would not play properly.
      • The assault from Astalos’ left wingtalon sweep might sometimes accidentally deal several hits.
      • Fixed a problem where a monster may set off a shock trap in an inaccurate position and where the location of shock traps would look differently in game to the quest host and the quest participants.
      • Fixed a problem where the burn effects that persisted after a breath attack from a Rathian (including Apex and Gold Rathian) or Rathalos (including Apex and Silver Rathalos) did not appear correctly on slopes.
      • Espinas or Flaming Espinas no longer attack straight away after waking up, which was a rare problem.
      • Fixed a bug where a Flaming Espinas or Espinas’ prey will continue to move when the game is stopped.
      • Flaming Espinas now appears on Anomaly Investigations due to a bug that was fixed.
      • Fixed a rare problem where Rajang’s arms sometimes retained a visual effect after the player destroyed its tail shortly before it entered anger mode.
      • The inability for heavy bowgun users to counter Teostra’s pounce assault with a Counter Shot has been fixed.
      • The “Nova” assault of Teostra no longer sometimes activates in the wrong location.
      • Fixed an issue where Scorned Magnamalo sometimes did not start turf warfare but would instead continue utilizing standard assaults.
      • It was resolved that after losing its tail, Lucent Nargacuga’s poison spike rain would become more potent.
      • There was a problem from time to time when Violet Mizutsune’s bubbles wouldn’t go away from the screen.
      • For the hit effects when Violet Mizutsune is engulfed in flame, the brightness has been decreased.
      • It was resolved that some of Violet Mizutsune’s bubbles had unintendedly differing attack settings.
      • Fixed a problem where Risen Chameleos would sometimes remain unseen.
      • Fixed a bug that prevented the Lunagaron and Garangolm turf war animation from playing properly in certain areas of the Citadel location.
    • 【Locales】
      • The player would sometimes be sent to their base camp after a fadeout if they attempted to go to the fighting area in the Yawning Abyss or the Forlorn Arena. This problem has been fixed.
      • Fixed a bug when gathering affected resources at the little isolated island in the jungle will forcefully throw other players out of a session.
    • 【Facilities】
      • The Smithy has received new augmentations, and as a result, the specifications for randomization have been modified (including for existing augmentations).
      • The ability to turn extra points into items while enhancing armor at the Smithy has been added.
      • The cursor will now automatically go to the Talisman following the previous one you picked while doing Melding—Rebirths or Melding—Reincarnations at the Market’s melding pot.
      • Fixed a problem where the stats of the Toad enemy in the training area varied depending on the mission the player was presently working on.
      • It was resolved that if you used the equipment box and had a lot of Talismans, it would take a while for anything to be shown.
      • Fixed a problem when searching for equipment that only has a Rampage Decoration slot in the equipment box through “Set Decorations” might result in the sort order being wrong.
      • A Kinsect saved to a loadout would appear in a preview when you selected “Layed Equipment Loadouts” from your Equipment Sets and went to the list of loadouts. This problem has been fixed.
      • Fixed a problem where, while choosing a layered equipment loadout featuring a different weapon type, various messages would appear depending on which screen the player is on.
      • On the Quest Board, you can now choose whether to save the search parameters while looking for Anomaly Investigations to join.
      • The minimum level will no longer be refreshed at a certain time while looking for Anomaly Investigations on the Quest Board.
      • It was resolved that if you searched for anomaly investigations on the quest board using a particular set of criteria and then went back to the “Responding to Join Requests” page without saving your work, certain categories would not be reset.
      • The list of Trade Goods at the Argosy was expanded to include Fire Herbs, Flowferns, Thunderbugs, Snow Herbs, and Dragonfell Berries.
      • When utilizing “Order Items” at the Argosy, the quantity of Fire Herbs, Flowferns, Thunderbugs, Snow Herbs, and Dragonfell Berries that your friends will bring back has been increased.
      • The Anomaly Research Lab now accepts a wider variety of rare materials, armor spheres, gems, and merging solutions.
      • Some of the unlock requirements for things that may be traded in at the Anomaly Research Lab have been altered.
      • Adapted the canteen lighting’ design to match that of Kamura Village.
    • 【Quests】
      • You may now earn more Research Points for monsters in the A2 to A6 range.
      • There was a bug that prevented anomaly quests from awarding anomaly research points.
      • When you finish an Anomaly Investigation, your quest level will now rise more quickly.
      • You may now gain 120 Anomaly Research points for completing level 1–120 Anomaly Quests and Anomaly Investigations.
