Panic Button – Some ports “challenging” but we “like challenges”

Panic Button – Some ports “challenging” but we “like challenges”

Games Industry caught up with Adam Creighton from developer Panic Button who have created some wonderful Nintendo Switch ports.

Mr. Creighton opened up about some of the company’s more challenging ports and said that they love what they are doing and are glad of their role in providing the Nintendo Switch with some core third-party software.

Challenge driven

We like to make projects that are special for the target hardware, and Nintendo Switch is a cool device because you use it on the go, you use it docked, and you use it in both modes and move back and forth.

So we’ve done things with the control schemes and motion, but also bringing these AAA big titles in their true form to this hybrid hardware has been really challenging. We like a challenge; it’s part of why we go after these things. We wanted to both broaden those properties’ availability to a whole new group of people, but we also wanted to broaden the Nintendo Switch as a platform. We really feel like core games make so much sense on that hardware that we want to bring those over.

Ports are tough, because when someone’s designing a game for the first time for a platform, we can cut features or mold features or make changes that people don’t know about or see because we’re able to make those in advance of release. For a port, we have to bring the game faithfully with all its gameplay and features, or people feel like it’s a lesser port.

We have seen multiple games from the hand of Panic Button and all are excellent ports. Let’s hope the team keeps being involved in the major titles. Because they then are in very capable hands!