
Another update for orbit.industries is now live, bringing the game to version 1.0.3. Players can access a new set of improvements, fixes, and changes to make the game more balanced.
Version 1.0.3 patch notes
– Several fixes and improvements have been made to SMI and Procurement. For example, the maximum number of digits per system in project progress fields has been raised, the text on the project button when it’s done has been changed to “Confirm,” and the delete button has been hidden so that finished projects don’t get deleted by accident. Mission system names are now displayed correctly in project progress fields.
– Fix the S5W connector’s attachment position, which made it impossible to build closed structures with it – Improved system for giving out projects, with the goal of making new projects more complex and unique to each station.
– Several changes were made to the ESV build menu, such as keeping the build menu open after a module is built and remembering the last module that was placed, and turning off the “Confirm” button when a module is blocked. Changes were made to the position, size, and wrapping of temporary notifications, mostly to reduce the size of save games. Trying to get the setup cost, maintenance cost, worker needs, input needs, and output values for different modules and systems to be in the right place so that higher-level resource modules and worker modules make more money.
The 1.0.3 update for orbit.industries is now available for people with a Nintendo Switch.
About orbit.industries
No one can hear you scream in space, whether it’s a cry of victory or a cry of frustration. So, Space Pioneer, what will it be when you are in charge?
BUILD A WONDROUS VIEW
Build, install, and redesign your station to perfection in full 3D with the help of Unreal Engine 4’s stunning graphics. Look at your creation from all sides and zoom in and out to see how beautiful it is.
Look at the beautiful star constellations, nebulas, and planets in the endless game sky. The development team spent weeks researching these things to make them look real in the game.
FOCUS ON THE ABSTRACT
Keep track of production cycles, resources, and how they are shared, and set them up. Focus on either efficiency or yield, treating everything like a spreadsheet master, but with an abstract layout system that looks like a circuit board to help you design the best connections, nooks, and crannies to make your station an engineering success.
ECONOMICS, ERRORS AND MORE!
A unique economic system gives you a main goal: make your station work well and make money, or you will fail.
There are, however, a number of things that can get in the way of business as usual. These include hacker attacks, errors, and malfunctions that each module and system can cause when you’re managing the station.
Your production may also just get too big because of how hard it is to make things, so plan, do, and design to perfection.
EXPLORE UNKNOWN PLANETS
There are 3 different campaign missions where you have to change the planet’s environment and make it easy to live on and get resources from.
Each of these missions has a story behind it and lets you focus on one of the two game modes so you can build your station in a way that helps you reach their goals.
Are you going to be the most productive, the most efficient, or set up the modules that look the best? As long as the mission is done, anything goes.
ENDLESS DREAMS
You can also relax and try to build the best station ever, either in terms of how it looks or how well it works, in our Creative or Endless modes, which were made for this purpose.
orbit.industries takes ideas from classic science fiction books, movies, and popular space-opera TV shows and combines them with real knowledge and progress made in the fields of space exploration, space engineering, and developing orbital stations.