      • Fixed a problem whereby completed locked Anomaly Investigations would lose their lock if you traveled between bases after accepting an Anomaly Investigation in a lobby.
      • Fixed a problem where Apex Arzuros or Apex Rathian Anomaly Investigations might result in undesired prizes.
      • You may now see the current number of faints when joining an anomaly investigation through a join request.
      • Fixed a problem where, during anomaly investigations, the Unstable Environments symbol would disappear when Furious Rajang or Seething Bazelgeuse appeared as invaders.
      • Fixed a problem where, when there is a negative adjustment among the results on the Anomaly Investigations results page, the Mutual Likes points would change color while scrolling up and down.
      • Now, Jyuratodus may be used to carve Afflicted Cortexes during Anomaly Investigations of a certain mission level.
      • The Roar of the Black Eclipse Event Quest’s fence may be used by the player even if there is only one target monster, thanks to a bug that has been fixed.
    • 【Equipment】
      • Fixed a problem where the stacked weaponry for the hunting horn on the Anjanath Tree were missing.
      • Fixed a bug where sheathed Shagaru Magala Tree lances seemed shorter than normal lances.
      • The Silver Rathalos light bowgun’s name was changed from Silver Spartacus to Silver Rathling Phoenix, and the rationale was revised as well.
      • Fixed a problem where, when the hunter used the Weapon Pose while wearing the Rathian Helm X or the Golden Lunehelm, the chain mail would clip into the hunter’s lips.
      • Fixed a problem where, while utilizing the Unique Pose Set, the player character model would poke through any capes that were a part of their gear.
      • The player’s chosen character’s hair color is now reflected in the Lien Headgear layered armor.
      • Fixed a problem where a Type 1 player character’s hair did not display correctly while donning the Clockwork Helm.
      • Fixed a problem where the “Braided” hairdo wouldn’t show up correctly with certain headwear.
      • The “Pumped Up!” gesture no longer causes the Canyne device C Snowshear Mail to seem extended.
      • Fixed a problem where the luminous components of the Canyne Mosgharl, Canyne Somna, Canyne Ibushi, and Canyne Sinister equipment would not light up.
      • For the Felyne Tree and Shell-Studded Tree from the sword and shield, the preview screen display was fixed.
    • 【Menus】
      • The words will now appear at the top of the screen when adding a shoutout, sticker, or shortcut to the Action Bar.
      • Fixed a problem that sometimes prevented active abilities from being shown when you opened the Status panel while wearing enhanced armor.
      • Fixed a problem that prevented the item pouch from being selected through an item shortcut on the Radial Menu while the cursor was on the second page.
      • Fixed a problem that made it possible to get the Great Wirebug Medal even when the requirements weren’t satisfied.
    • 【Options】
      • Jae sometimes speaking Japanese while the language options are set to “Monster Hunter Language” has been fixed.
      • It was fixed so that if you drank Dash Juice or were struck by Waterblight when the Health & Stamina Gauge display settings were set to “Dynamic,” the Stamina Gauge would not flash.
    • 【Other】
      • Fixed a problem when MR 999 would not see the Progress Guide.
      • Fixed a problem where certain Buddy equipment’s shadows wouldn’t appear correctly on the save data selection screen.
      • The Megrez’s Asterism’s blade and sheath no longer misalign while the player is in camp or on the save data selection screen.
      • decrease in loading screen stutter.
      • Fixed a very uncommon problem where, upon joining a task through Join Request soon before the quest was finished, the hunter’s look might change after returning to base.
      • The conversation log now accurately displays the information when the user is carrying the most transportable goods possible.
      • Gyro feature wasn’t functioning correctly when numerous Nintendo Switch Pro Controllers were connected; this problem has been fixed.
  • There have been several more minor bug fixes.
    • new beasts
    • Crazy Gore Magala
    • R. Teostra
    • Risen Daora Kushala
    • Quests for Anomaly Research
    • There are new creatures, such Risen Kushala Daora.
    • There are now A7 quests available! Now, Anomaly Investigations reach Level 200!
    • Qurious Crafting has new features!
    • boosts the ability to shell Level 6 or Level 7 Gunlances in Querious Crafting (the maximum is Lv 8)
    • Follower missions
    • Nearly all Master Rank objectives, including anomaly quests and anomaly investigations, now allow you to bring followers with you.
    • offers the option to change a number of settings for your followers, like whether or not they ride a wyvern while they are around you or not, whether they plant traps, and more.
    • adds a feature that allows you to swap unused upgrade points for upgrade materials after upgrading your armor in the Smithy using Querious Crafting.